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(That's explained in the whistle article, and also applies to P3D.) |
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==Returning== | ==Returning== | ||
In {{p3}}, Pikmin that carry a [[Burgeoning Spiderwort]] berry or [[nugget]] to the [[S.S. Drake]], deliver a grape from the [[Dawn Pustules]] or [[Dusk Pustules]], or fit a piece of a [[bridge]] or [[hay]] will start making their way back to the location they started carrying from. If there's nothing else to do there, they [[idle]], but if there are more objects to collect, they will begin working on that automatically. | In {{p3}} and {{p4}}, Pikmin that carry a [[Burgeoning Spiderwort]] berry or [[nugget]] to the [[S.S. Drake]], deliver a grape from the [[Dawn Pustules]] or [[Dusk Pustules]], or fit a piece of a [[bridge]] or [[hay]] will start making their way back to the location they started carrying from. If there's nothing else to do there, they [[idle]], but if there are more objects to collect, they will begin working on that automatically. | ||
For this return trajectory, Pikmin follow the same routing as they would when carrying something. In addition, they can also move in a circle if there's an obstacle in front of their path. This can be seen by throwing Pikmin to the northeasternmost point of the area in [[Silver Lake Remix]], and waiting for the Pikmin to grab a grape, drop down, deliver it, and return to idle near the electric gate. | For this return trajectory, Pikmin follow the same routing as they would when carrying something. In addition, they can also move in a circle if there's an obstacle in front of their path. This can be seen by throwing Pikmin to the northeasternmost point of the area in [[Silver Lake Remix]], and waiting for the Pikmin to grab a grape, drop down, deliver it, and return to idle near the electric gate. |
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