Pikmin 1 (Nintendo Switch): Difference between revisions
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===Gameplay=== | ===Gameplay=== | ||
* The game now uses an updated control scheme similar to {{p3d}}. | ** Most changes made in the new play control version are retained. | ||
**The game now uses an updated control scheme similar to that of {{p3d}}. | |||
** {{button|switch|rstick}} is now used to freely control the camera. | ** {{button|switch|rstick}} is now used to freely control the camera. | ||
** In order to [[swarm]], the player must hold down {{button|switch|l}} while tilting {{button|switch|rstick}}. | ** In order to [[swarm]], the player must hold down {{button|switch|l}} while tilting {{button|switch|rstick}}. | ||
** {{button|switch|lstickclick}} now resets the cursor. | ** {{button|switch|lstickclick}} now resets the cursor. | ||
** | ** motion controls similar to the Wii version can be enabled from the controller screen on [[Olimar's monitor]]. | ||
*** If enabled, tilting the controller while holding {{button|switch|a}} or {{button|switch|b}} will move the cursor. | *** If enabled, tilting the controller while holding {{button|switch|a}} or {{button|switch|b}} will move the cursor. | ||
** Pressing the button repeatedly for continued plucking is no longer required, simply holding {{button|switch|a}} while plucking will have the player continue until no more sprouts are left. | ** Pressing the button repeatedly for continued plucking is no longer required, simply holding {{button|switch|a}} while plucking will have the player continue until no more sprouts are left. | ||
* The infamous [[Glitches in Pikmin#Crushing glitch|crushing glitch]] was fixed. | * The infamous [[Glitches in Pikmin#Crushing glitch|crushing glitch]] was fixed. | ||
* Throwing a Pikmin while running no longer causes it to be thrown farther. | * Throwing a Pikmin while running no longer causes it to be thrown farther that if thrown while walking. | ||
===Graphics=== | ===Graphics=== | ||
* The gameplay and UI are now rendered at a higher resolution. | * The gameplay and UI are now rendered at a higher resolution due to the [[Nintendo Switch]] being more powerful than the [[Nintendo GameCube|GameCube]]. | ||
** Pre-rendered cutscenes appear to have been AI upscaled to 1080p{{cite web|https://twitter.com/OatmealDome/status/1671612996773203968|Tweet by OatmealDome|Twitter}} | ** Pre-rendered cutscenes appear to have been AI upscaled from 480p to 1080p{{cite web|https://twitter.com/OatmealDome/status/1671612996773203968|Tweet by OatmealDome|Twitter}} | ||
* The number of Pikmin currently holding onto an object is now on the top half of of the [[carry]] number, like in {{p3}}. | * The number of Pikmin currently holding onto an object is now on the top half of of the [[carry]] number, like in {{p3}}. | ||
* The standby Pikmin icons have been updated. | * The standby Pikmin icons have been updated. | ||
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===Audio=== | ===Audio=== | ||
* Enemy sound effects that were erroneously sped up in the | * Enemy sound effects that were erroneously sped up in the New play control version are now restored back to their original speed. | ||
===Text=== | ===Text=== |