Music: Difference between revisions

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"Musically-inclined" me.
(Major revamp.)
("Musically-inclined" me.)
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{{ToDo|Can someone more musically-inclined fix some of the terms used here?}}
{{ToDo|Can someone more musically-inclined fix some of the terms used here?}}


In all games, the most variating pieces of music are the [[area]] themes. When [[Day#Sunset|night]] is starting, the music changes to a calmer remix of the default theme; this is the most recognizable change in area themes. The other notable variation happens when the player is near an [[Piklopedia|enemy]]. The default theme gains the addition of "heavier" instruments, mostly drums, in order to add some more action to the music. This change can be used by the player to detect enemies in the vicinity.
In all games, the most variating pieces of music are the [[area]] themes. When [[Day#Sunset|night]] is starting, the music changes to a calmer remix of the default theme; this is the most recognizable change in area themes. The other notable variation happens when the player is near an [[Piklopedia|enemy]]. The default theme gains the addition of more bass instruments, mostly drums, and slightly increases in volume in order to add some more action to the music. This change can be used by the player to detect enemies in the vicinity.


In ''Pikmin'', the only other variation comes in the form of a tempo increase in [[Challenge Mode (Pikmin)|Challenge Mode]]. ''Pikmin 2'' introduced several more variations to the overworld area themes:
In ''Pikmin'', the only other variation comes in the form of a crescendo in [[Challenge Mode (Pikmin)|Challenge Mode]]. ''Pikmin 2'' introduced several more variations to the overworld area themes:
*When the player is near an enemy, only one "heavy" instrument is added to the theme. The full "enemy" variation mentioned above occurs when the enemy is being battled against.
*When the player is near an enemy, only one bass instrument is added to the theme. The full "enemy" variation mentioned above occurs when the enemy is being battled against.
*When near a [[Burgeoning Spiderwort]], some slow strings can be heard in the background. Because there are no Burgeoning Spiderworts in caves or in the [[Valley of Repose]], this variation cannot be heard in such places, and it's currently unknown if such variations were even composed for those themes.
*When near a [[Burgeoning Spiderwort]], some slow strings can be heard in the background. Because there are no Burgeoning Spiderworts in caves or in the [[Valley of Repose]], this variation cannot be heard in such places, and it's currently unknown if such variations were even composed for those themes.
*When Pikmin are working on an obstacle, such as a [[bridge]] or a [[gate]], near the player, the theme gains some timpani and some trumpets.
*When Pikmin are working on an obstacle, such as a [[bridge]] or a [[gate]], near the player, the theme gains some timpani and some trumpets.
*When carrying a [[Treasure Hoard|treasure]] near the current leader, a generally high-pitched wind instrument like a flute is added, in order to add cheerfulness to the song.
*When carrying a [[Treasure Hoard|treasure]] near the current leader, a generally high-pitched wind instrument like a flute is added, in order to add cheerfulness to the song.
*When playing as [[Louie]] or [[The President]], the tempo changes to a more swing-like composition. With Olimar, the time signature is 4/4ths or 3/4ths, but with the alternate leader, it's 6/8ths or 9/8ths.
*When playing as [[Louie]] or [[The President]], the tempo changes to a more swinging, or perhaps jazz-like composition. With Olimar, the time signature is 4/4ths or 3/4ths, but with the alternate leader, it's 6/8ths or 9/8ths.
*When the current [[leader]]'s [[HP]] is below half, the song is slowed down to 70%.
*When the current [[leader]]'s [[HP]] is below half, the song is slowed down to 70%.
*When the current leader gets hit, the audio becomes garbled momentarily.
*When the current leader gets hit, the audio becomes garbled momentarily.
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==''Pikmin 2'' boss theme==
==''Pikmin 2'' boss theme==
There is a global boss theme in ''[[Pikmin 2]]'', that's used when battling against bosses. The exceptions are:
There is a "general" boss theme in ''[[Pikmin 2]]'', that's used when battling against bosses. The exceptions are:
*The [[Giant Breadbug]], that has no boss theme, though the [[sublevel]] it's found on has a unique theme.
*The [[Giant Breadbug]], that has no boss theme, though the [[sublevel]] it's found on has a unique theme.
*The [[Waterwraith]], which has its own, non-dynamic theme, although it does change to a secondary theme upon reaching the second phase of the fight.
*The [[Waterwraith]], which has its own, non-dynamic theme, although it does change to a secondary theme upon reaching the second phase of the fight.
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*Most of the time, when the boss is not performing its main attack, the theme is the default boss battle theme.
*Most of the time, when the boss is not performing its main attack, the theme is the default boss battle theme.
*When the boss is getting ready to attack, a tense preparation theme plays, with the most emphasis given on the strings.
*When the boss is getting ready to attack, a tense preparation theme plays, with the most emphasis given on the strings.
*When performing a long attack, the theme changes to an aggressive composition in which the French horns and the brasses play alternately, at a fast pace.
*When performing a long attack, the theme changes to a more ''bellicoso'' composition in which the French horns and the brasses play alternately, at a fast pace.
*When performing a short attack, one of four themes plays. These are picked in order each time the corresponding attack is used. These themes sound similar to the long attack theme, but each part is composed to sound good individually.
*When performing a short attack, one of four themes plays. These are picked in order each time the corresponding attack is used. These themes sound similar to the long attack theme, but each part is composed to sound appropriate individually.
*When performing a special move that's not necessarily an attack, a theme that increases in tone plays.
*When performing a special move that's not necessarily an attack, a theme that crescendos plays.
*When the boss dies, a climatic finale theme plays. The Waterwraith has a variation of this theme, that breaks halfway through and serves as the introduction to the theme for the second phase of the battle.
*When the boss dies, a climatic finale theme plays. The Waterwraith has a variation of this theme, that breaks halfway through and serves as the introduction to the theme for the second phase of the battle.


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