Pikmin Adventure: Difference between revisions

→‎Gameplay: Reorganized
(This isn't a game, so it shouldn't use the infobox...)
(→‎Gameplay: Reorganized)
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''Pikmin Adventure'' is played with one to five players. One player controls their Mii dressed in [[Olimar]]'s [[spacesuit]], and uses the Wii U GamePad, while up to four others use the Wii Remote to play as Miis dressed as assorted, larger [[Pikmin family|Pikmin]]. There will always be one Olimar player and one Pikmin player, even if an AI player has to take the place of a human one.
''Pikmin Adventure'' is played with one to five players. One player controls their Mii dressed in [[Olimar]]'s [[spacesuit]], and uses the Wii U GamePad, while up to four others use the Wii Remote to play as Miis dressed as assorted, larger [[Pikmin family|Pikmin]]. There will always be one Olimar player and one Pikmin player, even if an AI player has to take the place of a human one.


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The players are tasked with navigating through each level, defeating enemies and blockades on the way, until they reach the end, where the [[Hocotate ship]] awaits. The attraction has a blocky and metallic theme to it, especially the enemies, in which most of them are are mechanized versions of ''Pikmin'' [[Enemy|enemies]].
The players are tasked with navigating through each level, defeating enemies and blockades on the way, until they reach the end, where the [[Hocotate ship]] awaits. The attraction has a blocky and metallic theme to it, especially the enemies, in which most of them are are mechanized versions of ''Pikmin'' [[Enemy|enemies]].


The Olimar player has a group of smaller Pikmin they control, and are differentiated from the playable Pikmin by their smaller size and resemblance to chess pieces. Although they have different colors, these do not make a difference, with the exception of Blue Pikmin, that do not flail when underwater. In addition, the player controlling Olimar has the option of using their [[whistle]] to call every Pikmin to their side (including those controlled by other players) by using the icon on the lower left of the touch screen or by pressing {{button|wiiu|zl|wiiu|zr}}. The captain player can throw Pikmin by tapping at a spot on the GamePad, while the Pikmin players move around and attack freely. All human-controlled characters have a shared [[health]] meter, represented by hearts on the [[HUD]].
The Olimar player has a group of smaller Pikmin they control, and are differentiated from the playable Pikmin by their smaller size and resemblance to chess pieces. Although they have different colors, these do not make a difference, with the exception of Blue Pikmin, that do not flail when underwater. In addition, the player controlling Olimar has the option of using their [[whistle]] to call every Pikmin to their side (including those controlled by other players) by using the icon on the lower left of the touch screen or by pressing {{button|wiiu|zl|wiiu|zr}}. The captain player can throw Pikmin by tapping at a spot on the GamePad, while the Pikmin players move around and attack freely. All human-controlled characters have a shared [[health]] meter, represented by hearts on the [[HUD]].
The enemies' weak points are purple glass spheres.


As they make their way through the area, players will encounter enemies. Most of the time, all enemies in a section must be defeated before the next one is unlocked. Other times, players must destroy a specific block or perform some other task before the path is cleared. Most levels have large enemies – bosses – near the end. These must be defeated before the level can be completed.
As they make their way through the area, players will encounter enemies. Most of the time, all enemies in a section must be defeated before the next one is unlocked. Other times, players must destroy a specific block or perform some other task before the path is cleared. Most levels have large enemies – bosses – near the end. These must be defeated before the level can be completed.
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One of the main mechanics of the game is the captain player's [[whistle]]. When used, all Pikmin, player-controlled or not, will be grouped with the captain. The player Pikmin will stack on top of the captain's head and can be [[throw]]n in this fashion. If a player Pikmin doesn't want to be grouped, they can shake the Wii Remote after the whistle. Some spring-loaded pads, which require all players to be stacked in order to be activated, propel everyone onto other rooms.
One of the main mechanics of the game is the captain player's [[whistle]]. When used, all Pikmin, player-controlled or not, will be grouped with the captain. The player Pikmin will stack on top of the captain's head and can be [[throw]]n in this fashion. If a player Pikmin doesn't want to be grouped, they can shake the Wii Remote after the whistle. Some spring-loaded pads, which require all players to be stacked in order to be activated, propel everyone onto other rooms.


Walls block the players' path sometimes, but these can be broken down. Some of these blocks are replaced with [[mario:Question Block|Question Blocks]], which give out a bit of [[nectar]] or a heart when broken. In addition, larger variants of these blocks are on the ground in certain spots, and trigger certain events to happen when broken, such as spawning a bridge. Some Question Blocks appear spontaneously from certain spots on the ground, and when broken, reveal several pools of nectar and sometimes hearts.
Walls block the players' path sometimes, but these can be broken down. Some of these blocks are replaced with [[mario:Question Block|Question Blocks]], which give out a bit of [[nectar]] or a heart when broken. In addition, larger variants of these blocks are on the ground in certain spots, and trigger certain events to happen when broken, such as spawning a bridge. Some Question Blocks appear spontaneously from certain spots on the ground, and when broken, reveal several pools of nectar and sometimes hearts. If you fail on a level several times, a rainbow ! Block appears, and makes a huge nectar, that levels up all players to level 50


There are three powerups that captains and Pikmin can obtain. These change the way Pikmin are thrown and damage enemies with. If hurt, the captain or Pikmin player will lose their powerup instead of being knocked out. Certain levels also play out similar to ''[[mario:Super Mario 3D Land|Super Mario 3D Land]]'', in which there is a time limit, and players must continuously kill enemies and overcome obstacles to gain more time, to keep the timer from reaching 0. Players that fail repeatedly on the same level will find a large Question Block at the start of the level on their next try. Breaking this releases a giant blob of nectar that instantly levels up all players to level 50, or adds a minute to the clock in timed runs.
There are three powerups that captains and Pikmin can obtain. These change the way Pikmin are thrown and damage enemies with. If hurt, the captain or Pikmin player will lose their powerup instead of being knocked out. Certain levels also play out similar to ''[[mario:Super Mario 3D Land|Super Mario 3D Land]]'', in which there is a time limit, and players must continuously kill enemies and overcome obstacles to gain more time, to keep the timer from reaching 0.


After completing the normal expeditions, advanced missions are unlocked, with an increased difficulty level. These missions also give the Olimar player a new gameplay mechanic: by pressing {{button|wiiu|l|wiiu|r}} or a button on the GamePad's screen, all Pikmin in the captain's party are changed to [[Red Pikmin|Red]], [[Yellow Pikmin|Yellow]], [[Blue Pikmin|Blue]], or the usual mixed group. These colors now make a difference due to the fact that enemy weak points in these missions are color-coded, and only Pikmin of the same color can harm them. In addition, Blue Pikmin are still immune to navigating through water. Mastery rankings also exist for all levels in the attraction; to obtain them, players must complete the stage within a certain time limit, and not take any damage.
After completing the normal expeditions, advanced missions are unlocked, with an increased difficulty level. These missions also give the Olimar player a new gameplay mechanic: by pressing {{button|wiiu|l|wiiu|r}} or a button on the GamePad's screen, all Pikmin in the captain's party are changed to [[Red Pikmin|Red]], [[Yellow Pikmin|Yellow]], [[Blue Pikmin|Blue]], or the usual mixed group. These colors now make a difference due to the fact that enemy weak points in these missions are color-coded, and only Pikmin of the same color can harm them. In addition, Blue Pikmin are still immune to navigating through water. Mastery rankings also exist for all levels in the attraction; to obtain them, players must complete the stage within a certain time limit, and not take any damage.