Throw: Difference between revisions

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→‎Holding: added unused mechanic
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Interestingly, any held Pikmin in ''Pikmin 3'' cannot be killed. If an [[enemy]] attacks (just) the Pikmin, it will squeal, but nothing else will happen to it.
Interestingly, any held Pikmin in ''Pikmin 3'' cannot be killed. If an [[enemy]] attacks (just) the Pikmin, it will squeal, but nothing else will happen to it.
In ''Pikmin'', a mechanic goes unused that possibly explains why Pikmin make a sound while held.  By holding onto a Pikmin for longer, the throw height climbs to a second value found in the game's parameters.  Because the parameter is identical to the base throw height, however, the mechanic does essentially nothing.  The climbing of the throw height finishes around the same time as the end of the noise a Pikmin makes while being held.


==Special throws==
==Special throws==
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