Controls: Difference between revisions
Added controls for 3 Deluxe; as the game isn't out yet, not all controls are known, and I didn't even try adding split Joy-Con controls
(The bomb rock control info is already in the highlighted article, there's no need to duplicate it. Also, moved button-mashing down, since the list of controls is more important.) |
(Added controls for 3 Deluxe; as the game isn't out yet, not all controls are known, and I didn't even try adding split Joy-Con controls) |
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| align="center"|{{button|wiiu|-|size=x24px}} | | align="center"|{{button|wiiu|-|size=x24px}} | ||
| Toggle Off-TV Play. | | Toggle Off-TV Play. | ||
|} | |||
===''Pikmin 3 Deluxe''=== | |||
{{game help|p3d|Needs single Joy-con controls for co-op. Because the game isn't out yet and the demo only showed so much, not all of the controls are known 100%, so I only put the ones we are sure or reasonable sure of}} | |||
''Pikmin 3 Deluxe'' has many changes to the controls as seen in ''Pikmin 3'' due to several factors, including differences between the Wii U and Switch (such as the lack of a second screen), changes to mechanics such as [[Lock-On#Charge|charging]], and utilization of the Switch's gyroscope. The game features two main control styles: Stick and Pointer. The gyroscope can be either on or off in Stick mode, but must be on to select Pointer mode. | |||
{| class = "wikitable" style="width: 80%" | |||
! style="width:12%" | Button | |||
! Action | |||
|- | |||
| align="center"|{{button|switch|a|size=x24px}} | |||
| | |||
* While commanding Pikmin: Pick a Pikmin up. When the button is released, the leader [[throw]]s the Pikmin. | |||
* When by a sprout: [[Pluck]] the Pikmin sprout out of the ground. | |||
* Without any Pikmin and near a punchable target: [[Punch]]. | |||
* When under an [[Onion]]: Open [[Menu#Onion|its menu]]. | |||
|- | |||
| align="center"|{{button|switch|b|size=x24px}} | |||
| [[Whistle]]. Will instead cancel [[plucking]], [[lock-on]] or [[Go Here!]] if any are active. | |||
|- | |||
| align="center"|{{button|switch|lstick|size=x24px}}<br>(Fully held) | |||
| | |||
* Ordinarily: Move in the direction it is held. If a Pikmin is touched while running, it will join the leader. The leaders run a bit slower than flower Pikmin. | |||
* While the action menu is displayed: Select an action. | |||
** Left: Switch [[leader]]s. It won't work if the other leader(s) is/are on the current one's party. | |||
** Down: [[Dismiss]] all Pikmin/leaders into groups of their type, except for the currently selected Pikmin/leader group. The selected Pikmin/leader group will only be dismissed if they are the only type in the squad. | |||
|- | |||
| align="center"|{{button|switch|lstick|size=x24px}}<br>(Lightly or fully held)\<br>Move controller (Gyro enabled) | |||
| Move the [[HUD#Cursor|cursor]]. | |||
|- | |||
| align="center"|{{button|switch|zr|size=x24px}} | |||
| If the [[HUD#Cursor|cursor]] is on or near a target, toggles [[lock-on]]. If locked-on, it will cycle between nearby lock-on targets. | |||
|- | |||
| align="center"|{{button|switch|zl|size=x24px}} | |||
| Press to make the [[camera]] face the direction the current [[leader]] is facing. | |||
|- | |||
| align="center"|{{button|switch|l|size=x24px}} | |||
| Change which Pikmin type (or leader) will be thrown next. | |||
|- | |||
| align="center"|{{button|switch|r|size=x24px}} | |||
| | |||
* Stick Mode: Change which Pikmin type (or leader) will be thrown next. | |||
* Pointer Mode: Reset the cursor to in front of the current leader. | |||
|- | |||
| align="center"|{{button|switch|y|size=x24px}} (Hold) | |||
| Display the action menu. | |||
|- | |||
| align="center"|{{button|switch|x||size=x24px}} | |||
| [[Charge]] with the currently selected Pikmin/leader group (leaders will be ordered to, but will not, charge if selected). | |||
|- | |||
| align="center"|{{button|switch|rstick|size=x24px}} | |||
| Rotate the [[camera]] horizontally. | |||
|- | |||
| align="center"|{{button|switch|+|size=x24px}} | |||
| | |||
* In-game: Pause and bring up the [[Menu#Pause|pause menu]]. Press again to unpause. | |||
* On a cutscene: Skip the cutscene, if possible. | |||
|- | |||
| align="center"|{{button|switch|-|size=x24px}} | |||
| Opens the [[radar]]. The {{button|switch|zl|switch|l}} and {{button|switch|zr|switch|r}} buttons switch between menus. | |||
|- | |||
| align="center"|{{button|switch|pad|switch|pcpad|size=x24px}} (Left or right) | |||
| [[Dodge]] left or right, if the [[Dodge Whistle]] has been obtained. | |||
|- | |||
| align="center"|{{button|switch|pad|switch|pcpad|size=x24px}} (Up) | |||
| Displays the hint system if hints are enabled. | |||
|} | |} | ||