Glitches in Pikmin 3: Difference between revisions

Added Vehemoth Phosbat capture skip. Thanks, A_Person_13!
(Added new spray count not updating.)
(Added Vehemoth Phosbat capture skip. Thanks, A_Person_13!)
Line 350: Line 350:
|notes = Bomb rocks can be used and still have the glitch work, just as long as you don't fully destroy the wall{{cite youtube|0nxKz1HDSvs|of the Tremendous Sniffer being taken out with the wall still up|m=12|s=43}}{{cite youtube|tvRDhM-frWE|of the Tremendous Sniffer being retrieved with the wall still up|m=2|s=0}}. The fruit will clip through the wall for a tiny bit. If you use a Yellow Pikmin and want to rescue it, make sure it's in a leader's group when the day ends. The Pikmin become idle if they can't get close to the leader for a few seconds, so if you want to end the day manually, make sure to whistle them and end the day right after.
|notes = Bomb rocks can be used and still have the glitch work, just as long as you don't fully destroy the wall{{cite youtube|0nxKz1HDSvs|of the Tremendous Sniffer being taken out with the wall still up|m=12|s=43}}{{cite youtube|tvRDhM-frWE|of the Tremendous Sniffer being retrieved with the wall still up|m=2|s=0}}. The fruit will clip through the wall for a tiny bit. If you use a Yellow Pikmin and want to rescue it, make sure it's in a leader's group when the day ends. The Pikmin become idle if they can't get close to the leader for a few seconds, so if you want to end the day manually, make sure to whistle them and end the day right after.
|explanation = The game keeps track of where the fruit is. Instead of saving exact coordinates, it might only save the "general" location. If the fruit is not touched, its "general location" is considered inside the alcove. If it gets too close to the gate, the location starts being considered the open space outside the alcove. When it loads the next day, it places the fruit in the vague location it had saved the previous day. Alternately, the game might save the exact location, but due to the carrying, the pear gets slightly embedded against the wall, and when the game loads a new day, it attempts to spawn the fruit in the same place, but to prevent it from clipping, it pushes it off and outside the gate.
|explanation = The game keeps track of where the fruit is. Instead of saving exact coordinates, it might only save the "general" location. If the fruit is not touched, its "general location" is considered inside the alcove. If it gets too close to the gate, the location starts being considered the open space outside the alcove. When it loads the next day, it places the fruit in the vague location it had saved the previous day. Alternately, the game might save the exact location, but due to the carrying, the pear gets slightly embedded against the wall, and when the game loads a new day, it attempts to spawn the fruit in the same place, but to prevent it from clipping, it pushes it off and outside the gate.
}}
===Vehemoth Phosbat capture skip===
{{glitch | reproducibility = Low | danger = Depends | versionmin = ? | versionmax = 2.0.0 | demonstration = [https://www.twitch.tv/videos/715586537 Twitch video]
|effects = Allows the player to skip the section of the tutorial where [[Captain Charlie]] gets captured by the [[Vehemoth Phosbat]], and instead, let the player explore the surrounding areas.
|howto = Near the tin can where the [[throw]]ing tutorial takes place, there is a root. It is possible to climb up the root by walking against it, with the wall to Charlie's right, and finding the right angle. Afterwards, the player can go to the root's left and travel [[out of bounds]]. Further ahead, there is another root that can be climbed, by walking against it at a specific angle, roughly at the halfway point of the root. By continuing ahead near the ledges, there is a branching roots near [[Spotcap]]s; the player can walk around the first root branch by going near the ledge, and then walk up the trunk of the root to bypass the rest. A bit farther ahead in the out-of-bounds snow, there is a bright spot not covered in tree shadows. By maneuvering around a bit to the right of where the bright spot is, it is possible to inch up slowly. When near another bright spot, the player can carefully go left, over the entrance to a cave, and finally land back in-bounds behind the [[crystal]]s accessible in the tutorial section.
|notes =<br>
** Several objects are missing from the area when the player explores the Distant Tundra on day 1.
** The aforementioned crystals can be broken with [[bomb rock]]s inside the nearby cave.
** Entering and exiting said cave from the eastern exit will make the game play ''[[Music in Pikmin 3#Alph's Crash Site|Alph's Crash Site]]'' in non-cave sections of the area. This eventually stops being the case, for unknown reasons.
** The player can activate the [[Yellow Onion]] in this way, as well trigger the cutscene where Brittany leaves the Yellow Onion's cave using Captain Charlie. Doing so activates the [[HUD#Sun Meter|Sun Meter]].
** The player can also obtain [[Red Pikmin]] by using the [[Crimson Candypop Bud]]s near the landing site, in the location with [[Pyroclasmic Slooch]]es. Plucking the first Red Pikmin here will make the discovery [[cutscene]] play in the void out-of-bounds, with missing music, and the Pikmin will die after it is done.
** When the day is over, only the Red Onion will fly with the S.S. Drake. There will also be no music, Alph will take be responsible for the juice sequence, and his [[Pikmin 3 voyage log|voyage log]] will be about the first trip to the Distant Tundra with Brittany.
** By entering the Distant Tundra again the next day, the player can see the Red Onion follow the S.S. Drake. The Red Onion will also be in the Yellow Onion's cave, slightly mispositioned, and will manage Yellow Pikmin only. Now, the player has control over Alph and Brittany.
** If after this, the player enters the Tropical Wilds, enters the cave from day 1, and leaves from the end Alph would normally leave on day 1, the S.S. Drake's discovery cutscene will play, and the game will [[crash]] afterwards.
}}
}}