235
edits
Ladishchap (talk | contribs) mNo edit summary Tag: Reverted |
Ladishchap (talk | contribs) (Undo revision 289832 by Ladishchap (talk)) Tag: Undo |
||
Line 10: | Line 10: | ||
}} | }} | ||
'''Antenna | The '''Antenna Beetle''' ({{j|カマドフマ|Kamadofuma|{{w|Rhaphidophoridae|Cave Cricket}}}}) is a type of [[enemy]] in ''[[Pikmin 2]]'' which distracts [[Pikmin family|Pikmin]]. Antenna Beetles use their wings to produce sounds of a high pitch, which interferes with the [[Treasure Gauge]] and attracts nearby Pikmin, similar to the [[whistle]]. This noise overrides any commands issued by a [[leader]], so the Antenna Beetle can take command of any Pikmin that are nearby, which can indirectly harm Pikmin by leading them into a [[hazard]]. The only way to regain control of the Pikmin is to kill the enemy or force it to leap away again. | ||
The enemy periodically jumps high in the air and returns to the ground, stumbling as it lands. It can be prompted to jump again by attacking it or approaching it often. It can be attacked by [[swarm]]ing it as it lands or [[throw]]ing Pikmin on top of it. If a Pikmin lands on it, it will roll over, not much different from an [[Anode Beetle]]. [[Purple Pikmin]] may also stun it if thrown on top, preventing it from getting up and jumping away. | |||
Antenna | The Antenna Beetle is relatively rare, found in only a few [[cave]]s. The Treasure Gauge fluttering about and flashing a pinkish color is an indication that an Antenna Beetle is on the current sublevel. | ||
Pikmin under | Pikmin under its control are immune to most dangers, as they follow the same rules as wild Bulbmin. This means that they are ignored by enemies and only killed by crushing and hazards, though explosions will knock them back. The real danger is when the Antenna Beetle hops away and the Pikmin become idle. | ||
==Stats== | ==Stats== |
edits