Ancient Sirehound: Difference between revisions

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{{futuregame}}
{{Infobox enemy
{{Infobox enemy
|pikmin4    = y
|pikmin4    = y
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|name        = Deicanis perditum
|name        = Deicanis perditum
|underground = [[Cavern for a King]]
|underground = [[Cavern for a King]]
|attacks    = Eat, [[crush]], ram, [[electricity|zap]], [[fire|burn]], [[ice|freeze]] Pikmin, and use [[gloom]]
|attacks    = Eat, [[crush]], ram, [[electricity|zap]], [[fire|burn]], launch snowballs, and use [[gloom]]
}}
}}
{{game help|p4}}
{{game help|p4}}
{{Stub}}
{{spoiler|the final boss in ''[[Pikmin 4]]''}}
{{spoiler|the final boss in ''[[Pikmin 4]]''}}


The '''Ancient Sirehound''' is the final [[boss]] of {{p4}}. It is a giant space dog very similar to [[Oatchi]] and [[Moss]], speculated by [[Yonny]] and [[Captain Olimar|Olimar]] to be the ancestor of all space dogs. They theorize that its descendents evolved to become smaller and were somehow dispersed across the universe, eventually becoming modern space dogs.
The '''Ancient Sirehound''' is the final [[boss]] of {{p4}}. It is a giant space dog very similar to [[Oatchi]] and [[Moss]], speculated by [[Yonny]] and [[Captain Olimar|Olimar]] to be the ancestor of all space dogs. They theorize that its descendents evolved to become smaller and were somehow dispersed across the universe, eventually becoming modern space dogs.


While it is said to be rather gentle in most cases, [[Louie]] somehow drives it into a rampage, complicating the [[Rescue Corps]]' attempts to get the cell sample they need to reverse [[Oatchi]]'s leaf tail.
While it is said to be rather gentle in most cases, [[Louie]] makes it his mount and drives it into a rampage, complicating the [[Rescue Corps]]' attempts to get the cell sample they need to reverse the leaf growth on Oatchi's tail.


The Ancient Sirehound is found on the bottom floor of the [[Cavern for a King]].
On the 20th sublevel of the [[Cavern for a King]], the Rescue Corps confronts Louie, who tells them to go home before he mounts the Ancient Sirehound and starts a boss battle. When defeated, the Ancient Sirehound loses consciousness and drops the [[Gift of Friendship]] and Louie, but quickly wakes up and runs away.


== Stats ==
== Stats ==
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|seeds4 = N/A
|seeds4 = N/A
|value4 = N/A
|value4 = N/A
|hp4 = 9000
|hp4 = 9000 per phase (45000 in total)
|regen4 = 0
|regen4 = 0
}}
}}
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Unlike most previous bosses, the Ancient Sirehound has multiple phases, each with their own [[health wheel]] that must be depleted. Its attack patterns will change with each phase.
Unlike most previous bosses, the Ancient Sirehound has multiple phases, each with their own [[health wheel]] that must be depleted. Its attack patterns will change with each phase.


As it has access to multiple elements, the Candypop Buds on the previous floor may seem useful in order to combat the elements, however each Candypop Bud only yields 5 Pikmin, and there is only one of each type, meaning you can only receive 5 of any one Pikmin type. In addition, two of the buds are elements not present in the fight, and all other hazards can be avoided or even destroyed by Oatchi.
As it has access to multiple elements, the [[Candypop Buds]] on the previous floor may seem useful in order to combat them. However, each Candypop Bud only yields 5 Pikmin, and there is only one of each type, meaning you can only receive 5 of any one Pikmin type. In addition, two of the buds, [[Lapis Lazuli Candypop Bud|blue]] and [[Ivory Candypop Bud|white]], are elemental hazards not present in the fight, and all the others can be avoided or even destroyed by Oatchi.


The superior combat strength of [[Purple Pikmin]] is also valuable if the player has access to them, and with 100 Purple Pikmin, and use of [[ultra-spicy spray]] it is possible to beat all 4 phases in just 3 attack swarms. If the player has [[Glow Seed]]s remaining in their inventory they should consider the use of [[Glow Pikmin]], which are resistant to most of the Sirehound's attacks and can stun it with a [[glowmob]].
The superior combat strength of [[Purple Pikmin]] is also valuable if the player has access to them, and with 100 Purple Pikmin, and use of [[ultra-spicy spray]] it is possible to beat all 4 phases in just 3 attack swarms. If the player has [[Glow Seed]]s in their inventory they should consider the use of [[Glow Pikmin]], which are resistant to most of the Sirehound's elemental attacks and can stun it with a [[glowmob]].


Although the Ancient Sirehound has strict damage gates, normally not being able to get less than 3 damage cycles per phase, there is an easy way to defeat it in as little as a single cycle. This requires utilizing Lightning Shock, and having a large number of Purple Pikmin. Use an ultra-spicy spray as it's about to become vulnerable, and once the Ancient Sirehound is down, utilize Oatchi's charge to latch all Pikmin onto it. Then, immediately pull out your Lightning Shock in order to stun it. This will allow you to deal massive damage without it getting up and resuming its attacks. In the case where the amount of Purple Pikmin is less than sufficient, it is still easily defeated in 2 cycles instead of the usual 3.
Although the Ancient Sirehound has strict damage gates, normally not being able to get less than 3 damage cycles per phase, there is an easy way to defeat it in as little as a single cycle. This requires utilizing [[Lightning Shock]], and having a large number of Purple Pikmin. Use an ultra-spicy spray as it's about to become vulnerable, and once the Ancient Sirehound is down, utilize Oatchi's [[rush]] to latch all Pikmin onto it. Then, immediately pull out your Lightning Shock in order to stun it. This will allow you to deal massive damage without it getting up and resuming its attacks. In the case where the amount of Purple Pikmin is less than sufficient (at least 60 or less), it is still easily defeated in 2 cycles instead of the usual 3.


The Ancient Sirehound has a specific yet crucial weakness that can be exploited with the right timing and method. If it charges at Pikmin in an attempt to eat them, and only ''if'' it catches one or more Pikmin, it will briefly stop at the end of its charge to devour them. In this window, its tail becomes vulnerable and open to being pulled down. In every phase other than phase 1, the only time the Ancient Sirehound will charge at Pikmin to devour them is if Pikmin are currently affected by a hazard and are panicking. In this instance, it will pause its attacks to prepare a charge. If no Pikmin are caught in its mouth, then its tail will not be vulnerable, so it is crucial to let them get snatched. If done correctly, you can speedily skip most of its attacks with ease.
The Ancient Sirehound has a specific yet crucial weakness that can be exploited with the right timing and method. If it charges at Pikmin in an attempt to eat them, and only ''if'' it catches at least one Pikmin, it will briefly stop at the end of its charge to devour them. In this window, its tail becomes vulnerable and open to being pulled down. In every phase other than phase 1, the only time the Ancient Sirehound will charge at Pikmin to devour them is if Pikmin are currently affected by a hazard and are panicking. In this instance, it will pause its attacks to prepare a charge. If no Pikmin are caught in its mouth, then its tail will not be vulnerable, so it is crucial to let them get snatched. If done correctly, you can skip most of its attacks with ease.


=== First phase ===
=== First phase ===
The Ancient Sirehound mainly attacks with a jumping slam and a charge; the former [[crush]]es Pikmin and causes stalactites to drop from the ceiling, and the latter allows it to eat Pikmin that it catches in the charge. It can also swipe at Pikmin if they're too close to it.
In this phase, the Ancient Sirehound mainly attacks with a jumping slam and a charge; the former [[crush]]es Pikmin and causes stalactites to drop from the ceiling, and the latter allows it to eat Pikmin that it catches in the charge. It can also swipe at Pikmin if they're too close to it.


To fight it, the player must trick it into charging at one of the fallen stalactites, which will stun it. The player must then have 15 Pikmin, or two [[Purple Pikmin]], grab onto its tail to flip it over and expose its belly to attack. This is the basis for dealing damage in all of the phases. As the Sirehound's health decreases, it will perform more jumping slams before charging.
To fight it, the player must trick it into charging at one of the fallen stalactites, which will stun it. The player must then have at least 15 Pikmin or two [[Purple Pikmin]] grab onto its tail to flip it over and expose its belly to attack. This is the basis for dealing damage in all of the phases. As the Sirehound's health decreases, it will perform more jumping slams before charging.


=== Second phase ===
=== Second phase ===
The Sirehound will now begin to use a spread of five bouncing snowballs akin to those of an [[Arctic Cannon Larva]] and a long-ranged ice breath attack; if it freezes Pikmin, it will follow up with a charge. While it will try to face the player when using the latter, it cannot turn very quickly and its tail can be pulled on as before. However, care should be taken in order to avoid being hit by a stray snowball. The Sirehound will use six, then seven snowballs as its health decreases, and its ice breath rotation speed increases slightly.
The Sirehound will now begin to use a spread of five snowballs that bounce off of the walls (akin to those of an [[Arctic Cannon Larva]]) and a long-range ice breath attack; if it freezes Pikmin, it will follow up with a charge before eating the frozen Pikmin. While it will try to face the player when using the latter, it cannot turn very quickly and its tail can be pulled on as before. However, care should be taken in order to avoid being hit by stray snowballs. The Sirehound will use six, then seven, snowballs as its health decreases, and its ice breath rotation speed increases slightly. Like other ice-elemental enemies, the Ancient Sirehound is immune to being frozen by [[Ice Pikmin]] and the [[Ice Blast]], but only during this phase.


Starting from this phase, touching any part of the Sirehound's body other than its tail will afflict Pikmin with its current element.
Starting from this phase, touching any part of the Sirehound's body other than its tail will afflict Pikmin with its current element.
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=== Final phase ===
=== Final phase ===
Instead of using an element, the Sirehound starts to fly. It will lob projectiles that produce the same [[gloom]] that the [[Smoky Progg]] uses in a circular area when they land, and will also use a beam of this gloom to attack in a line. Due to the previous phases using hazards, and the poisonous appearance of the boss during the phase, it is possible for distracted players to throw [[White Pikmin]] into the gloom.
Instead of using an element, the Sirehound starts to fly. It will lob projectiles that produce the same [[gloom]] that the [[Smoky Progg]] uses in a circular area when they land, and will also use a beam of this gloom to attack in a line. Despite the previous phases using hazards, and the poisonous appearance of the boss during the phase, the gloom will kill every [[Pikmin]] type.


The player must navigate between the gloom patches without being hit by the beam to get underneath the Sirehound and pull on its tail once more. At low health, it will begin to panic Pikmin with its close-range roar and may quickly reposition itself to keep its distance from the player. This roar is to be treated with maximum and utmost caution, as this will cause dozens of your Pikmin to be instantly destroyed by the many puddles of gloom.
The player must navigate between the gloom patches, ideally by riding on Oatchi, without being hit by the beam to get underneath the Sirehound and pull on its tail once more. At low health, it will begin to panic Pikmin with its close-range roar and may quickly reposition itself to keep its distance from the player. This roar is to be treated with maximum and utmost caution, as this will cause dozens of your Pikmin to run directly into the many puddles of gloom, insta-killing them in the process.


However, despite this phase having the highest potential for danger and mass destruction of your squad, it also has the easiest weakness of all the phases. If one simply activates a Lighting Shock item while it's in the air, the Ancient Sirehound's tail will fall down and immediately become vulnerable, allowing for a quick and harmless knockdown. If the player has enough Lightning Shocks, then it's possible for not a single attack to be performed by it.
Despite this phase having the highest potential for danger and mass destruction of your squad, it also has the easiest weakness of all the phases. If one simply activates a [[Lightning Shock]] item while it's in the air, or utilizes a Glow Mob to stun it, the Ancient Sirehound's tail will fall down and immediately become vulnerable, allowing for a quick and harmless knockdown. If the player has enough Lightning Shocks, then it's possible for not a single attack to be performed by it.


Upon losing its last health wheel, the Ancient Sirehound will be defeated and run away, leaving behind its collar and [[Louie]]. If fighting it in the [[Piklopedia (Pikmin 4)|Piklopedia]], it will simply fall asleep, now docile.
Upon losing its last health wheel, the Ancient Sirehound will be defeated and run away, leaving behind its [[Gift of Friendship|collar]] and [[Louie]]. If one defeats it in the [[Piklopedia (Pikmin 4)|Piklopedia]], it will simply fall asleep, now docile.


== Notes ==
== Notes ==
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== Locations ==
== Locations ==
* [[Cavern for a King]]: Appears as the final boss of the game, ridden by Louie.
* [[Cavern for a King]]: The Sirehound appears at the very last sublevel of the cave, in its 20th sublevel. It appears with both [[Louie]] and the [[Gift of Friendship]] in tow as what is usually the last possible collectibles in the main campaign.


== Naming ==
== Naming ==
Common name: Ancient Sirehound. Most likely comes from the term "sire" that describes the act of a male animal creating offspring, or the male itself in that particular role, referencing the theory that all modern space dogs are descended from it.
{{naming
 
|common    = Ancient Sirehound. Most likely comes from the term "sire" that describes the act of a male animal creating offspring, or the male itself in that particular role, referencing the theory that all modern space dogs are descendants of it.
Scientific name: ''Deicanis'' is Latin for "God's dog". ''Perditum'' comes from the Latin word for "to destroy".
|jpcommon  = {{j|ヤタノワスレイヌ|Yata no Wasure Inu|Large Forgotten Dog}}. It may be a combination of {{j|八咫|Yata|large|f=tp}}, {{j|忘れる|wasureru|to forget|f=tp}}, and {{j|犬|Inu|dog|f=tp}}.
|jpname    = {{j|イヌガミノツカハツメ|Inugami no Tsuka Hatsume|The Messenger of the Dog Deity}}. Most likely ''{{j|犬神|Inugami|Dog Deity}}'', a type of youkai in Japanese mythology said to resemble a dog, and ''{{j|神使|Tsuka-hatsume}}''. In Shintoism, a {{j|神使|Tsuka-hatsume, Shin-shi}} is a specific animal that is considered to be a messenger of, or even may be an embodiment of, a deity.
|scientific = ''Deicanis perditum''. ''Dei canis'' is Latin for "God's dog". ''Perditum'' comes from the singular neuter form of ''perditus'', "to destroy" or "to lose". The full meaning of the name could be read as ''"God's Lost Dog"''.
|internal  = <code>BOSSINU</code>. Inu is a romanization of {{j|いぬ|inu|dog}}, so it refers to how the Ancient Sirehound is the only boss that is also a dog.
}}


=== Names in other languages ===
=== Names in other languages ===
{{foreignname
{{foreignname
|Jap = ヤタノワスレイヌ
|JapR = Yata no Wasure Inu
|JapM = Large Forgotten Dog
|JapN =
|PorB=Cancestral
|PorB=Cancestral
|PorBM=Ancient Sirehound
|PorM= Ancestral Dog
|ProN = Combination of "cão" (dog) and "ancestral".
|Fra = Canirex primordial
|FraM = Primordial Dog King
|FraN = Portmanteau of "canin" (canine), or "caniche" (poodle), and suffix -rex (ruler, or king)
|Ger = Urwolfshund
|GerM = Grand Wolf Dog
|Spa=Pérrido Ancestral
|Spa=Pérrido Ancestral
|SpaM= Ancient Sirehound
|SpaM= Ancient Doggid
|SpaN= "Pérrido" comes from "perro" (dog) and the suffix "-ido" (equivalent to "-id")
|Dut=Oerwolfshond
|DutM= Primal Wolfhound
|Ita  = Segugio Atavico
|ItaM = Atavistic Hound
|ItaN =
|notes = y
}}
}}


== Gallery ==
== Gallery ==
<gallery>
<gallery>
Ancient Sirehound ice attack.jpg|The Ancient Sirehound in his second phase using its ice breath.
Ancient Sirehound P4.jpg|The Ancient Sirehound as it appears in the [[Piklopedia (Pikmin 4)|Piklopedia]].
Ancient Sirehound Bark P4.jpg|The Ancient Sirehound barking.
Ancient Sirehound Jump P4.jpg|The Ancient Sirehound using its jumping attack.
Ancient Sirehound Chasing Tail P4.jpg|The Ancient Sirehound chasing its tail after 15 or more Pikmin have been thrown onto it.
Ancient Sirehound Vulnerable P4.jpg|The Ancient Sirehound as it appears when it is vulnerable.
Ancient Sirehound Ice Form P4.jpg|The Ancient Sirehound as it appears in its second phase.
Ancient Sirehound ice attack.jpg|The Ancient Sirehound in its second phase using its ice breath.
Ancient Sirehound Electric Form P4.jpg|The Ancient Sirehound as it appears in its third phase.
Ancient Sirehound Electric Attack P4.jpg|The Ancient Sirehound using its using its electric field attack in its third phase.
Ancient Sirehound Fire Form P4.jpg|The Ancient Sirehound as it appears in its fourth phase.
Ancient Sirehound Gloom Form P4.jpg|The Ancient Sirehound as it appears in its final phase before it begins to fly.
Ancient Sirehound Flying P4.jpg|The Ancient Sirehound flying in its final phase.
P4 Ancient Sirehound Gloom Beam.jpg|The Ancient Sirehound using its gloom beam attack in its final phase.
Ancient Sirehound Roar P4.jpg|The Ancient Sirehound using its roar attack in its final phase.
AncientSirehound Defeated.jpg|The Ancient Sirehound sleeping after being defeated in the [[Piklopedia (Pikmin 4)|Piklopedia]].
</gallery>
</gallery>


== Trivia ==
== Trivia ==
* The Ancient Sirehound bears a great resemblance to a real-life breed of tiny dog called a {{w|Shih Tzu}}. When compared to real-life sizing, the Sirehound would be about the size of a Shih Tzu puppy.
* The Ancient Sirehound bears a great resemblance to a real-life breed of tiny dog called a {{w|Shih Tzu}}. When compared to real-life sizing, the Sirehound would be about the size of a Shih Tzu puppy. It also may be based on a {{w|Bergamasco Shepherd}}.
* The Ancient Sirehound is one of the two enemies in the ''Pikmin'' series to have sequential health meters, the other being the [[Waterwraith]].
* The Ancient Sirehound is one of the two enemies in the ''Pikmin'' series to have sequential health meters, the other being the [[Waterwraith]]. It also has 9,000 HP for each meter, meaning the Ancient Sirehound has the highest HP of any enemy in the entire Pikmin series, with a total of 45,000 health.
** Self-resurrecting enemies, such as the [[Spotty Bulbear]] and the [[Gatling Groink]], can fill their meter from empty to full, however this is technically the same meter and not a new sequential meter.
** Self-resurrecting enemies, such as the [[Spotty Bulbear]] and the [[Gatling Groink]], can fill their meter from empty to full, however this is technically the same meter and not a new sequential meter.
** Technically, the [[Titan Dweevil]] has sequential healthbars, but those only apply to the weapons that are required to be knocked off before the boss itself can be damaged.
* When being fought in the [[Piklopedia (Pikmin 4)|Piklopedia]], it is possible for it to jump on top of the walls of the arena.
* When being fought in the [[Piklopedia (Pikmin 4)|Piklopedia]], it is possible for it to jump on top of the walls of the arena.
* After the [[Rescue Corps]] cure Oatchi and leave [[PNF-404]], the Ancient Sirehound is seen docilely following [[Moss]] and the Pikmin. One randomly determined straggler Pikmin will get spooked by the Ancient Sirehound and run off.


== See also ==
== See also ==
* [[Gift of Friendship]]
* [[Louie]]
* [[Moss]]
* [[Moss]]
* [[Oatchi]]
* [[Oatchi]]
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{{bosses}}
{{bosses}}
{{P4enemies}}
{{P4enemies}}
[[Category:Airborne enemies]]
[[Category:Pikmin-eating enemies]]
[[Category:Crushing enemies]]
[[Category:Electric enemies]]
[[Category:Fire enemies]]
[[Category:Cavern for a King]]
[[Category:Pikmin 4 bosses]]
[[Category:Pikmin 4 bosses]]
[[Category:Final bosses]]
[[Category:Final bosses]]