Fire: Difference between revisions

28 bytes added ,  3 months ago
Some changes to the list.
(→‎Sources: added fiery objects from P4 and updated icons)
(Some changes to the list.)
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{{game icons|p=y|p2=y|p3=y|p4=y|hp=y}}
{{game icons|p=y|p2=y|p3=y|p4=y|hp=y}}
[[File:P3 Burning Pikmin.jpg|thumb|Burning [[Yellow Pikmin]].]]
[[File:P3 Burning Pikmin.jpg|thumb|Burning [[Yellow Pikmin]].]]
'''Fire''' is a [[hazard]] in the [[Pikmin series|''Pikmin'' series]]. Most Pikmin types are not resistant to fire, and if they touch a fire source, the top of their stems will begin to burn up, they will run around in a panicked state, and if not saved, will eventually succumb and die. They can be saved by being [[whistle]]d at. [[Red Pikmin]], [[Glow Pikmin]] and [[Bulbmin]] are completely immune to fire, making them necessary to handle [[obstacle]]s or [[Enemy|enemies]] that can produce or are under fire. [[Ice Pikmin]] burn quicker than other types.
'''Fire''' is a [[hazard]] in the [[Pikmin series|''Pikmin'' series]]. Most Pikmin types are not resistant to fire, and if they touch a fire source, the top of their stems will begin to burn up, they will run around in a panicked state, and if not saved, will eventually succumb and die. They can be saved by being [[whistle]]d at. [[Red Pikmin]], [[Glow Pikmin]] and [[Bulbmin]] are completely immune to fire, making them necessary to handle [[obstacle]]s or [[Enemy|enemies]] that can produce or are under fire. [[Ice Pikmin]] burn quicker than other types.


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==Sources==
==Sources==
Some obstacles and enemies can generate flames, while others are constantly burning up.
Some obstacles and enemies can generate flames, while others are constantly burning up.
*'''{{icon|Fire geyser|y}}''' – geysers poking from the ground that spit streams of fire.
*'''{{icon|Fire geyser|v=P4|y}}''' – geysers poking from the ground that spit streams of fire.
*'''[[Fire starter]]''' – small pinecone objects which can only be carried by Red Pikmin in Pikmin 4.
*'''{{icon|Flames|y}}''' – flame-covered floors, blocking the way until they are put out.
*'''{{icon|Flames|y}}''' – flame-covered floors, blocking the way until they are put out.
*'''[[Sizzling floor]]''' – circular patches of red-hot ground that will constantly burn unless destroyed.
*'''{{icon|Sizzling floor|v=P4|y}}''' – circular patches of red-hot ground that will constantly burn unless destroyed.
*'''{{icon|Olfactory Sculpture|v=P4|y}}''' – a candle [[treasure]] with an active flame.
*'''{{icon|Fire starter|v=P4|y}}''' – small pinecone objects which can only be carried by Red Pikmin in Pikmin 4.
*'''{{icon|Fiery Blowhog|y|v=P4}}''' – [[Enemy|enemies]] capable of spitting flames.
*'''{{icon|Fiery Blowhog|y|v=P4}}''' – [[Enemy|enemies]] capable of spitting flames.
*'''{{icon|Fiery Dweevil|y|v=P4}}''' – enemies that burn up temporarily when threatened.
*'''{{icon|Fiery Dweevil|y|v=P4}}''' – enemies that burn up temporarily when threatened.
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*'''{{icon|Plasm Wraith|y}}''' – the final boss in ''[[Pikmin 3]]'' can spit out fire Elemental Plasms.
*'''{{icon|Plasm Wraith|y}}''' – the final boss in ''[[Pikmin 3]]'' can spit out fire Elemental Plasms.
*'''{{icon|Ancient Sirehound|y|v=P4}}''' – the final boss in ''[[Pikmin 4]]'' uses fire in its fourth phase.
*'''{{icon|Ancient Sirehound|y|v=P4}}''' – the final boss in ''[[Pikmin 4]]'' uses fire in its fourth phase.
*'''{{icon|Olfactory Sculpture|v=P4|y}}''' – a candle [[treasure]] with an active flame.


==Scorch Guard==
==Scorch Guard==