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Trig Jegman (talk | contribs) m (→Floor designs) |
(Noted the seed used for random generation.) |
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== Generation == | == Generation == | ||
When a sublevel is entered, the game generates it [[random]]ly; it starts by building random terrain, and then populates it with random objects. | When a sublevel is entered, the game generates it [[random]]ly; it starts by building random terrain, and then populates it with random objects. All randomness is based on a {{w|random seed}} chosen at the start of generation, and this is a 32-bit number where the highest bit is unused, resulting in 2,147,483,648 possible seeds. | ||
===Layout=== | ===Layout=== |