44,445
edits
(Added a Pikmin teleporting while being plucked.) |
(→Minor: Noted how pausing when on top of a seesaw block causes numbers to appear.) |
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* By activating the hole to the next sublevel at the same time the leader begins [[lie down|lying down]], the player will activate the hole confirmation prompt when the leader is in mid-air, and lying down. If the player confirms, the Pikmin will huddle up to where that leader was, in the GameCube version{{cite web|https://cdn.discordapp.com/attachments/177496240035069962/657682501925339161/napsack_hole_glitch.mp4|Video of a leader lying down at the same time the hole is activated, in the GameCube version, by "PikHacker"|Discord|published={{date|20|December|2019}}|retrieved={{date|21|December|2019}}}}, or they will run away from the hole entirely, in the Wii version.{{cite web|https://cdn.discordapp.com/attachments/177496240035069962/657690244719837238/napsack_wii.mp4|Video of a leader lying down at the same time the hole is activated, in the Wii version, by "PikHacker"|Discord|published={{date|20|December|2019}}|retrieved={{date|21|December|2019}}}} | * By activating the hole to the next sublevel at the same time the leader begins [[lie down|lying down]], the player will activate the hole confirmation prompt when the leader is in mid-air, and lying down. If the player confirms, the Pikmin will huddle up to where that leader was, in the GameCube version{{cite web|https://cdn.discordapp.com/attachments/177496240035069962/657682501925339161/napsack_hole_glitch.mp4|Video of a leader lying down at the same time the hole is activated, in the GameCube version, by "PikHacker"|Discord|published={{date|20|December|2019}}|retrieved={{date|21|December|2019}}}}, or they will run away from the hole entirely, in the Wii version.{{cite web|https://cdn.discordapp.com/attachments/177496240035069962/657690244719837238/napsack_wii.mp4|Video of a leader lying down at the same time the hole is activated, in the Wii version, by "PikHacker"|Discord|published={{date|20|December|2019}}|retrieved={{date|21|December|2019}}}} | ||
* If the player pauses and unpauses when holding on to a Pikmin, the Pikmin will stop playing its sound. | * If the player pauses and unpauses when holding on to a Pikmin, the Pikmin will stop playing its sound. | ||
* Pausing when a leader or enemy is on top of a [[seesaw block]] will cause the carrying numbers "0/1" to appear. | |||
; Hard to reproduce: | ; Hard to reproduce: |