Glitches in Pikmin 3: Difference between revisions

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(→‎Gameplay: Noted a pseudo day 1 extinction. Thanks, APerson13!)
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*When a leader uses the [[Dodge]] move against an object that can be carried with a single Pikmin, the object in question will slightly move. This trick can be used to move pieces of fruit out of the water, for example.{{cite youtube|ncDUZxBJYMw|showing how it is possible to move an object using the dodge}}
*When a leader uses the [[Dodge]] move against an object that can be carried with a single Pikmin, the object in question will slightly move. This trick can be used to move pieces of fruit out of the water, for example.{{cite youtube|ncDUZxBJYMw|showing how it is possible to move an object using the dodge}}
* If a leader is [[throw|holding]] a non-Winged Pikmin while on top of a [[seesaw block]], one extra unit of weight will be applied on the block, for an unknown reason. This does not happen with elevator platforms.
* If a leader is [[throw|holding]] a non-Winged Pikmin while on top of a [[seesaw block]], one extra unit of weight will be applied on the block, for an unknown reason. This does not happen with elevator platforms.
* It is possible to kill off all Pikmin in Charlie's segment of day 1. Before the first row of [[Spotcap]]s, on the rightmost wall (facing the Spotcaps), there is a nook where the wall before it has some ice on top, and the wall after it does not. The player can position Charlie against this nook, turn around, [[throw|hold]] Pikmin such that they are inside the nook, and [[whistle]] to release the Pikmin inside. There is actually no floor there, so the Pikmin will fall through and die. Though nothing happens when all of them die, if the player does this before destroying any of the Spotcaps or Kingcaps in the second row, they will be unable to proceed.
* It is possible to kill off all Pikmin in Charlie's segment of day 1. Before the first row of [[Spotcap]]s, on the rightmost wall (facing the Spotcaps), there is a nook where the wall before it has some ice on top, and the wall after it does not. The player can position Charlie against this nook, turn around, [[throw|hold]] Pikmin such that they are inside the nook, and [[whistle]] to release the Pikmin inside. There is actually no floor there, so the Pikmin will fall through and die. Though nothing happens when all of them die, if the player does this before destroying any of the Spotcaps or Kingcaps in the second row, they will be [[softlock|unable to proceed]].


===Hard to reproduce===
===Hard to reproduce===