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(Updated object count. Now it's been thoroughly read from the game files, and the list was output by a script. See Cave#Generation.) |
(Add technical info section) |
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Defeat the Giant Breadbug using the strategies linked to above. It holds the [[The Key|key]], and defeating the other Breadbugs will release all treasures they captured. It should be very easy to achieve a pink flower on the level, so long as you make sure your Pikmin don't get dragged into the den of some of the Breadbugs. | Defeat the Giant Breadbug using the strategies linked to above. It holds the [[The Key|key]], and defeating the other Breadbugs will release all treasures they captured. It should be very easy to achieve a pink flower on the level, so long as you make sure your Pikmin don't get dragged into the den of some of the Breadbugs. | ||
{{sublevel technical | |||
|cave = ch_MIYA_oopan | |||
|enemymax = 4 | |||
|itemmax = 12 | |||
|gatemax = 0 | |||
|capmax = 0 | |||
|rooms = 1 | |||
|ctrratio = 0 | |||
|geyser = Yes | |||
|unitfile = 1_MIYA_manh2_conc.txt | |||
|lightfile = key_light_lv1.ini | |||
|bg = | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|cap_pipe|Dead end with item | |||
|way3_conc|Three-way crossing | |||
|way4_conc|Four-way crossing | |||
|wayl_conc|Turning corridor | |||
|way2_conc|Corridor | |||
|way2x2_conc|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_manh_2_conc|'''Large circular room with 1 exit''' | |||
}} | |||
}} | |||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | {| class="wikitable mw-collapsible mw-collapsed technicaltable" | ||
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | ! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} |
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