Glitches in Pikmin 3: Difference between revisions

Updated version fields for the new format.
(Updated version fields for the new format.)
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==Main==
==Main==
===Brittany's pseudo-reunion ===
===Brittany's pseudo-reunion ===
{{glitch | reproducibility = High | danger = Helpful | versionmin = ? | versionmax = 2.0.0 | youtube = pyVKfujd63Y | vcaption = Demonstration of the glitch.
{{glitch | reproducibility = High | danger = Helpful | p3 = Yes | youtube = pyVKfujd63Y | vcaption = Demonstration of the glitch.
|effects = Reunite Brittany and Alph in the [[Distant Tundra]] before constructing the double bridge.
|effects = Reunite Brittany and Alph in the [[Distant Tundra]] before constructing the double bridge.
|prerequisites = Have Brittany and Alph separated at the [[Distant Tundra]] without having built the double bridge, and have obtained the [[Dodge Whistle]] with Alph.
|prerequisites = Have Brittany and Alph separated at the [[Distant Tundra]] without having built the double bridge, and have obtained the [[Dodge Whistle]] with Alph.
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===Counter glitch===
===Counter glitch===
{{glitch | reproducibility = Medium | danger = Harmless | versionmin = ? | versionmax = 2.0.0 | image = Pikmin 3 counter glitch.jpg | icaption = In this case, player 1's counter shows no standby bubble for Blue Pikmin, and player 2's shows 3 Red Pikmin on standby, but 0 on the squad. | other = [https://web.archive.org/web/20171016102853/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHklcVS-_A Miiverse post with Brittany having herself on the squad] | image-align = left
{{glitch | reproducibility = Medium | danger = Harmless | p3 = Yes | image = Pikmin 3 counter glitch.jpg | icaption = In this case, player 1's counter shows no standby bubble for Blue Pikmin, and player 2's shows 3 Red Pikmin on standby, but 0 on the squad. | other = [https://web.archive.org/web/20171016102853/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHklcVS-_A Miiverse post with Brittany having herself on the squad] | image-align = left
|effects = Makes the counter show erroneous numbers, like more Pikmin for standby than the number of Pikmin on the squad, or vice-versa
|effects = Makes the counter show erroneous numbers, like more Pikmin for standby than the number of Pikmin on the squad, or vice-versa
|howto = There is no concise way to reproduce this glitch, but so far, it was only reported to work on the [[Quaggled Mireclops]] and [[Plasm Wraith]] mission in co-op mode. Just playing through the mission as normal will be enough for the counter to eventually glitch. Although rarer, it can happen without the Quaggled Mireclops's intervention, and in single-player.{{cite web|https://web.archive.org/web/20171018025429/https://miiverse.nintendo.net/posts/AYMHAAACAADRUqF7BiZgcQ|Miiverse post showing the effects of the counter glitch in single player|Wayback Machine}}
|howto = There is no concise way to reproduce this glitch, but so far, it was only reported to work on the [[Quaggled Mireclops]] and [[Plasm Wraith]] mission in co-op mode. Just playing through the mission as normal will be enough for the counter to eventually glitch. Although rarer, it can happen without the Quaggled Mireclops's intervention, and in single-player.{{cite web|https://web.archive.org/web/20171018025429/https://miiverse.nintendo.net/posts/AYMHAAACAADRUqF7BiZgcQ|Miiverse post showing the effects of the counter glitch in single player|Wayback Machine}}
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===Early Quaggled Mireclops===
===Early Quaggled Mireclops===
{{glitch | reproducibility = Medium | danger = Helpful | versionmin = ? | versionmax = 2.0.0 | youtube = 5OmaauaJyss
{{glitch | reproducibility = Medium | danger = Helpful | p3 = Yes | youtube = 5OmaauaJyss
|effects = Get access to the [[Quaggled Mireclops]] without having to build the blue pot.
|effects = Get access to the [[Quaggled Mireclops]] without having to build the blue pot.
|prerequisites = Make sure [[Blue Pikmin]] have been discovered.
|prerequisites = Make sure [[Blue Pikmin]] have been discovered.
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===Early Scornet Maestro===
===Early Scornet Maestro===
{{glitch | reproducibility = Medium | danger = Helpful | versionmin = ? | versionmax = ? | youtube = dey-g6_RceA
{{glitch | reproducibility = Medium | danger = Helpful | p3 = Yes | youtube = dey-g6_RceA
|effects = Get access to fight the [[Scornet Maestro]] without having to build the red bridge.
|effects = Get access to fight the [[Scornet Maestro]] without having to build the red bridge.
|prerequisites = Have the second half of the [[Twilight River]] unlocked, and have three leaders ready.
|prerequisites = Have the second half of the [[Twilight River]] unlocked, and have three leaders ready.
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===Early Shaggy Long Legs===
===Early Shaggy Long Legs===
{{glitch | reproducibility = Medium | danger = Helpful | versionmin = ? | versionmax = 2.0.0 | youtube = y46FWav5TQY
{{glitch | reproducibility = Medium | danger = Helpful | p3 = Yes | youtube = y46FWav5TQY
|effects = Makes the player fight against [[Shaggy Long Legs]] earlier than normal, and with unlimited time.
|effects = Makes the player fight against [[Shaggy Long Legs]] earlier than normal, and with unlimited time.
|prerequisites = Have access to the [[Distant Tundra]], and have not gone there before.
|prerequisites = Have access to the [[Distant Tundra]], and have not gone there before.
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===Early Winged Pikmin===
===Early Winged Pikmin===
{{glitch | reproducibility = High | danger = Helpful | versionmin = ? | versionmax = 2.0.0 | youtube = PSV8afEt4n0
{{glitch | reproducibility = High | danger = Helpful | p3 = Yes | youtube = PSV8afEt4n0
|effects = Allows the player to get to the Winged Pikmin's Onion without building the long blue bridge across the river.
|effects = Allows the player to get to the Winged Pikmin's Onion without building the long blue bridge across the river.
|prerequisites = Have the Twilight River unlocked and have two leaders.
|prerequisites = Have the Twilight River unlocked and have two leaders.
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===Formidable Oak backwards===
===Formidable Oak backwards===
{{glitch | reproducibility = Medium | danger = Helpful | versionmin = ? | versionmax = 2.0.0 | youtube = sZkldNUsqXM
{{glitch | reproducibility = Medium | danger = Helpful | p3 = Yes | youtube = sZkldNUsqXM
|effects = Allows the player to do the Formidable Oak cave backwards, and clear out all enemies before actually encountering the [[Plasm Wraith]].
|effects = Allows the player to do the Formidable Oak cave backwards, and clear out all enemies before actually encountering the [[Plasm Wraith]].
|prerequisites = Have 2 leaders available, have the [[Dodge Whistle]], and have the Formidable Oak unlocked.
|prerequisites = Have 2 leaders available, have the [[Dodge Whistle]], and have the Formidable Oak unlocked.
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===Invincible Pikmin===
===Invincible Pikmin===
{{glitch | reproducibility = High | danger = Helpful | versionmin = 1.1.0 | versionmax = 2.0.0 | youtube = psQoKCzal3g | image = Red_Pikmin_Underwater.jpg | icaption = A [[Red Pikmin]] fighting a [[Toady Bloyster]] underwater without drowning.
{{glitch | reproducibility = High | danger = Helpful | p3 = Yes ([[update]] 1.1.0 and beyond) | youtube = psQoKCzal3g | image = Red_Pikmin_Underwater.jpg | icaption = A [[Red Pikmin]] fighting a [[Toady Bloyster]] underwater without drowning.
|effects = Makes Pikmin invincible, able to go underwater, and after thrown, stop reacting to being [[whistle]]d.
|effects = Makes Pikmin invincible, able to go underwater, and after thrown, stop reacting to being [[whistle]]d.
|prerequisites = Be in an area with a [[crush]]ing enemy.
|prerequisites = Be in an area with a [[crush]]ing enemy.
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===Immortal held Pikmin===
===Immortal held Pikmin===
{{glitch | reproducibility = High | danger = Helpful | versionmin = ? | versionmax = 2.0.0
{{glitch | reproducibility = High | danger = Helpful | p3 = Yes
|effects = A Pikmin gets attacked and squeals, but remains unharmed.
|effects = A Pikmin gets attacked and squeals, but remains unharmed.
|howto = Merely [[Throw|hold on]] to a Pikmin. While holding, the Pikmin cannot be harmed. The leader can be hurt however, which will cause them to drop the Pikmin. If the Pikmin goes underwater and can drown, it will do so.
|howto = Merely [[Throw|hold on]] to a Pikmin. While holding, the Pikmin cannot be harmed. The leader can be hurt however, which will cause them to drop the Pikmin. If the Pikmin goes underwater and can drown, it will do so.
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===Yellow Onion skip===
===Yellow Onion skip===
{{glitch | reproducibility = Medium | danger = Harmful | versionmin = ? | versionmax = 2.0.0 | youtube = SLSbh2liVmk
{{glitch | reproducibility = Medium | danger = Harmful | p3 = Yes | youtube = SLSbh2liVmk
|effects = Allows the player to skip the [[Yellow Onion]] and continue the game without it.
|effects = Allows the player to skip the [[Yellow Onion]] and continue the game without it.
|prerequisites = Have access to the [[Distant Tundra]], and have not gone there before.
|prerequisites = Have access to the [[Distant Tundra]], and have not gone there before.
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==Aesthetic==
==Aesthetic==
===Alph empty dialog - Bulborb===
===Alph empty dialog - Bulborb===
{{ glitch | reproducibility = High | danger = Harmless | versionmin = ? | versionmax = 2.0.0
{{ glitch | reproducibility = High | danger = Harmless | p3 = Yes
| effects = Causes Alph to have an empty line of dialogue.
| effects = Causes Alph to have an empty line of dialogue.
| prerequisites = Have played for a few game-days, and haven't been to the [[Garden of Hope]] in several days.
| prerequisites = Have played for a few game-days, and haven't been to the [[Garden of Hope]] in several days.
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===Alph empty dialog - Fire-Breathing Feast===
===Alph empty dialog - Fire-Breathing Feast===
{{ glitch | reproducibility = High | danger = Harmless | versionmin = ? | versionmax = 2.0.0 | image = Alph Empty Dialog Glitch.jpeg
{{ glitch | reproducibility = High | danger = Harmless | p3 = Yes | image = Alph Empty Dialog Glitch.jpeg
| effects = Causes Alph to have an empty line of dialog.
| effects = Causes Alph to have an empty line of dialog.
| prerequisites = Killing the [[Armored Mawdad]] without collecting or going near enough to the [[Fire-Breathing Feast]] to trigger a line of dialog from Alph or Brittany, and rescuing Captain Charlie.
| prerequisites = Killing the [[Armored Mawdad]] without collecting or going near enough to the [[Fire-Breathing Feast]] to trigger a line of dialog from Alph or Brittany, and rescuing Captain Charlie.
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===Bottom of the map===
===Bottom of the map===
{{ glitch | reproducibility = High | danger = Harmless | versionmin = ? | versionmax = 2.0.0 | image = Tropical Wilds map bottom.jpg | other = [[:File:Tropical Wilds map bottom radar.jpg|Radar position for the demonstration image]]
{{ glitch | reproducibility = High | danger = Harmless | p3 = Yes | image = Tropical Wilds map bottom.jpg | other = [[:File:Tropical Wilds map bottom radar.jpg|Radar position for the demonstration image]]
| effects = Causes the player to see the solid blue bottom of a section of the map, with parts obscured by the [[radar]] fog.
| effects = Causes the player to see the solid blue bottom of a section of the map, with parts obscured by the [[radar]] fog.
| prerequisites = Have reached the [[Sandbelching Meerslug]].
| prerequisites = Have reached the [[Sandbelching Meerslug]].
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===Confused Pikmin===
===Confused Pikmin===
{{image|Better shot. Winged Pikmin are hard to see at the best of times, and the rain's not helping.}}
{{image|Better shot. Winged Pikmin are hard to see at the best of times, and the rain's not helping.}}
{{glitch | reproducibility = High | danger = Harmless | versionmin = ? | versionmax = 2.0.0 | image = ConfusedPikmin.jpg
{{glitch | reproducibility = High | danger = Harmless | p3 = Yes | image = ConfusedPikmin.jpg
|effects = Pikmin following a [[leader]] will attempt to board the S.S. Drake instead of the Master Onion.
|effects = Pikmin following a [[leader]] will attempt to board the S.S. Drake instead of the Master Onion.
|howto = Have an inactive leader pass through a loading zone with Pikmin in their party, through the use of the [[Go Here!]] command. Then, end the [[day]] as they are passing through.
|howto = Have an inactive leader pass through a loading zone with Pikmin in their party, through the use of the [[Go Here!]] command. Then, end the [[day]] as they are passing through.
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===Corrupted radar preview===
===Corrupted radar preview===
{{glitch | reproducibility = High | danger = Harmless | versionmin = ? | versionmax = 2.0.0 | image = Mission Mode corrupted radar preview.jpg
{{glitch | reproducibility = High | danger = Harmless | p3 = Yes | image = Mission Mode corrupted radar preview.jpg
|effects = Shows a corrupted radar on the GamePad for a split second, using the object layout of [[Twilight Hollow Remix]], but with bits and pieces of the [[Distant Tundra Remix]]'s radar.
|effects = Shows a corrupted radar on the GamePad for a split second, using the object layout of [[Twilight Hollow Remix]], but with bits and pieces of the [[Distant Tundra Remix]]'s radar.
|prerequisites = Have the first [[downloadable content]] pack; the one that adds the maps from [[Tropical Forest Remix]] to [[Shaded Garden Remix]].
|prerequisites = Have the first [[downloadable content]] pack; the one that adds the maps from [[Tropical Forest Remix]] to [[Shaded Garden Remix]].
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===Drowning cutscene glitch===
===Drowning cutscene glitch===
{{glitch | reproducibility = Medium | danger = Harmless | image = GlitchWaterCutscene.jpeg
{{glitch | reproducibility = Medium | danger = Harmless | p3 = Yes | image = GlitchWaterCutscene.jpeg
|effects = Shows the fire effect and the water effect overlap incorrectly.
|effects = Shows the fire effect and the water effect overlap incorrectly.
|prerequisites = Never had a Pikmin drown before.
|prerequisites = Never had a Pikmin drown before.
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===Floating Pikmin with a paper bag===
===Floating Pikmin with a paper bag===
{{glitch | reproducibility = High | danger = Harmless | versionmin = ? | versionmax = 2.0.0 | youtube = mPlt_VR6GO8&t=19m15s | vcaption = Demonstration of the glitch, at 19:15
{{glitch | reproducibility = High | danger = Harmless | p3 = Yes | youtube = mPlt_VR6GO8&t=19m15s | vcaption = Demonstration of the glitch, at 19:15
|effects = Has Pikmin floating in the air momentarily during a [[cutscene]].
|effects = Has Pikmin floating in the air momentarily during a [[cutscene]].
|prerequisites = Have a [[paper bag]] in its original position.
|prerequisites = Have a [[paper bag]] in its original position.
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===Invisible geometry===
===Invisible geometry===
{{glitch | reproducibility = High | danger = Harmless | versionmin = ? | versionmax = 2.0.0 | image = P3 invisible geometry.jpg
{{glitch | reproducibility = High | danger = Harmless | p3 = Yes | image = P3 invisible geometry.jpg
|effects = Hides the [[area]]'s geometry, making only the objects visible.
|effects = Hides the [[area]]'s geometry, making only the objects visible.
|howto = Enter an area. If you want to see the geometry disappear on a specific part of the area, make sure you're on a different section than that (e.g. if you want to see the glitch happen in a cave, go outside, and vice-versa). Disable [[Off-TV Play]] if it's not already disabled, and use the [[radar]]'s panning to place the camera on the location you want to see the geometry disappear. Look at the TV screen, press any button that makes a leader perform an action (like {{button|wiiu|l}}) and {{button|wiiu|home}} at the same time. You should see the world disappear, although the objects stay. You'll quickly be covered by the Home screen, so to get a better look, you can, for instance, go on the web browser and press {{button|wiiu|x}} to show the game on the TV screen. The timing for this is very strict, of only {{frames|1}} frame, but since you can try again right away if you fail, you should get it to happen quickly.
|howto = Enter an area. If you want to see the geometry disappear on a specific part of the area, make sure you're on a different section than that (e.g. if you want to see the glitch happen in a cave, go outside, and vice-versa). Disable [[Off-TV Play]] if it's not already disabled, and use the [[radar]]'s panning to place the camera on the location you want to see the geometry disappear. Look at the TV screen, press any button that makes a leader perform an action (like {{button|wiiu|l}}) and {{button|wiiu|home}} at the same time. You should see the world disappear, although the objects stay. You'll quickly be covered by the Home screen, so to get a better look, you can, for instance, go on the web browser and press {{button|wiiu|x}} to show the game on the TV screen. The timing for this is very strict, of only {{frames|1}} frame, but since you can try again right away if you fail, you should get it to happen quickly.
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===Invisible Pikmin===
===Invisible Pikmin===
{{glitch | reproducibility = High | danger = Depends | versionmin = ? | versionmax = ? | youtube = rl5aWgW32GE | image = InvisiblePikmin.jpeg
{{glitch | reproducibility = High | danger = Depends | p3 = Yes | youtube = rl5aWgW32GE | image = InvisiblePikmin.jpeg
|effects = Have Pikmin on the field that are invisible. They still behave like normal.
|effects = Have Pikmin on the field that are invisible. They still behave like normal.
|prerequisites = Have at least two types of Pikmin unlocked.
|prerequisites = Have at least two types of Pikmin unlocked.
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===Odd carrying positions===
===Odd carrying positions===
{{glitch | reproducibility = Low | danger = Harmless | versionmin = ? | versionmax = ? | image = BombRockGlitch.jpeg | youtube = GUBOwr6N7jI&t=775 | vcaption = Demonstration of the glitch, at 12:55
{{glitch | reproducibility = Low | danger = Harmless | p3 = Yes | image = BombRockGlitch.jpeg | youtube = GUBOwr6N7jI&t=775 | vcaption = Demonstration of the glitch, at 12:55
|effects = Makes Pikmin carry an object in a weird position, such as upside-down.
|effects = Makes Pikmin carry an object in a weird position, such as upside-down.
|howto = Throw a Pikmin at an object that has fallen down, such as one falling from a [[Medusal Slurker]] or in a [[dirt mound]]. The timing is difficult, making this a glitch hard to do intentionally.
|howto = Throw a Pikmin at an object that has fallen down, such as one falling from a [[Medusal Slurker]] or in a [[dirt mound]]. The timing is difficult, making this a glitch hard to do intentionally.
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===Onion cutscene camera glitch===  
===Onion cutscene camera glitch===  
{{glitch | reproducibility = High | danger = Harmless | versionmin = ? | versionmax = 2.0.0 | image = Winged Onion area geometry unload.jpg
{{glitch | reproducibility = High | danger = Harmless | p3 = Yes | image = Winged Onion area geometry unload.jpg
|effects = Causes the player to be able to see unloaded area section geometry, because the camera fails to move to the section of the area where the current leader is and the geometry is loaded. Although the geometry won't be visible, some details will still appear, like the Onion's beam, the Pikmin flowers, or the skybox.
|effects = Causes the player to be able to see unloaded area section geometry, because the camera fails to move to the section of the area where the current leader is and the geometry is loaded. Although the geometry won't be visible, some details will still appear, like the Onion's beam, the Pikmin flowers, or the skybox.
|prerequisites = Be at the location of the Winged Onion or the Blue Onion, with it still entrapped.
|prerequisites = Be at the location of the Winged Onion or the Blue Onion, with it still entrapped.
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===Pikmin out at night===
===Pikmin out at night===
{{glitch | reproducibility = Medium | danger = Harmless | versionmin = ? | versionmax = 2.0.0 | image = Pikmin out at night P3.jpg | icaption = The Pikmin on the bottom-left portion of the screen have been affected by the glitch.
{{glitch | reproducibility = Medium | danger = Harmless | p3 = Yes | image = Pikmin out at night P3.jpg | icaption = The Pikmin on the bottom-left portion of the screen have been affected by the glitch.
|effects = Makes a Pikmin stay idle during the nighttime cutscene, and then vanish when it's time for takeoff.
|effects = Makes a Pikmin stay idle during the nighttime cutscene, and then vanish when it's time for takeoff.
|prerequisites = Have leaf or bud Pikmin in your party.
|prerequisites = Have leaf or bud Pikmin in your party.
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===Pikmin with a bomb rock pose===
===Pikmin with a bomb rock pose===
{{glitch | reproducibility = High | danger = Harmless | versionmin = ? | versionmax = 2.0.0 | image = Bomb rock pose glitch.jpg
{{glitch | reproducibility = High | danger = Harmless | p3 = Yes | image = Bomb rock pose glitch.jpg
|effects = Makes a Red Pikmin hold its arms out as if holding a [[bomb rock]], without the bomb rock being there.
|effects = Makes a Red Pikmin hold its arms out as if holding a [[bomb rock]], without the bomb rock being there.
|prerequisites = Have access to both bomb rocks and [[fire geyser]]s.
|prerequisites = Have access to both bomb rocks and [[fire geyser]]s.
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===Stretched Burrowing Snagret===
===Stretched Burrowing Snagret===
{{glitch | reproducibility = Medium | danger = Harmless | versionmin = ? | versionmax = ? | image = Stretched Burrowing Snagret.jpg | youtube = GTF6-UC0RWM
{{glitch | reproducibility = Medium | danger = Harmless | p3 = Yes | image = Stretched Burrowing Snagret.jpg | youtube = GTF6-UC0RWM
|effects = Stretches out the [[Burrowing Snagret]]'s corpse. If it is stretched too much, it becomes invisible.
|effects = Stretches out the [[Burrowing Snagret]]'s corpse. If it is stretched too much, it becomes invisible.
|prerequisites = The [[#Early Winged Pikmin|Early Winged Pikmin glitch]] has to be done.
|prerequisites = The [[#Early Winged Pikmin|Early Winged Pikmin glitch]] has to be done.
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===T-pose Pikmin===
===T-pose Pikmin===
{{glitch | reproducibility = High | danger = Harmless | versionmax = 2.0.0 | image = Pikmin T-pose.jpg
{{glitch | reproducibility = High | danger = Harmless | p3 = Yes | image = Pikmin T-pose.jpg
|effects = Shows a Pikmin in a T-pose.
|effects = Shows a Pikmin in a T-pose.
|prerequisites = None
|prerequisites = None
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===T-pose Scornet Maestro===
===T-pose Scornet Maestro===
{{glitch | reproducibility = High | danger = Harmless | versionmax = 2.0.0 | image = Scornet Maestro T-pose.jpg | youtube = MHackX1Upt8
{{glitch | reproducibility = High | danger = Harmless | p3 = Yes | image = Scornet Maestro T-pose.jpg | youtube = MHackX1Upt8
|effects = Shows the [[Scornet Maestro]] in a T-pose.
|effects = Shows the [[Scornet Maestro]] in a T-pose.
|prerequisites = Have a save file with any day after the defeat of the Scornet Maestro.
|prerequisites = Have a save file with any day after the defeat of the Scornet Maestro.
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===Unrestricted radar===
===Unrestricted radar===
{{glitch | reproducibility = High | danger = Harmless | versionmin = ? | versionmax = 2.0.0 | youtube = zFL_hjfVtk4
{{glitch | reproducibility = High | danger = Harmless | p3 = Yes | youtube = zFL_hjfVtk4
|effects = In [[Defeat Bosses!]], allows the player to pan the [[radar]] anywhere around the area, even out of bounds, instead of being confined by the arena. The TV screen's top-down view updates accordingly.
|effects = In [[Defeat Bosses!]], allows the player to pan the [[radar]] anywhere around the area, even out of bounds, instead of being confined by the arena. The TV screen's top-down view updates accordingly.
|prerequisites = Have at least one Defeat Bosses! mission available.
|prerequisites = Have at least one Defeat Bosses! mission available.
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===Warped sunset music===
===Warped sunset music===
{{glitch | reproducibility = High | danger = Harmless | versionmin = ? | versionmax = ?
{{glitch | reproducibility = High | danger = Harmless | p3 = Yes
|effects = Makes the sunset theme sound warped and low-quality, as if played through a speaker.
|effects = Makes the sunset theme sound warped and low-quality, as if played through a speaker.
|prerequisites = Be on day two or further.
|prerequisites = Be on day two or further.
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==Misc.==
==Misc.==
===Blue Onion bump glitch===
===Blue Onion bump glitch===
{{glitch | reproducibility = High | danger = Harmless | versionmin = ? | versionmax = 2.0.0 | youtube = bbo9tgIKSs4&t=02m57s | vcaption = Demonstration of the glitch, at 2:57
{{glitch | reproducibility = High | danger = Harmless | p3 = Yes | youtube = bbo9tgIKSs4&t=02m57s | vcaption = Demonstration of the glitch, at 2:57
|effects = Makes a [[leader]] slide away during the [[Blue Onion]]'s discovery [[cutscene]].
|effects = Makes a [[leader]] slide away during the [[Blue Onion]]'s discovery [[cutscene]].
|prerequisites = Be on the day where you can open the Blue Onion, or have a save file that is after that day so you can return to it.
|prerequisites = Be on the day where you can open the Blue Onion, or have a save file that is after that day so you can return to it.
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===Crimson Banquet glitch===
===Crimson Banquet glitch===
{{glitch | reproducibility = ? | danger = Harmful | versionmin = ? | versionmax = ?
{{glitch | reproducibility = ? | danger = Harmful | p3 = Yes
|effects = Makes Pikmin carrying part of the [[Crimson Banquet]] survive the sunset. The pieces then become irretrievable the next day.
|effects = Makes Pikmin carrying part of the [[Crimson Banquet]] survive the sunset. The pieces then become irretrievable the next day.
|howto = Carry both the defeated [[Sandbelching Meerslug]] and the [[Crimson Banquet]] pieces towards the landing site. After the body comes out of the pathway between the arena and the mainland, call back all of the Pikmin carrying it, but not the ones carrying the fruit. The day must then end, and if done correctly, none of the fruit carriers should be lost to sunset. Come back the next day, and pieces of the fruit should be scattered around the area where the body was, but they might not be there, meaning that they are gone. You need to restart the previous day to get the fruit back.
|howto = Carry both the defeated [[Sandbelching Meerslug]] and the [[Crimson Banquet]] pieces towards the landing site. After the body comes out of the pathway between the arena and the mainland, call back all of the Pikmin carrying it, but not the ones carrying the fruit. The day must then end, and if done correctly, none of the fruit carriers should be lost to sunset. Come back the next day, and pieces of the fruit should be scattered around the area where the body was, but they might not be there, meaning that they are gone. You need to restart the previous day to get the fruit back.
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===Dirt wall glitch===
===Dirt wall glitch===
{{game help|p3|Find out if this works on other dirt walls, and provide a video of the glitch in action.}}
{{game help|p3|Find out if this works on other dirt walls, and provide a video of the glitch in action.}}
{{glitch | reproducibility = Low | danger = Harmful | versionmin = ? | versionmax = 2.0.0
{{glitch | reproducibility = Low | danger = Harmful | p3 = Yes
|effects = Pikmin clipping through the [[dirt wall]] in the cave near [[Alph]]'s crash site, instantly dying in the [[pit|abyss]].
|effects = Pikmin clipping through the [[dirt wall]] in the cave near [[Alph]]'s crash site, instantly dying in the [[pit|abyss]].
|howto = On [[day]] 1, approach the dirt wall inside the cave one must pass through to reach the [[S.S. Drake]]. Throw many Pikmin near one of its columns, and a Pikmin may clip through the ground and die.
|howto = On [[day]] 1, approach the dirt wall inside the cave one must pass through to reach the [[S.S. Drake]]. Throw many Pikmin near one of its columns, and a Pikmin may clip through the ground and die.
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===Floating fruit===
===Floating fruit===
{{glitch | reproducibility = Medium | danger = Harmful | versionmin = ? | versionmax = ? | image = Floatingfruit.jpeg | icaption = Demonstration of the glitch on [[The Rustyard]].
{{glitch | reproducibility = Medium | danger = Harmful | p3 = Yes | image = Floatingfruit.jpeg | icaption = Demonstration of the glitch on [[The Rustyard]].
|effects = Fruits will hover in the air and Pikmin will not grab onto it.
|effects = Fruits will hover in the air and Pikmin will not grab onto it.
|prerequisites = Find a fruit that is located on a ledge that is oddly shaped, like the one in the picture.
|prerequisites = Find a fruit that is located on a ledge that is oddly shaped, like the one in the picture.
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===Infinite dirt mound===
===Infinite dirt mound===
{{glitch | reproducibility = High | danger = Helpful | versionmin = ? | versionmax = 2.0.0 | youtube = ubo-pdTZyR0
{{glitch | reproducibility = High | danger = Helpful | p3 = Yes | youtube = ubo-pdTZyR0
|effects = Allows the player to take out more items than intended from a [[dirt mound]].
|effects = Allows the player to take out more items than intended from a [[dirt mound]].
|howto = Go to a dirt mound with more than one item inside. Throw Pikmin inside to dig the objects out. At any point after they dug out the first object, but before they are done digging the last object, whistle them back. Then, send them to work on the same dirt mound. When it starts shaking, it will shoot out another one of the objects. Whistle the Pikmin out as soon as this happens (though the timing is pretty lenient), and repeat as many times as needed.
|howto = Go to a dirt mound with more than one item inside. Throw Pikmin inside to dig the objects out. At any point after they dug out the first object, but before they are done digging the last object, whistle them back. Then, send them to work on the same dirt mound. When it starts shaking, it will shoot out another one of the objects. Whistle the Pikmin out as soon as this happens (though the timing is pretty lenient), and repeat as many times as needed.
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===Knocked out Alph as the active leader===
===Knocked out Alph as the active leader===
{{glitch | reproducibility = Medium | danger = Harmful | versionmin = ? | versionmax = 2.0.0 | youtube = UO8-5q1XKec
{{glitch | reproducibility = Medium | danger = Harmful | p3 = Yes | youtube = UO8-5q1XKec
|effects = Gives control to [[Alph]] while he is inside the [[S.S. Drake]], knocked out. The only thing that can be done is move the [[camera]] and the [[cursor]].
|effects = Gives control to [[Alph]] while he is inside the [[S.S. Drake]], knocked out. The only thing that can be done is move the [[camera]] and the [[cursor]].
|howto = On the first day at the [[Formidable Oak]], knock out Alph as the first thing you do. This can be achieved by having Charlie [[Throw|hold]] him at the northeast corner of the Plasm Wraith's arena, against the ledge from which the boss appears, and then facing the southwest, and releasing him. He should fall off into the [[pit]] and lose some [[health]]. Once he is knocked out, get some Pikmin and approach the Plasm Wraith and Olimar at the top. After the cutscenes where the Pikmin try to carry Olimar and choose to follow Brittany, the game gives control to Alph, who is actually knocked out and at the S.S. Drake.
|howto = On the first day at the [[Formidable Oak]], knock out Alph as the first thing you do. This can be achieved by having Charlie [[Throw|hold]] him at the northeast corner of the Plasm Wraith's arena, against the ledge from which the boss appears, and then facing the southwest, and releasing him. He should fall off into the [[pit]] and lose some [[health]]. Once he is knocked out, get some Pikmin and approach the Plasm Wraith and Olimar at the top. After the cutscenes where the Pikmin try to carry Olimar and choose to follow Brittany, the game gives control to Alph, who is actually knocked out and at the S.S. Drake.
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===Pellet seed count glitch===
===Pellet seed count glitch===
{{glitch | reproducibility = High | danger = Harmful | versionmin = ? | versionmax = 2.0.0 | youtube = jfOKRV8DKxQ | vcaption = Demonstration of the glitch at 0:28.
{{glitch | reproducibility = High | danger = Harmful | p3 = Yes | youtube = jfOKRV8DKxQ | vcaption = Demonstration of the glitch at 0:28.
|effects = [[Onion]]s will produce fewer Pikmin seeds than intended when retrieving a [[pellet]] carried by [[Purple Pikmin]] or [[White Pikmin]], even if said pellet matches the Onion's color.
|effects = [[Onion]]s will produce fewer Pikmin seeds than intended when retrieving a [[pellet]] carried by [[Purple Pikmin]] or [[White Pikmin]], even if said pellet matches the Onion's color.
|prerequisites = Play in the [[Beastly Caverns]] in [[Mission Mode]] or in [[Bingo Battle]] and collect Purple or White Pikmin.
|prerequisites = Play in the [[Beastly Caverns]] in [[Mission Mode]] or in [[Bingo Battle]] and collect Purple or White Pikmin.
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===Plasm Wraith push out===
===Plasm Wraith push out===
{{glitch | reproducibility = Low | danger = Harmful | versionmin = ? | versionmax = 2.0.0
{{glitch | reproducibility = Low | danger = Harmful | p3 = Yes
|effects = Enter the [[Formidable Oak]] during the [[Plasm Wraith]] boss fight.
|effects = Enter the [[Formidable Oak]] during the [[Plasm Wraith]] boss fight.
|prerequisites = Get a large amount of plasm to fall out (easiest to destroy an elemental plasm or to ground the boss (attack it with a large amount of Winged or Yellow Pikmin) when it levitates).
|prerequisites = Get a large amount of plasm to fall out (easiest to destroy an elemental plasm or to ground the boss (attack it with a large amount of Winged or Yellow Pikmin) when it levitates).
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===Quick day start softlock===
===Quick day start softlock===
{{glitch | reproducibility = High | danger = Harmful | versionmin = ? | versionmax = 2.0.0 | youtube = d3pIj2ggzrA
{{glitch | reproducibility = High | danger = Harmful | p3 = Yes | youtube = d3pIj2ggzrA
|effects = Causes the game to [[softlock]] in the small cutscene that shows the S.S. Drake and the Onion flying on to the planet, before the area's [[loading]] screen.
|effects = Causes the game to [[softlock]] in the small cutscene that shows the S.S. Drake and the Onion flying on to the planet, before the area's [[loading]] screen.
|prerequisites = Have a day where there is no dialog before the area selection menu.
|prerequisites = Have a day where there is no dialog before the area selection menu.
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===Remote-controlled Pikmin===
===Remote-controlled Pikmin===
{{glitch | reproducibility = High | danger = Helpful | versionmin = ? | versionmax = ?
{{glitch | reproducibility = High | danger = Helpful | p3 = Yes
|effects = Control Pikmin without being exactly where they are.
|effects = Control Pikmin without being exactly where they are.
|prerequisites = Obtain the [[Dodge Whistle]].
|prerequisites = Obtain the [[Dodge Whistle]].
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===Stuck Winged Pikmin===
===Stuck Winged Pikmin===
{{glitch | reproducibility = High | danger = Harmful | versionmin = ? | versionmax = ?
{{glitch | reproducibility = High | danger = Harmful | p3 = Yes
|effects = Makes a Winged Pikmin unobtainable after lifting the [[clipboard]] in the [[Garden of Hope]].
|effects = Makes a Winged Pikmin unobtainable after lifting the [[clipboard]] in the [[Garden of Hope]].
|howto = When lifting the clipboard in the Garden of Hope, there is a chance that one or more Winged Pikmin will get stuck behind the clipboard and be unable to return to the spot where the Pikmin group after lifting the board.
|howto = When lifting the clipboard in the Garden of Hope, there is a chance that one or more Winged Pikmin will get stuck behind the clipboard and be unable to return to the spot where the Pikmin group after lifting the board.
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===Tremendous Sniffer without bomb rocks===
===Tremendous Sniffer without bomb rocks===
{{glitch | reproducibility = High | danger = Helpful | versionmin = ? | versionmax = 2.0.0 | image = Tremendous Sniffer glitch.jpg | youtube = hhBhcq6r8lY
{{glitch | reproducibility = High | danger = Helpful | p3 = Yes | image = Tremendous Sniffer glitch.jpg | youtube = hhBhcq6r8lY
|effects = Obtaining the Tremendous Sniffer in the Twilight River without bomb rocks.
|effects = Obtaining the Tremendous Sniffer in the Twilight River without bomb rocks.
|prerequisites = Keep the [[reinforced wall]] up, and have the fruit uncollected.
|prerequisites = Keep the [[reinforced wall]] up, and have the fruit uncollected.
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===Vehemoth Phosbat capture skip===
===Vehemoth Phosbat capture skip===
{{glitch | reproducibility = Low | danger = Depends | versionmin = ? | versionmax = 2.0.0 | demonstration = [https://www.twitch.tv/videos/715586537 Twitch video]
{{glitch | reproducibility = Low | danger = Depends | p3 = Yes | demonstration = [https://www.twitch.tv/videos/715586537 Twitch video]
|effects = Allows the player to skip the section of the tutorial where [[Captain Charlie]] gets captured by the [[Vehemoth Phosbat]], and instead, let the player explore the surrounding areas.
|effects = Allows the player to skip the section of the tutorial where [[Captain Charlie]] gets captured by the [[Vehemoth Phosbat]], and instead, let the player explore the surrounding areas.
|howto = Near the tin can where the [[throw]]ing tutorial takes place, there is a root. It is possible to climb up the root by walking against it, with the wall to Charlie's right, and finding the right angle. Afterwards, the player can go to the root's left and travel [[out of bounds]]. Further ahead, there is another root that can be climbed, by walking against it at a specific angle, roughly at the halfway point of the root. By continuing ahead near the ledges, there is a branching roots near [[Spotcap]]s; the player can walk around the first root branch by going near the ledge, and then walk up the trunk of the root to bypass the rest. A bit farther ahead in the out-of-bounds snow, there is a bright spot not covered in tree shadows. By maneuvering around a bit to the right of where the bright spot is, it is possible to inch up slowly. When near another bright spot, the player can carefully go left, over the entrance to a cave, and finally land back in-bounds behind the [[crystal]]s accessible in the tutorial section.
|howto = Near the tin can where the [[throw]]ing tutorial takes place, there is a root. It is possible to climb up the root by walking against it, with the wall to Charlie's right, and finding the right angle. Afterwards, the player can go to the root's left and travel [[out of bounds]]. Further ahead, there is another root that can be climbed, by walking against it at a specific angle, roughly at the halfway point of the root. By continuing ahead near the ledges, there is a branching roots near [[Spotcap]]s; the player can walk around the first root branch by going near the ledge, and then walk up the trunk of the root to bypass the rest. A bit farther ahead in the out-of-bounds snow, there is a bright spot not covered in tree shadows. By maneuvering around a bit to the right of where the bright spot is, it is possible to inch up slowly. When near another bright spot, the player can carefully go left, over the entrance to a cave, and finally land back in-bounds behind the [[crystal]]s accessible in the tutorial section.