Camera: Difference between revisions

294 bytes added ,  3 years ago
Reworded.
(I just did a bunch of tests about camera movement in room transitions, and found some interesting details.)
(Reworded.)
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===Room transitions===
===Room transitions===
In {{p3}}, when going between different sections of an [[area]] (such as between the outside area and a cave), the camera will first show a view of the leaders from the front at a high angle to the side, before quickly moving to be behind the leaders when the player is able to start moving the leaders around. This happens in most room transitions, unless one of the rooms has a fixed camera or an obstruction that would prevent a good view from the front or back. Using [[Go Here!]] removes this camera movement. In {{p3d}}, almost all camera movement in room transitions is removed, and the camera will be behind the leaders from the beginning in most cases.
In {{p3}}, when the player goes to a different section of an [[area]] (e.g. going from the outside area to a cave), the game will go through an {{w|iris shot|iris out}} transition, and then an iris in transition in the new section.
 
At the new section of the area, the camera will be facing the leaders from the front at a high angle and slightly to the side. After a brief moment, it quickly moves to end up behind the leader like in normal gameplay – this happens when the leaders stop moving forward by themselves and the player regains control. This camera movement happens in most room transitions, unless the room has a fixed camera or an obstruction that would prevent a good view from the front or back. When the current leader is moving with [[Go Here!]], this camera movement will not happen. In {{p3d}}, almost all camera movement in room transitions is removed, and the camera will be behind the leaders from the beginning in those cases.


==Gallery==
==Gallery==
Difference between the three zoom levels in the GameCube games (screenshots from ''[[Pikmin (game)|Pikmin]]''):
Difference between the three zoom levels in the GameCube games (screenshots from ''[[Pikmin (game)|Pikmin]]''):
<gallery heights=200px widths=200px>
<gallery heights=200px widths=200px>