Pikmin 1 (Nintendo Switch): Difference between revisions

m (Text replacement - "}}{{game icons" to "}} {{game icons")
Line 29: Line 29:


===Gameplay===
===Gameplay===
* The game now uses an updated control scheme similar to {{p3d}}.
** Most changes made in the new play control version are retained.
**The game now uses an updated control scheme similar to that of {{p3d}}.
** {{button|switch|rstick}} is now used to freely control the camera.
** {{button|switch|rstick}} is now used to freely control the camera.
** In order to [[swarm]], the player must hold down {{button|switch|l}} while tilting {{button|switch|rstick}}.
** In order to [[swarm]], the player must hold down {{button|switch|l}} while tilting {{button|switch|rstick}}.
** {{button|switch|lstickclick}} now resets the cursor.
** {{button|switch|lstickclick}} now resets the cursor.
** Motion controls can be enabled from the controller screen on [[Olimar's monitor]].
**   motion controls similar to the Wii version can be enabled from the controller screen on [[Olimar's monitor]].
*** If enabled, tilting the controller while holding {{button|switch|a}} or {{button|switch|b}} will move the cursor.
*** If enabled, tilting the controller while holding {{button|switch|a}} or {{button|switch|b}} will move the cursor.
** Pressing the button repeatedly for continued plucking is no longer required, simply holding {{button|switch|a}} while plucking will have the player continue until no more sprouts are left.
** Pressing the button repeatedly for continued plucking is no longer required, simply holding {{button|switch|a}} while plucking will have the player continue until no more sprouts are left.
* The infamous [[Glitches in Pikmin#Crushing glitch|crushing glitch]] was fixed.
* The infamous [[Glitches in Pikmin#Crushing glitch|crushing glitch]] was fixed.
* Throwing a Pikmin while running no longer causes it to be thrown farther.
* Throwing a Pikmin while running no longer causes it to be thrown farther that if thrown while walking.


===Graphics===
===Graphics===
* The gameplay and UI are now rendered at a higher resolution.
* The gameplay and UI are now rendered at a higher resolution due to the [[Nintendo Switch]] being more powerful than the [[Nintendo GameCube|GameCube]].
** Pre-rendered cutscenes appear to have been AI upscaled to 1080p{{cite web|https://twitter.com/OatmealDome/status/1671612996773203968|Tweet by OatmealDome|Twitter}}
** Pre-rendered cutscenes appear to have been AI upscaled from 480p to 1080p{{cite web|https://twitter.com/OatmealDome/status/1671612996773203968|Tweet by OatmealDome|Twitter}}
* The number of Pikmin currently holding onto an object is now on the top half of of the [[carry]] number, like in {{p3}}.
* The number of Pikmin currently holding onto an object is now on the top half of of the [[carry]] number, like in {{p3}}.
* The standby Pikmin icons have been updated.
* The standby Pikmin icons have been updated.
Line 47: Line 48:


===Audio===
===Audio===
* Enemy sound effects that were erroneously sped up in the Wii version are now restored back to their original speed.
* Enemy sound effects that were erroneously sped up in the New play control version are now restored back to their original speed.


===Text===
===Text===
Anonymous user