New Play Control! Pikmin: Difference between revisions

→‎Gameplay: Elaborated on the horizontal twirl thrown flower Pikmin do.
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(→‎Gameplay: Elaborated on the horizontal twirl thrown flower Pikmin do.)
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*The [[Glitches in Pikmin#Cardboard box cutscene softlock|cardboard box cutscene softlock]] glitch has been fixed.
*The [[Glitches in Pikmin#Cardboard box cutscene softlock|cardboard box cutscene softlock]] glitch has been fixed.
*On the GameCube, Pikmin thrown at a [[Pellet Posy]] will knock down the pellet and then return to Olimar, if he is close enough. In ''New Play Control! Pikmin'', the Pikmin stays idle, leading to it [[carrying]] the pellet right after taking it down.
*On the GameCube, Pikmin thrown at a [[Pellet Posy]] will knock down the pellet and then return to Olimar, if he is close enough. In ''New Play Control! Pikmin'', the Pikmin stays idle, leading to it [[carrying]] the pellet right after taking it down.
*[[Throw]]n flower Pikmin now fall at the same speed as leaf or bud Pikmin, instead of falling slower.
*[[Throw]]n flower Pikmin now fall straight instead of twirling horizontally at the apex of their throw arc. This also makes them fall at the same speed as leaf or bud Pikmin, instead of falling slower.
*If a Pikmin holding a [[bomb rock]] is killed, its bomb will only explode when the Pikmin succumbs and its [[soul]] appears. In the original game, its bomb would explode right away.
*If a Pikmin holding a [[bomb rock]] is killed, its bomb will only explode when the Pikmin succumbs and its [[soul]] appears. In the original game, its bomb would explode right away.