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According to an interview with Shigeru Miyamoto, the original plans for [[Pikmin]] were to be a game where one could watch the development of two human beings. That game's working title was "Adam and Eve". Eventually, this idea was found to be far too uninteractive and thus Pikmin were introduced as well as the other concepts found in the game, and most of the original plans were scrapped. An element that remained in the game is [[Bulborb]]s, which originally played a 'mammoth-like' role. | According to an interview with Shigeru Miyamoto, the original plans for [[Pikmin]] were to be a game where one could watch the development of two human beings. That game's working title was "Adam and Eve". Eventually, this idea was found to be far too uninteractive and thus Pikmin were introduced as well as the other concepts found in the game, and most of the original plans were scrapped. An element that remained in the game is [[Bulborb]]s, which originally played a 'mammoth-like' role. | ||
==External links== | ==External links== | ||
*[http://www.miyamotoshrine.com/theman/interviews/1101.shtml]An interview with creator Shigeru Miyamoto about the origins of the Pikmin series. | *[http://www.miyamotoshrine.com/theman/interviews/1101.shtml]An interview with creator Shigeru Miyamoto about the origins of the Pikmin series. | ||
[[category:games]] |
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