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(I just did a bunch of tests about camera movement in room transitions, and found some interesting details.) |
(Reworded.) |
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===Room transitions=== | ===Room transitions=== | ||
In {{p3}}, when | In {{p3}}, when the player goes to a different section of an [[area]] (e.g. going from the outside area to a cave), the game will go through an {{w|iris shot|iris out}} transition, and then an iris in transition in the new section. | ||
At the new section of the area, the camera will be facing the leaders from the front at a high angle and slightly to the side. After a brief moment, it quickly moves to end up behind the leader like in normal gameplay – this happens when the leaders stop moving forward by themselves and the player regains control. This camera movement happens in most room transitions, unless the room has a fixed camera or an obstruction that would prevent a good view from the front or back. When the current leader is moving with [[Go Here!]], this camera movement will not happen. In {{p3d}}, almost all camera movement in room transitions is removed, and the camera will be behind the leaders from the beginning in those cases. | |||
==Gallery== | ==Gallery== | ||
Difference between the three zoom levels in the GameCube games (screenshots from ''[[Pikmin (game)|Pikmin]]''): | Difference between the three zoom levels in the GameCube games (screenshots from ''[[Pikmin (game)|Pikmin]]''): | ||
<gallery heights=200px widths=200px> | <gallery heights=200px widths=200px> |