Pikipedia:April Fool's Day/Things not in Pikmin 4: Difference between revisions

Tweaked the sizes of the images.
(Page creation)
 
(Tweaked the sizes of the images.)
Line 2: Line 2:
<indicator name="1-p">{{icon|Pikmin (game)||x24px|nocat=y}}</indicator><indicator name="2-p2">{{icon|Pikmin 2||x24px|nocat=y}}</indicator><indicator name="3-p3">{{icon|Pikmin 3||x24px|nocat=y}}</indicator><indicator name="4-np4">[[File:Not Pikmin 4.png|Not Pikmin 4|link=Pikmin 4|x24px]]</indicator><indicator name="5-hp">{{icon|Hey! Pikmin||x24px|nocat=y}}</indicator><indicator name="6-pb">{{icon|Pikmin Bloom||x24px|nocat=y}}</indicator><indicator name="7-pa">[[File:Pikmin Adventure icon.png|x24px|link=Pikmin Adventure]]</indicator>
<indicator name="1-p">{{icon|Pikmin (game)||x24px|nocat=y}}</indicator><indicator name="2-p2">{{icon|Pikmin 2||x24px|nocat=y}}</indicator><indicator name="3-p3">{{icon|Pikmin 3||x24px|nocat=y}}</indicator><indicator name="4-np4">[[File:Not Pikmin 4.png|Not Pikmin 4|link=Pikmin 4|x24px]]</indicator><indicator name="5-hp">{{icon|Hey! Pikmin||x24px|nocat=y}}</indicator><indicator name="6-pb">{{icon|Pikmin Bloom||x24px|nocat=y}}</indicator><indicator name="7-pa">[[File:Pikmin Adventure icon.png|x24px|link=Pikmin Adventure]]</indicator>


[[File:Bulbmin and young.jpg|thumb|[[Bulbmin]], an example of something not present in ''Pikmin 4''.]]
[[File:Bulbmin and young.jpg|thumb|235px|[[Bulbmin]], an example of something not present in ''Pikmin 4''.]]


While {{p4}} contains the most amount of [[Enemy|enemies]], [[treasure]]s, [[area]]s, [[cave]]s, and [[Pikmin family|Pikmin type]]s out of any [[Pikmin series|''Pikmin'' game]] to date, there are still a substantial number of '''things not in ''Pikmin 4'''''. According to an interview with Shigeru Miyamoto,{{cite web|https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-10-pikmin-4-part-2/|Ask the Developer Vol. 10, Pikmin 4—Part 2|Nintendo News|published={{date|19|July|2023}}}} {{transcript|One of our goals while developing Pikmin 4 was to include as many things as possible. It was our most ambitious project yet. It's part of why the game was in development for so long, and why we thought the Unreal Engine would be the best choice for this project. Unfortunately, we were not able to achieve our goal due to hardware and time limitations.}}
While {{p4}} contains the most amount of [[Enemy|enemies]], [[treasure]]s, [[area]]s, [[cave]]s, and [[Pikmin family|Pikmin type]]s out of any [[Pikmin series|''Pikmin'' game]] to date, there are still a substantial number of '''things not in ''Pikmin 4'''''. According to an interview with Shigeru Miyamoto,{{cite web|https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-10-pikmin-4-part-2/|Ask the Developer Vol. 10, Pikmin 4—Part 2|Nintendo News|published={{date|19|July|2023}}}} {{transcript|One of our goals while developing Pikmin 4 was to include as many things as possible. It was our most ambitious project yet. It's part of why the game was in development for so long, and why we thought the Unreal Engine would be the best choice for this project. Unfortunately, we were not able to achieve our goal due to hardware and time limitations.}}
Line 35: Line 35:


=== Test area ===
=== Test area ===
[[File:Newtest HD.jpg|thumb|right|''[[newtest]]'', a testing area in ''Pikmin 2''.]]
[[File:Newtest HD.jpg|thumb|220px|right|''[[newtest]]'', a testing area in ''Pikmin 2''.]]
Previous games in the series have some form of [[Unused content|unused]] test area in them. No such area has been found for ''Pikmin 4'', accessed either through normal gameplay or through the game's files. Whether this indicates that the area was deleted or that the game was never tested is unknown.
Previous games in the series have some form of [[Unused content|unused]] test area in them. No such area has been found for ''Pikmin 4'', accessed either through normal gameplay or through the game's files. Whether this indicates that the area was deleted or that the game was never tested is unknown.


Line 68: Line 68:


=== Invisible Smoky Progg ===
=== Invisible Smoky Progg ===
[[File:Invisible Progg.png|thumb|Artwork of an invisible Smoky Progg.]]
[[File:Invisible Progg.png|thumb|250px|Artwork of an invisible Smoky Progg.]]
No invisible [[Smoky Progg]] can be found in ''Pikmin 4''. It is unknown if an invisible Smoky Progg refers to a new enemy entirely or to a state that the regular Smoky Progg can be in. Because it cannot be seen, it is unknown how many times it is present in the game, if at all.
No invisible [[Smoky Progg]] can be found in ''Pikmin 4''. It is unknown if an invisible Smoky Progg refers to a new enemy entirely or to a state that the regular Smoky Progg can be in. Because it cannot be seen, it is unknown how many times it is present in the game, if at all.


Line 92: Line 92:


=== Turtle-like enemies ===
=== Turtle-like enemies ===
[[File:Koopa Troopa.png|thumb|What a turtle-like enemy could look like in ''Pikmin 4''.]]
[[File:Koopa Troopa.png|thumb|300px|What a turtle-like enemy could look like in ''Pikmin 4''.]]
There is no enemy in ''Pikmin 4'' that is styled to appear or act like a turtle. While real-world turtles would not make for a very hectic fight, there have been turtle-like enemies in other games that are much more stylized and energetic. Their omission may be due to licensing issues with Nintendo, who own the copyright for stylized turtle-shaped enemies.
There is no enemy in ''Pikmin 4'' that is styled to appear or act like a turtle. While real-world turtles would not make for a very hectic fight, there have been turtle-like enemies in other games that are much more stylized and energetic. Their omission may be due to licensing issues with Nintendo, who own the copyright for stylized turtle-shaped enemies.