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Snack Pit

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Snack Pit
The Snack Pit in Pikmin 2s Challenge Mode.
Sublevels 1 Ultra-bitter sprays 0
Red Pikmin 5 Ultra-spicy sprays 0
Yellow Pikmin 5
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode flower.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png P2 challenge mode dot.png
Blue Pikmin 5
White Pikmin 5
Purple Pikmin 5
Bulbmin 0

The following article or section contains guides.
The strategies presented may not be the only ones or the best ones.

The Snack Pit is the sixteenth level in Pikmin 2's Challenge Mode. All of the treasure is food (except for The Key) and features many gluttonous Breadbugs, including the Giant Breadbug.

Sublevel 1[edit]

See also: Giant Breadbug strategy.

Defeat the Giant Breadbug using the strategies linked to above. It holds the key, and defeating the other Breadbugs will release all treasures they captured. It should be very easy to achieve a pink flower on the level, so long as you make sure your Pikmin don't get dragged into the den of some of the Breadbugs.

Technical sublevel information
Internal cave name ch_MIYA_oopan
"Main" object maximum (?) 4
"Treasure" object maximum (?) 12
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_MIYA_manh2_conc.txt
Lighting file (?) key_light_lv1.ini
Background (?) None
Cave units (?)
cap_pipe
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_manh_2_conc
Large circular room with 1 exit
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Giant Breadbug icon.png Giant Breadbug 1 None "Easy" enemy spots
- The Key icon.png The Key Carried inside entry with ID 1
2 Breadbug icon.png Breadbug 1 None "Easy" enemy spots
- Meat of Champions icon.png Meat of Champions Carried inside entry with ID 2
3 Breadbug icon.png Breadbug 1 None "Easy" enemy spots
- Meat Satchel icon.png Meat Satchel Carried inside entry with ID 3
4 Breadbug icon.png Breadbug 1 None "Easy" enemy spots
- Hideous Victual icon.png Hideous Victual Carried inside entry with ID 4
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
5 Bug Bait icon.png Bug Bait 2 None Treasure spots
6 Imperative Cookie icon.png Imperative Cookie 2 None Treasure spots
7 Compelling Cookie icon.png Compelling Cookie 2 None Treasure spots
8 Impenetrable Cookie icon.png Impenetrable Cookie 2 None Treasure spots
9 Comfort Cookie icon.png Comfort Cookie 2 None Treasure spots
10 Succulent Mattress icon.png Succulent Mattress 2 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese 食神のかまど? Glutton's Oven
Flag of Québec French (NoA) Gouffre des délices Delicacies chasm
Flag of France French (NoE) Gouffre des Délices Delicacies Chasm
Flag of Mexico Spanish (NoA) Pozo del Aperitivo Appetizer Well