Berserk Leech Hydroe: Difference between revisions

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{{spoiler|the final boss of {{hp}}}}
{{spoiler|the final boss of {{hp}}}}


The '''Berserk Leech Hydroe''' is the final [[boss]] of {{hp}}. It is a gigantic creature that is mostly plant, being made up of stalks, grass, roots, and strongly based off of {{w|Venus flytrap}}s. It has three stalks with the aforementioned Venus flytrap lookalikes on the ends, and uses those as its primary method of attack. It can also unearth from the ground and use its roots as feet to stomp around. Finally, the upper tip of its body and the central stalk are also capable of detaching and sprouting wings.
The '''Berserk Leech Hydroe''' ({{j|凶暴クサヤドリアメヒドラ|Kyoubou Kusa Yadori Ame Hidora|Ferocious Grass Parasite Rain Hydra}}) is the final [[boss]] of {{hp}}. It is a gigantic plant creature, it has a purple and white body with grass and some sprouts growing on it's back. It has three stalks with very few and small spines and {{w|Venus flytrap}}-like mouths on the ends, the central one being larger and acting like the main head while the smaller ones are used as its primary method of attack. In it's second phase it can come out from the ground revealing that it has 4 brown legs with clawed feet. After defeating the second phase the creature's body withers and the central head detaches from the dead body retaining a small portion of it, this new body sprouts wings and has smaller feet lighter in coloration than the ones from the main body.


As it is revealed after the fight with the creature, it is actually a docile plant that was simply being controlled by the [[Leech Hydroe]].
Upon defeating, it's revealed that the creature was actually a normal plant transformed into a much larger creature than normal after being parasitized by a [[Leech Hydroe]] whose parasitic urges had been altered by the [[Sparklium Converter]] that was lodged into the creature.


{{game help|hp|Fill in the infobox.}}
{{game help|hp|Fill in the infobox.}}
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=== Buried form ===
=== Buried form ===
When the battle starts, the creature will begin by launching three balls of poison from one of its side claws, one at a time. The claw that fires is the one closest to Olimar. The first ball will land on the far left or right side of the arena, the second will land a bit closer to the center, and the third will land roughly at the center; the balls go left-to-right when fired by the left claw, and right-to-left from the right claw. The attack will then be repeated, but mirrored by the opposite claw. After this, the main claw will follow Olimar left and right in the air for some seconds, then stop, and will strike directly down. After staying stuck on the floor for some seconds, it will get back up, and the cycle will repeat.
When the battle starts, the creature launches three balls of poison from one of its side claws, one at a time. The claw that fires is the one closest to Olimar. The first ball will land on the far left or right side of the arena, the second will land a bit closer to the center, and the third will land roughly at the center; the balls go left-to-right when fired by the left claw, and right-to-left from the right claw. The attack will then be repeated, but mirrored by the opposite claw. After this, the main claw will follow Olimar left and right in the air for some seconds, then stop, and will strike directly down. After staying stuck on the floor for some seconds, it will get back up, and the cycle will repeat.


While the main claw is stuck to the ground, Pikmin can be thrown at it to attack it. If the creature receives any damage in this manner, then when the main claw gets up, the boss will follow with an attack where both side claws fire one of ball of poison each, at the same time, and after a pause, fire another ball each. The places these balls land on depend on where Olimar was when the attack started: if he was on the left side of the arena, they will land on the first and third quarters of the arena, and then on the second and fourth. If Olimar was on the right side, the order is reversed. After this, the cycle restarts. This process gets repeated until the boss's health reaches the second half, where it changes to the quadruped form.
While the main claw is stuck to the ground, Pikmin can be thrown at it to attack it. If the creature receives any damage in this manner, then when the main claw gets up, the boss will follow with an attack where both side claws fire one of ball of poison each, at the same time, and after a pause, fire another ball each. The places these balls land on depend on where Olimar was when the attack started: if he was on the left side of the arena, they will land on the first and third quarters of the arena, and then on the second and fourth. If Olimar was on the right side, the order is reversed. After this, the cycle restarts. This process gets repeated until the boss's health reaches the second half, where it changes to the quadruped form.
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=== Names in other languages ===
=== Names in other languages ===
{{game help|hp|Fill in the names in other languages, for the main languages at least.}}
 
{{foreignname
{{foreignname
|Jap  =  
|Jap  =  
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