Talk:HUD: Difference between revisions

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::Thanks for the words. I'll sort out the gallery tomorrow- tomorrow West Australian Standard Time, of course. The main intent of the image gathering, though, was to include the actual information inside the article content, something I wasn't as confident in as adding to the gallery in terms of wiki formatting (this article seems to be using more complicated formats than what I'm familiar with). As for the black backgrounds... just tell me what the most significant parts of the HUD are, and I'll try to see if I can find somewhere to put them against a black background ([[Clockwork Chasm]] and the abyss levels in Bingo Battle sound like good places to start). [[User:Phineas81707|Phineas81707]] ([[User talk:Phineas81707|talk]]) 10:57, 28 October 2015 (EDT)
::Thanks for the words. I'll sort out the gallery tomorrow- tomorrow West Australian Standard Time, of course. The main intent of the image gathering, though, was to include the actual information inside the article content, something I wasn't as confident in as adding to the gallery in terms of wiki formatting (this article seems to be using more complicated formats than what I'm familiar with). As for the black backgrounds... just tell me what the most significant parts of the HUD are, and I'll try to see if I can find somewhere to put them against a black background ([[Clockwork Chasm]] and the abyss levels in Bingo Battle sound like good places to start). [[User:Phineas81707|Phineas81707]] ([[User talk:Phineas81707|talk]]) 10:57, 28 October 2015 (EDT)
:::Right. Well, we better have pretty much all HUD elements. Like the ones we currently have on the article: Pikmin counter, spray counter, day counter, health meters, standby Pikmin icon, etc. etc. We have images of those already, of course, but those are from ''Pikmin 2''. The ''Pikmin 3'' ones are radically different, so we better have those too. Heck, we should try to get ''Pikmin'' HUD element images as well, for the sake of completion. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 11:41, 28 October 2015 (EDT)
:::Right. Well, we better have pretty much all HUD elements. Like the ones we currently have on the article: Pikmin counter, spray counter, day counter, health meters, standby Pikmin icon, etc. etc. We have images of those already, of course, but those are from ''Pikmin 2''. The ''Pikmin 3'' ones are radically different, so we better have those too. Heck, we should try to get ''Pikmin'' HUD element images as well, for the sake of completion. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 11:41, 28 October 2015 (EDT)
::::Few bits of bad news. Number one, I can't take Wii images. I was all set to get the ''Pikmin'' ones, but then I remembered I couldn't. With the Forest Navel, it shouldn't be too terribly tricky to get them. But then there's ''Pikmin 3''... oh boy, there's ''Pikmin 3''. So much attention to detail... where there would be black nothingness in the Gamecube/Wii titles, there's always something like stone texture, and even in the Clockwork Chasm and other abyss levels have something to brighten the monotony. I don't think there's any black story mode locations, and you could only get away with some of the Mission/Bingo interfaces if you got really lucky with camera angles. I'll get the images I managed to snap up to the site for truncation (they're at least somewhat darker)... [[User:Phineas81707|Phineas81707]] ([[User talk:Phineas81707|talk]]) 00:05, 29 October 2015 (EDT)
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