Assets used in the Pikmin series: Difference between revisions

→‎Audio: edit 2
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==Audio==
==Audio==
Similar to graphics, creating game audio often involves the sampling of various sound libraries. The games within the ''Pikmin'' series are a good example, where the vast majority of sounds can be sourced back to a number of different commercially-released products. These products are used to create the individual instrument samples and sound effects in the games, as well as long pieces of streamed music. All of the music in [[Music in Pikmin|''Pikmin'']], [[Music in Pikmin 2|''Pikmin 2'']], and [[Music in Pikmin 3|''Pikmin 3'']] use audio from digital instruments and synthesizers; instances of musicians performing live on real acoustic instruments are highly uncommon in the games. The [[Music in Pikmin 3#Side Stories|new music]] composed by Babi for {{p3d}} is one of the very few occasions where this was done.{{cite web|https://www.reddit.com/r/Pikmin/comments/15g0eac/email_i_received_from_babi_from_my_inquiry/|Babi's response to an e-mail inquiry|Reddit}}
Similar to graphics, creating game audio often involves the sampling of various sound libraries. The games within the ''Pikmin'' series are a good example, where the vast majority of sounds can be sourced back to a number of different commercially-released products. These products are used to create the individual instrument samples and sound effects in the games, as well as long pieces of streamed music. All of the music in [[Music in Pikmin|''Pikmin'']], [[Music in Pikmin 2|''Pikmin 2'']], and [[Music in Pikmin 3|''Pikmin 3'']] use audio from digital instruments and synthesizers; instances of musicians performing live on real acoustic instruments are highly uncommon in the games. The [[Music in Pikmin 3#Side Stories|new music]] composed by Babi for {{p3d}} is one of the very few occasions where this was done.{{cite web|https://www.pikminwiki.com/File:Babi_email.png|Babi's response to an e-mail inquiry|Pikipedia}}


Since there is a history of many different composers and sound effect programmers contributing to the games, there is a large variety of synthesizers and sample libraries that have been used. Listed below are all of these currently known products. A detailed list of the specific songs they are used in can be viewed [https://docs.google.com/spreadsheets/d/1s5wRceP34gaPr-CkNSnnlaCSEID5HjWTX4TSR_OxeqA/edit?usp=sharing here].
Since there is a history of many different composers and sound effect programmers contributing to the games, there is a large variety of synthesizers and sample libraries that have been used. Listed below are all of these currently known products. A detailed list of the specific songs they are used in can be viewed [https://docs.google.com/spreadsheets/d/1s5wRceP34gaPr-CkNSnnlaCSEID5HjWTX4TSR_OxeqA/edit?usp=sharing here].
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|-
! Product || Image || Year || Format || Used By || [[File:Pikmin (game) icon.png|24px]] || [[File:Pikmin 2 icon.png|24px]] || [[File:Pikmin 3 icon.png|24px]] || [[File:Pikmin 4 icon.png|24px]] || [[File:Hey! Pikmin icon.png|24px]]
! Product || Image || Year || Format || Used By || [[File:Pikmin (game) icon.png|24px]] || [[File:Pikmin 2 icon.png|24px]] || [[File:Pikmin 3 icon.png|24px]] || [[File:Pikmin 4 icon.png|24px]] || [[File:Hey! Pikmin icon.png|24px]]
|-
! Sound Ideas Sampler Library
| [[File:Sound Ideas Sampler Library.jpg|128px]]
| 1987
| Audio CD-ROM
| N/A
|style="background-color:#d7ffc9"|Used
|style="background-color:#d7ffc9"|Used
|style="background-color:#ffd1d1"|Absent
|style="background-color:#ffd1d1"|Absent
|style="background-color:#ffd1d1"|Absent
|-
|-
! Series 4000 Hollywood Sound FX
! Series 4000 Hollywood Sound FX
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|style="background-color:#d7ffc9"|Used
|style="background-color:#d7ffc9"|Used
|style="background-color:#d7ffc9"|Used
|style="background-color:#d7ffc9"|Used
|style="background-color:#ffd1d1"|Absent
|style="background-color:#ffd1d1"|Absent
|style="background-color:#ffd1d1"|Absent
|-
! E-MU Proteus/3 World
| [[File:EMU Proteus 3 World.jpg|128px]]
| 1991
| Hardware synthesizer
| N/A
|style="background-color:#d7ffc9"|Used
|style="background-color:#ffd1d1"|Absent
|style="background-color:#ffd1d1"|Absent
|style="background-color:#ffd1d1"|Absent
|style="background-color:#ffd1d1"|Absent
|style="background-color:#ffd1d1"|Absent