Unknown family: Difference between revisions

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Removed enemies from pikmin 3, as they were given families
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m (Removed enemies from pikmin 3, as they were given families)
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== Creatures ==
== Creatures ==
=== Arachnode ===
[[File:Arachnode.png|left|180px]]
{{Main|Arachnode}}
The Arachnode is an enemy that appears in ''Pikmin 3''. It is a black and yellow striped spider that lies in rest in the form of a ball that lies in wait on a web. [[Winged Pikmin]] will get caught on its web if directed to carry something near an Arachnode's web, so it must be killed if Winged Pikmin are to carry anything by one.
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=== Armored Mawdad ===
[[File:Armored Mawdad Concept Art.png|left|180px]]
{{Main|Armored Mawdad}}
The Armored Mawdad is a boss that appears in ''Pikmin 3''. It is a blue centipede-like creature that covers itself in crystal armor that can be broken only with [[Rock Pikmin]]. It charges at Pikmin, and if any Pikmin is caught in its large mandibles, it will eat them. Defeating it will allow [[Alph]] to obtain the [[Data Glutton]], and proceed to the [[Distant Tundra]].
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=== Bearded Amprat ===
[[File:Bearded Amprat.PNG|left|180px]]
{{Main|Bearded Amprat}}
The Bearded Amprat is an enemy that appears in ''Pikmin 3''. It is a rodent-like mammal with a large amount of hair in front of its head. While in this state, the Amprat is harmless. However, by rubbing its beard with its forelegs, it can use static electricity to attack. By stunning Pikmin, it can then proceed to eat them.
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=== Fireflinger Groink ===
=== Fireflinger Groink ===
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{{Main|Mitite}}
{{Main|Mitite}}
Mitites are enemies found in ''[[Pikmin 2]]''. They are helpless, but not harmless. They resemble small, pink creatures with white shells and five legs to move around. When one steps on wherever they're buried, 10 of them will then come out and scuttle around, sending both themselves and the Pikmin into a panic. They are also found in [[egg]]s on the ground and in [[Honeywisp]] eggs, [[cave|underground]] in sublevel 10 of [[Hole of Heroes]], which are summoned by an [[Emperor Bulblax]] when it roars, as well as being found in the bodies of some [[Raging Long Legs]]. [[Mitite]]s can be found just about anywhere, it just depends on the chance that an egg will contain some. They will eventually burrow back unless killed. They can easily be killed by throwing a Purple Pikmin in the middle of the group.
Mitites are enemies found in ''[[Pikmin 2]]''. They are helpless, but not harmless. They resemble small, pink creatures with white shells and five legs to move around. When one steps on wherever they're buried, 10 of them will then come out and scuttle around, sending both themselves and the Pikmin into a panic. They are also found in [[egg]]s on the ground and in [[Honeywisp]] eggs, [[cave|underground]] in sublevel 10 of [[Hole of Heroes]], which are summoned by an [[Emperor Bulblax]] when it roars, as well as being found in the bodies of some [[Raging Long Legs]]. [[Mitite]]s can be found just about anywhere, it just depends on the chance that an egg will contain some. They will eventually burrow back unless killed. They can easily be killed by throwing a Purple Pikmin in the middle of the group.
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=== Nectarous Dandelfly ===
[[File:Nectarous dandelfly.png|left|180px]]
{{Main|Nectarous Dandelfly}}
The Nectarous Dandlefly is a harmless enemy in ''Pikmin 3''. They are similar to the [[Honeywisp]] of ''Pikmin 2'', in that they are floating creatures that carry around [[nectar]]. Depending on where the enemy is hit, it can drop between one and five nectar droplets.
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{{main|Pearly Clamclamp}}
{{main|Pearly Clamclamp}}
It is only found in the first Pikmin game. It cannot be defeated, but if the pearl inside is attacked enough, it will fall out and can be returned to an [[Onion]] to produce Pikmin seeds. It only attacks when Pikmin are inside its mouth, by clamping its mouth shut.
It is only found in the first Pikmin game. It cannot be defeated, but if the pearl inside is attacked enough, it will fall out and can be returned to an [[Onion]] to produce Pikmin seeds. It only attacks when Pikmin are inside its mouth, by clamping its mouth shut.
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=== Peckish Aristocrab ===
[[File:Peckish aristocrab.png|left|180px]]
{{Main|Peckish Aristocrab}}
The Peckish Aristocrab is an enemy found in ''Pikmin 3''. It is a crab-like enemy with a crystal claw. Said claw can be destroyed by Rock Pikmin, bomb rocks or [[Yellow Wollywog]]s. It can only eat Pikmin if its claw is available to it, but it can also spray [[Hazard#Bubbles|bubbles]] to trap leaders and Pikmin. Charging at the Aristocrab causes it to push its body from the ground, out of Pikmin's reach. Its advanced intelligence gives it a difficulty on par with a mini-boss, but the game does not consider it such.
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=== Phosbat ===
[[File:Phosbat.png|left|180px]]
{{Main|Phosbat}}
The Phostbat is an enemy that debuted in ''Pikmin 3''. Phosbats are relatively small creatures, a bit larger than a Dwarf Bulborb. They aimlessly wander in the dark cave they call home, [[Distant Tundra]], but they do waddle towards and attempt to feed on any leader or Pikmin that strays too close by. They are watched over by the [[Vehemoth Phosbat]] and are born from [[Phosbat#Phosbat Pod|Phosbat Pods]].
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{{otheruses|the creature itself and the final boss battle|information on the entity that chases the leaders during the puzzles in the [[Formidable Oak]]|Mysterious Life Form}}
{{otheruses|the creature itself and the final boss battle|information on the entity that chases the leaders during the puzzles in the [[Formidable Oak]]|Mysterious Life Form}}
The Plasm Wraith is the final boss of ''Pikmin 3''. It is a gold-covered wraith that can assume multiple forms and is relentless in its desire to capture and keep [[Olimar]] under its care. It can use a flurry of stabbing attacks to eat Pikmin that aren't Rock Pikmin and can spit out Elemental Plasms for fire, electricity, water, and crystal, destructible by the Pikmin type that is resistant to the relevant element.
The Plasm Wraith is the final boss of ''Pikmin 3''. It is a gold-covered wraith that can assume multiple forms and is relentless in its desire to capture and keep [[Olimar]] under its care. It can use a flurry of stabbing attacks to eat Pikmin that aren't Rock Pikmin and can spit out Elemental Plasms for fire, electricity, water, and crystal, destructible by the Pikmin type that is resistant to the relevant element.
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=== Pyroclasmic Slooch ===
[[File:Pyroclasmic slooch.png|left|180px]]
{{Main|Pyroclasmic Slooch}}
The Pyroclasmic Slooch is an enemy in ''Pikmin 3''. It is a black slug with orange bands that also happens to be on fire. Red Pikmin can attack it normally, Rock Pikmin can do damage on impact, and the flames are doused while in water. The Slooch can also eat Pikmin, so care must be taken even with Red Pikmin.
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=== Quaggled Mireclops ===
[[File:Quaggled mireclops.png|left|180px]]
{{Main|Quaggled Mireclops}}
The Quaggled Mireclops is a boss in ''Pikmin 3''. It is a colossal rock-creature with hooves and a fruit-like appendage on its head. It was presumably responsible for the [[Hocotate ship]] being trashed, stranding [[Olimar]] and [[Louie]] on [[PNF-404]]. It attacks by stomping on the ground which, beyond simply harming Pikmin, creates pools of water. Once it's downed by having one of its hooves attacked enough, its head is available to be attacked. However, it can still eat Pikmin using a large, sticky tongue situated in a mouth under its fruit-like appendage. It drops the Food Thief upon defeat.
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=== Sandbelching Meerslug ===
[[File:Sandbelching meerslug.png|left|180px]]
{{Main|Sandbelching Meerslug}}
The Sandbelching Meerslug is a boss in ''Pikmin 3''. It is a huge slug-like creature that burrows underground in the sand. Its two main attacks are to spit large clumps of sand that can bury Pikmin, and suck sand into its large mouth to form pits comparable to real-world antlion traps. It can eat planted Pikmin. Defeating the Meerslug provides the crew with the [[Folded Data Glutton]], so that they may access the [[Twilight River]].
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=== Scornet ===
[[File:Scornet.png|left|180px]]
{{Main|Scornet}}
The Scornet is a bee-like flying enemy that debuted in ''Pikmin 3''. Scornets are small creatures that form swarms similarly to Pikmin. They are normally harmless creatures, but Scornets become just as dangerous as the Pikmin themselves when they're brought under the command of the [[Scornet Maestro]].
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=== Scornet Maestro ===
[[File:Scornet maestro.png|left|180px]]
{{Main|Scornet Maestro}}
The Scornet Maestro is an airborne boss in ''Pikmin 3''. It possesses the ability to intelligently coordinate and control swarms of Scornets.
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=== Skeeterskate ===
[[File:Skeeterskate.png|left|180px]]
{{Main|Skeeterskate}}
The Skeeterskate is an enemy in ''Pikmin 3''. It is found exclusively in the water. It draws water into a tank on its head, which it then can use to launch water projectiles on to the Pikmin squad. As such, they are more dangerous to [[Winged Pikmin]] and Pikmin near the shore. Like Dwarf Bulborbs, they can be defeated with a Pikmin thrown onto their head.
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{{Main|Smoky Progg}}
{{Main|Smoky Progg}}
The Smoky Progg is a hidden boss in ''Pikmin'', and is possibly one of the toughest. The only way to encounter it is to go into [[The Distant Spring]] [[areas|area]] before day 15. It resides in the massive lake area, on a later useless mound of small islands, in an egg form. If one touches the egg by any means, even with [[Olimar]], it will break out of the egg and show its true form; a dark green and black creature, emitting fumes toxic to Pikmin, sporting glowing white eyes. It will follow the player back to the landing site, so it's necessary to kill it. It can uproot Pikmin sprouts. The only way to hurt it is to throw Pikmin onto its large head. Any Pikmin left walking in its trail will succumb to the unknown substance it emits. It has an incredibly high defense and takes a while to kill. However, when killed it drops a pearl or nut that will be sufficient food to produce 100 Pikmin from any Onion that it gets to.
The Smoky Progg is a hidden boss in ''Pikmin'', and is possibly one of the toughest. The only way to encounter it is to go into [[The Distant Spring]] [[areas|area]] before day 15. It resides in the massive lake area, on a later useless mound of small islands, in an egg form. If one touches the egg by any means, even with [[Olimar]], it will break out of the egg and show its true form; a dark green and black creature, emitting fumes toxic to Pikmin, sporting glowing white eyes. It will follow the player back to the landing site, so it's necessary to kill it. It can uproot Pikmin sprouts. The only way to hurt it is to throw Pikmin onto its large head. Any Pikmin left walking in its trail will succumb to the unknown substance it emits. It has an incredibly high defense and takes a while to kill. However, when killed it drops a pearl or nut that will be sufficient food to produce 100 Pikmin from any Onion that it gets to.
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=== Sputtlefish ===
[[File:Sputtlefish.png|left|180px]]
{{Main|Sputtlefish}}
The Sputtlefish is an enemy in ''Pikmin 3''. They are cuttlefish-like enemies that swim around underwater. They can eat Pikmin using a mouth inside their tentacles and are also able to spray a black ink that acts similarly to poison.
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{{Main|Ujadani}}
{{Main|Ujadani}}
The Ujadani is an odd specimen found in ''Pikmin 2''. On the first day of every thirty-day cycle (this includes the tutorial day, although this may not normally be observed), and appear in swarms near the Hole of Heroes and the arena containing three [[Creeping Chrysanthemum]]s. They drop nectar and sprays when defeated (which is done similarly to nectar weed or rubble), and only rarely attack (with a poison attack). This is also where the twenty blob limit on sprays and nectar is most easily observed, so care should be taken.
The Ujadani is an odd specimen found in ''Pikmin 2''. On the first day of every thirty-day cycle (this includes the tutorial day, although this may not normally be observed), and appear in swarms near the Hole of Heroes and the arena containing three [[Creeping Chrysanthemum]]s. They drop nectar and sprays when defeated (which is done similarly to nectar weed or rubble), and only rarely attack (with a poison attack). This is also where the twenty blob limit on sprays and nectar is most easily observed, so care should be taken.
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=== Vehemoth Phosbat ===
[[File:Vehemoth phosbat.png|left|180px]]
{{Main|Vehemoth Phosbat}}
The Vehemoth Phosbat is an airborne boss that debuted in ''Pikmin 3''. It is a large winged bat-like creature that lurks in a large cave found only in the [[Distant Tundra]] with its offspring. The creature can cloak itself and become invisible but it is also extremely vulnerable to light. The Vehemoth Phosbat has a variety of attacks at its disposal, but its most notable one is producing purple dust that sends Pikmin into a panic.
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=== Waddlepus ===
[[File:Waddlepus.png|left|180px]]
{{Main|Waddlepus}}
The Waddlepus is an enemy found in ''Pikmin 3''. It is a purple octopus-like creature covered in nozzles, from which it is able to spit bubbles that can trap, but not kill, Pikmin. It is a harmless enemy, but it can easily stop Pikmin from carrying objects or disrupt the squad while other tasks are being attended to, so it is not recommended to ignore them.
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