Submerged Castle: Difference between revisions

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{{merging|conflict|Submerged Castle}}
{{Infobox cave
{{Infobox cave
  |image=Submerged Castle sublevel 4.jpg
  |image=Submerged Castle sublevel 4.jpg
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  |obstacles={{waterbody}} {{clog}} {{wgate}} {{bgate}} {{purples required}}  
  |obstacles={{waterbody}} {{clog}} {{wgate}} {{bgate}} {{purples required}}  
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The '''Submerged Castle''' is located in the very back of the [[Perplexing Pool]] and is submerged in water, so it is only accessible to [[Blue Pikmin]] with the player; even if one manages to get a non-blue Pikmin to come with them as they enter the cave by utilizing the blue Pikmin to [[throw]] the other Pikmin as they drown, they still will not enter. It has been programmed into the game that they cannot enter the cave in any way whatsoever<ref>[http://www.youtube.com/watch?v=vLbnXgWkoz4 A video] demonstrating how to bring other Pikmin, and showing that they still won't enter.</ref>. All types of hazards are found here, though there are [[Bulbmin]] to be found as well. To get all 40 Bulbmin, one must have a maximum of 60 Pikmin.
The '''Submerged Castle''' is located in the very back of the [[Perplexing Pool]] and is submerged in water, so it is only accessible to [[Blue Pikmin]] with the player; even if one manages to get a non-blue Pikmin to come with them as they enter the cave by utilizing the blue Pikmin to [[throw]] the other Pikmin as they drown, they still will not enter. It has been programmed into the game that they cannot enter the cave in any way whatsoever<ref>[http://www.youtube.com/watch?v=vLbnXgWkoz4 A video] demonstrating how to bring other Pikmin, and showing that they still won't enter.</ref>. All types of hazards are found here, though there are [[Bulbmin]] to be found as well. To get all 40 Bulbmin, one must bring a maximum of 60 Pikmin.


[[Waterwraith|The boss]] appears on all [[sublevel]]s after 5 minutes of staying in one, making it crucial that the player completes the first four very quickly, as they are unable to properly defeat the creature until the last sublevel. Alternately, the player can attempt to avoid or trap the rampaging monstrosity, or revisit the cave multiple times, taking a small amount of time and only a few treasures on each sublevel.
[[Waterwraith|The boss]] appears on all [[sublevel]]s after 5 minutes of staying in one, making it crucial that the player completes the first four very quickly, as they are unable to properly defeat the creature until the last sublevel. Alternately, the player can attempt to avoid or trap the rampaging monstrosity, or revisit the cave multiple times, taking a small amount of time and only a few treasures on each sublevel.
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You have likely already taken note that this sublevel contains many fire hazards; keep in mind that this cave is possible. To kill the [[Fiery Blowhog]], [[Group move|swarm]] it and blow your whistle when it shakes, then swarm it again until it is defeated. Now to killing the [[Fiery Bulblax]]. You should first find the Bulblax; once you do, [[throw]] a Pikmin onto its body or [[punch]] it. Blow your whistle once the Pikmin touches the flaming body so it doesn't die but the Bulblax wakes up. Lead it into a nearby pool of water, and the second its flames are put out, use an [[Ultra-Bitter Spray]] to keep it there. Once it dies, the [[Bug Bait]] will appear, (5 weight, 15 Pokos). Search for the other two treasures, a strawberry chocolate ([[Diet Doomer]], 5 weight, 25 Pokos) is usually in the open, as is the frosted doughnut ([[Pastry Wheel]], 10 weight, 35 Pokos). Look for the hole and leave. There is also a geyser on this floor, allowing the player to escape after having found all treasures. However, there is little sense to doing so, as the Waterwraith requires a very long time on this level to appear.
You have likely already taken note that this sublevel contains many fire hazards; keep in mind that this cave is possible to complete. To kill the [[Fiery Blowhog]], [[Group move|swarm]] it and blow your whistle when it shakes, then swarm it again until it is defeated.
 
Now to killing the [[Fiery Bulblax]]. You should first find the Bulblax; once you do, [[throw]] a Pikmin onto its body or [[punch]] it. Blow your whistle once the Pikmin touches the flaming body so it doesn't die but the Bulblax wakes up. Lead it into a nearby pool of water, and the second its flames are put out, use an [[Ultra-Bitter Spray]] to keep it there. Once it dies, the [[Bug Bait]] will appear.
 
Search for the other two treasures; the Diet Doomer is usually in the open, as is the Pastry Wheel. Look for the hole and leave. There is also a geyser on this floor, allowing you to escape after having found all treasures. However, there is little sense to doing so, as the level is usually cleared before the Waterwraith appears.


==Sublevel 2==
==Sublevel 2==
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This area contains [[Careening Dirigibug]]s, [[Fiery Dweevil]]s and [[Bulbmin]]. To ensure safety, kill the Careening Dirigibug by throwing Pikmin at it and then [[Group move|swarming]] when it falls to the ground. For the Fiery Dweevils, ignore them unless they grab a treasure you are carrying, in which case use the captain's punches to kill it. The Fiery Dweevils are usually in an open, rusty pipe that is near the exit of a long pipe. Look around for an entrance of a pipe and walk inside (the [[Waterwraith]] cannot enter this area). Follow the pipe to a slide-like passageway, where you will go down quickly and fall out of the pipe, landing near the Chocolate Cushion (10 weight, 40 Pokos).
This area contains [[Careening Dirigibug]]s, [[Fiery Dweevil]]s and [[Bulbmin]]. To ensure safety, kill the Careening Dirigibug by throwing Pikmin at it and then [[Group move|swarming]] when it falls to the ground. For the Fiery Dweevils, ignore them unless they grab a treasure you are carrying, in which case use the captain's punches to kill it. The Fiery Dweevils are usually in an open, rusty pipe that is near the exit of a long pipe. Look around for an entrance of a pipe and walk inside (the [[Waterwraith]] cannot enter this area). Follow the pipe to a slide-like passageway, where you will go down quickly and fall out, landing near the Chocolate Cushion.


Once that part of the level is complete, you can find the Bulbmin. The parent can be killed by getting close, and then throwing Pikmin onto its back. If you were to swarm it, the mother Bulbmin would most likely get a few mouthfuls of Pikmin. Once they see their leader is dead, the smaller Bulbmin will panic and begin running around; blow your whistle to gain control of them. The game decides the amount of Bulbmin at the beginning of the sublevel depending on your Pikmin amount. A checkered chocolate cookie ([[Comfort Cookie]], 4 weight, 10 Pokos) will come out of the parent Bulbmin once it is defeated. Finally, the [[Dwarf Orange Bulborb]]s can be killed by just swarming them the old-fashioned way. The final treasure, a plain doughnut ([[Confection Hoop]], 20 weight, 60 Pokos), can be found on a ledge guarded by some Dwarf Orange Bulborbs. To get there, walk to the opposite ledge and throw Pikmin over the gap and to the treasure. Throw more Pikmin over, since it is surrounded by the Bulborbs. The exit is [[Clog|sealed]], so you will have to use Pikmin to smash the rock and open the cave to the next sublevel. Getting the treasure back to the Research Pod takes some effort because of the Waterwraith that is always coming down a small isle that you have to walk through, do your best to try to avoid it and eventualy it will go away, get the treasure back to your ship. Continue on down.
Once that part of the level is complete, you can find the Bulbmin. The parent can be killed by getting close, and then throwing Pikmin onto its back. If you were to swarm it, the adult Bulbmin would most likely get a few mouthfuls of Pikmin. Once they see their leader is dead, the smaller Bulbmin will panic and begin running around; blow your whistle to gain control of them. The game decides the amount of Bulbmin at the beginning of the sublevel depending on your Pikmin amount. The Comfort Cookie will come out of the parent Bulbmin once it is defeated.
 
Finally, the [[Dwarf Orange Bulborb]]s can be killed by just swarming them the old-fashioned way. The final treasure, the Confection Hoop can be found on a ledge guarded by some Dwarf Orange Bulborbs. To get there, walk to the opposite ledge and throw Pikmin over the gap and to the treasure. Throw more Pikmin over, since it is surrounded by the Bulborbs. The exit is [[Clog|sealed]], so you will have to use Pikmin to smash the rock and open the cave to the next sublevel. Getting the treasure back to the Research Pod takes some effort because the Waterwraith is always coming down a small isle that you have to walk through; do your best to try to avoid it and eventualy it will go away. Get the treasure back to your ship and continue on down.


==Sublevel 3==
==Sublevel 3==
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This level contains electrical hazards, so take caution. [[Group move|Swarm]] the electricity generators the very second they turn off. It is probably safer to throw Bulbmin instead of swarming them. To defeat the [[Anode Beetle]]s make sure the one you are attacking isn't sparking, and throw Pikmin at the top before swarming the flesh. The [[Withering Blowhog]] is killed the same way as always: throw Pikmin and Bulbmin on it. The Withering Blowhog holds the lid ([[Activity Arouser]], 15 weight, 100 Pokos), but the Bulbmin holds nothing. For Anode Dweevils, just throw Bulbmin on them, as Bulbmin are immune to all hazards. Defeat the [[Wollywog]] in the same way as you would a Yellow Wollywog.
This level contains electrical hazards, so take caution. [[Group move|Swarm]] the electricity generators the very second they turn off. If you have Bulbmin, let them work on it instead. The [[Withering Blowhog]] is killed the same way as always: throw Pikmin and Bulbmin on it. The Withering Blowhog holds the Activity Arouser, but the Bulbmin holds nothing. For Anode Dweevils, just throw Bulbmin on them, as Bulbmin are immune to all hazards. Defeat the [[Wollywog]] in the same way as you would a Yellow Wollywog.


To end this short sublevel, take note that the last two treasures, the large chocolate checkered cookie ([[Succulent Mattress]], 8 weight, 50 Pokos) and the swirled cookie ([[Compelling Cookie]], 4 weight, 10 Pokos) can be anywhere in the open, usually behind a gate. The [[Waterwraith]] will likely have appeared by this time, so try to ignore it unless the strategy worked (''then'' you can kill it) and break the exit, which is yet again covered in rocks.
To end this short sublevel, take note that the last two treasures, the Succulent Mattress and the Compelling Cookie can be anywhere in the open, usually behind a gate. The [[Waterwraith]] will likely have appeared by this time, so try to ignore and break the exit, which is yet again covered in rocks.


There is an additional [[Ivory Candypop Bud]] in one of the alcoves on this floor, but it is best ignored as the White Pikmin will have a harder time following the rest of your group throughout the next sublevel's bothersome puddles and will prove to be more of an obstacle than a helpful unit.
There is an [[Ivory Candypop Bud]] in one of the alcoves on this floor, but it is best ignored as the White Pikmin will have a harder time following the rest of your group throughout the next sublevel's bothersome puddles and will prove to be more of an obstacle than a helpful unit.
 
Note: Avoid swarming the electricity generators while a treasure is about to be delivered, as you won't be able to control your leader or Pikmin.


==Sublevel 4==
==Sublevel 4==
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This floor is difficult due to the [[bomb-rock]]s and [[Volatile Dweevil]]s that fall from the ceiling, and the Careening Digiribugs. Take careful steps here, and search for the Deviled Ham container ([[Drone Supplies]], 15 weight, 130 Pokos) and the AA battery ([[Proton AA]], 6 weight, 90 Pokos). Finally, there is an [[Iridescent Glint Beetle]] running around the place. Throw a Pikmin at it to make it to drop the white chocolate ([[Pale Passion]], 5 weight, 25 Pokos). In order to make the path safer for your Pikmin, quickly run through the area with a single captain and detonate all the bomb-rocks and Dweevils. Finish by breaking the hole and then diving on down to the final floor. As a side note, it is possible for the Waterwraith to get stuck in one of the corners of this sublevel, making collecting everything a breeze, although the Wraith will still follow you to the next sublevel once you leave.
This floor is difficult due to the [[bomb-rock]]s and [[Volatile Dweevil]]s that fall from the ceiling, and the Careening Digiribugs. Take careful steps here, and search for the Drone Supplies and the Proton AA.
 
There is an [[Iridescent Glint Beetle]] running around the place. Throw a Pikmin at it to make it to drop the Pale Passion. In order to make the path safer for your Pikmin, quickly run through the area with a single captain and detonate all the bomb-rocks and Volatile Dweevils. Finish by breaking the hole and then diving on down to the final floor.
 
As a side note, it is possible for the Waterwraith to get stuck in one of the corners of this sublevel, making collecting everything a breeze, although the creature will still follow you to the next sublevel once you go in.


==Sublevel 5 (Final Floor)==
==Sublevel 5 (Final Floor)==
[[File:Submerged Castle Final Floor.png|thumb|The layout for sublevel 5.]]
*'''Theme''': Concrete
*'''Theme''': Concrete
*'''Enemies''':
*'''Enemies''':
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The Waterwraith will appear in the arena after you enter; however, it will appear in the arena by itself if you for 15 seconds. You should have plenty of Bulbmin by this point. Start out by smashing the three gates in the starting area. Since you can't take them with you, use your Bulbmin to produce ten (''more'' if the strategy worked) Purples from the two [[Violet Candypop Bud]]s. Now, smash the three [[egg]]s and use the nectar to give your Pikmin flowers. Then smash the final black gate that blocks access to the boss arena.
Here, the Waterwraith will only appear in the arena after you enter. You should have plenty of Bulbmin by this point. Start out by smashing the three gates in the starting area. Since you can't take them with you, use your Bulbmin to produce ten (''more'', if the strategy worked) Purples from the two [[Violet Candypop Bud]]s. Now, smash the three [[egg]]s and use the nectar to give your Pikmin flowers. Then smash the final black gate that blocks access to the boss arena.


First, take note that you need Purple Pikmin to harm it. The Purple Pikmin will stun the Waterwraith and make it solid and purple. Anyhow, this boss will start out by falling and lifting its front steamroller. Get to the side of it as it lifts it and once it drops it, throw a Purple at it - it will turn solid and purple. When it's purple you can damage it; if it doesn't become purple then call your Pikmin back and wait for your chance to throw more Purples at it. Throw Pikmin rapidly at its purple body when it is solidified. Soon, it will roar a few times and turn clear again, sending your Pikmin flying. If this happens and Pikmin don't hit again fast enough, then it will roar again, so gather your Pikmin as it smashes its rocks and starts to roll around.
First, take note that you need Purple Pikmin to harm it. The Purple Pikmin will stun the Waterwraith and make it solid and purple. This boss will start out by falling and lifting its front steamroller. Get to the side of it as it lifts it and once it drops it, throw a Purple at it &ndash; it will turn solid and purple. When it's purple you can damage it; if it doesn't become purple, then call your Pikmin back and wait for your chance to throw more Purples at it. Throw Pikmin rapidly at its purple body when it is solidified. Soon, it will roar a few times and turn clear again, sending your Pikmin flying. If this happens and Pikmin don't hit again fast enough, then it will roar again, so gather your Pikmin as it smashes its rocks and starts to roll around.


Be sure not to get squished with the rock rollers, or those rocks could flatten your Pikmin. After repeating several times until its [[HP#HP wheel|health circle]] falls to zero, you will see the rock steamrollers shatter. Now, it runs away from you. Chase it until it bends down and starts panting. There is no way you can get hurt by it, so don't hold back - unleash all your Pikmin on it. It will shake a lot still, but continue to hurt it. This is one of two bosses that a captain can damage. If you wait too long again, it will start running some more. When it runs out of health the following will occur: first, it looks like it was shot, for it tilts its body and bubbles start popping out. After it does that, it will shatter into many bubbles, being fully vaporized.
Be sure not to get squished with the rock rollers, or those rocks could flatten your Pikmin. After repeating several times until its [[health]] falls to zero, you will see the rock steamrollers shatter. Now, it runs away from you. Chase it until it bends down and starts panting. There is no way you can get hurt by it, so don't hold back &ndash; unleash all your Pikmin on it. It will shake a lot still, but continue to hurt it. This is one of two bosses that a captain can damage. If you wait too long again, it will start running some more. When the Waterwraith runs out of health this time, it tilts its body and bubbles start popping out. After it does that, the Waterwraith shatters into many bubbles, before being fully vaporized.


Once defeated, the Waterwraith will drop the head of a [[Wikipedia:megaphone|megaphone]] ([[Professional Noisemaker]], 15 Weight, 100 Pokos, part of the [[Exploration Kit]]). This gives you a device called the [[Pluckaphone]], which allows you to [[pluck]] Pikmin sprouts from the ground just by whistling at them.
Once defeated, the Waterwraith will drop the Professional Noisemaker. This gives you a device called the [[Pluckaphone]], which allows you to [[pluck]] Pikmin sprouts from the ground just by whistling at them.


==Trivia==
==Trivia==
{{todo|Add video reference to the Waterwraith being damaged in an earlier sublevel. Also, does the creature return if the cave is re-entered?}}
*The cavern contains 13 treasures, a famously unlucky number; this appears to be intended to reflect the cave's nature, and especially that of its boss.
*The cavern contains 13 treasures, a famously unlucky number; this appears to be intended to reflect the cave's nature, and especially that of its boss.
*The music is very similar to the music that plays in the "[[wikibound:Cave of the Past|Cave of the Past]]", the final dungeon in another of [[Nintendo]]'s popular games, ''[[wikibound:EarthBound|EarthBound]]''. Both of the bosses in these caves were supernatural beings with somewhat unintelligible forms and seeming invulnerability.
*The music is very similar to the music that plays in the "[[wikibound:Cave of the Past|Cave of the Past]]", the final dungeon in another of [[Nintendo]]'s popular games, ''[[wikibound:EarthBound|EarthBound]]''. Both of the bosses in these caves were supernatural beings with somewhat unintelligible forms and seeming invulnerability.
*An earlier version of the game's English script reveals that this cave was originally intended to be called "The Submarine Castle". <ref>[http://tcrf.net/Pikmin_2/Early_English_Script TCRF article with the early script]</ref>
*An earlier version of the game's English script reveals that this cave was originally intended to be called "The Submarine Castle". <ref>[http://tcrf.net/Pikmin_2/Early_English_Script TCRF article with the early script]</ref>
*The Waterwraith is actually programmed to drop the [[Professional Noisemaker]] in all sublevels, not just the final one.
*The Waterwraith is actually programmed to drop the [[Professional Noisemaker]] in all sublevels, not just the final one. By using external tools to somehow damage and defeat the Waterwraith in one of these sublevels, it will not appear in any following sublevel.
*The cave's file contains a timer for the Waterwraith to appear after 15 seconds on the final sublevel, but it remains unused in favor of having the creature spawn when the arena is entered.
*The cave's file contains a timer for the Waterwraith to appear after 15 seconds on the final sublevel, but it remains unused in favor of having the creature spawn when the arena is entered.