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In each game, the [[leader]]s will only be able to access a single area initially, but over the course of the game, more areas will be unlocked. For example, to access to the [[Perplexing Pool]] in ''Pikmin 2'', a specific treasure, the [[Geographic Projection]], must be collected. Gaining access to new areas is a major form of progression through the games.
In each game, the [[leader]]s will only be able to access a single area initially, but over the course of the game, more areas will be unlocked. For example, to access to the [[Perplexing Pool]] in ''Pikmin 2'', a specific treasure, the [[Geographic Projection]], must be collected. Gaining access to new areas is a major form of progression through the games.


Areas function differently in each game in the series. In the main games, areas are 3D environments with various rooms and corridors connected non-linearly, while in {{hp}}, areas are linear standalone levels, and are organized into groups called '''sectors''', of which there are 9. The items that are collected in areas vary by game as well. In {{p1}}, [[ship part]]s are scattered around the 5 areas. In {{p2}}, each of the 4 areas contains 3 or 4 entrances to [[cave]]s, which contain most of the [[treasure]]s needed to complete the game. In {{p3}}, 4 of the 5 areas contain [[fruit]], while the last area is a standalone challenge. In {{p4}}, areas have cave entrances, which have treasures, materials, and castaways. They also have treasures and materials on the surface. In {{hp}}, each area contains 1-4 treasures. {{TOC right}}
Areas function differently in each game in the series. In the main games, areas are 3D environments with various rooms and corridors connected non-linearly, while in {{hp}}, areas are linear standalone levels, and are organized into groups called '''sectors''', of which there are 9. The items that are collected in areas vary by game as well. In {{p1}}, [[ship part]]s are scattered around the 5 areas. In {{p2}}, areas contain [[treasure]] and several [[cave]]s, which contain more treasure. In {{p3}}, 4 of the 5 areas contain [[fruit]], while the last area is a standalone challenge. In {{p4}}, areas have treasure, [[raw material]], and caves which hold treasure, raw materials, and castaways, or occasionally are [[Dandori Challenge]]s or [[Dandori Battle]]s. In {{hp}}, each area contains 1–4 treasures. {{TOC right}}


==List==
==List==
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===''Pikmin 4''===
===''Pikmin 4''===
<gallery widths="160" heights="90">
<gallery widths="160" heights="90">
P4 Rescue Command Post.jpg|[[Rescue Command Post]]|link=Rescue Command Post
P4 Reveal Garden 1.jpg|[[Rescue Command Post]]|link=Rescue Command Post
Pikmin 4 area screenshot.jpg|[[Sun-Speckled Terrace]]|link=Sun-Speckled Terrace
P4 Sun-Speckled Terrace Introduction 3.jpg|[[Sun-Speckled Terrace]]|link=Sun-Speckled Terrace
P4 Playground Area Scene.jpg|[[Blossoming Arcadia]]|link=Blossoming Arcadia
P4 Blossoming Arcadia Introduction 2.jpg|[[Blossoming Arcadia]]|link=Blossoming Arcadia
P4 Desert Area.jpg|[[Serene Shores]]|link=Serene Shores
P4 Serene Shores Introduction 1.jpg|[[Serene Shores]]|link=Serene Shores
P4 House Area.png|[[Hero's Hideaway]]|link=Hero's Hideaway
P4 Hero's Hideaway Introduction 1.jpg|[[Hero's Hideaway]]|link=Hero's Hideaway
P4 Giant's Hearth.jpg|[[Giant's Hearth]]|link=Giant's Hearth
P4 Giant's Hearth Introduction 1.jpg|[[Giant's Hearth]]|link=Giant's Hearth
Primordial Thicket.png|[[Primordial Thicket]]|link=Primordial Thicket
P4 Primordial Thicket Introduction 1.jpg|[[Primordial Thicket]]|link=Primordial Thicket
</gallery>
</gallery>


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To select a different base as the one that the ship and Onion should currently use, the player needs to go up to an unused base and press {{button|switch|a}}. This will make the screen fade to and from black, and when the scene returns, the ship and Onion will be just about finished with landing in the new base. Any Pikmin near the Onion or ship will be instantly transported inside the ship towards the new spot. Any Pikmin that were busy [[carry]]ing things will readjust their trajectory towards the new base after a second.
To select a different base as the one that the ship and Onion should currently use, the player needs to go up to an unused base and press {{button|switch|a}}. This will make the screen fade to and from black, and when the scene returns, the ship and Onion will be just about finished with landing in the new base. Any Pikmin near the Onion or ship will be instantly transported inside the ship towards the new spot. Any Pikmin that were busy [[carry]]ing things will readjust their trajectory towards the new base after a second.


Unlocking a base also allows it to be used in a [[night expedition]], provided there is an available night expedition at that base. Some larger [[cave]] sublevels also have bases, though these are only marked with a single ring for the ship, since the Onion does not go underground. The [[Rescue Command Post]]'s bases are unique in that the player cannot change them, and they are not marked, despite being recognized independently in the [[radar]].
Unlocking a base also allows it to be used in a [[night expedition]], provided there is an available night expedition at that base. Some larger [[cave]] sublevels and the [[Hefty Haulway]] [[Dandori Challenge]] also have multiple bases, though these are only marked with a single ring for the ship, since the Onion does not go underground. The [[Rescue Command Post]]'s bases are unique in that the player cannot change them, and they are not marked, despite being recognized independently in the [[radar]]. The rocks of bases that have not been unlocked are a dim red, and they turn bright pink when unlocked.


==Segment==
==Segment==
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Twilight River map.png|A map of the [[Twilight River]].
Twilight River map.png|A map of the [[Twilight River]].
Formidable Oak map.png|A map of the [[Formidable Oak]].
Formidable Oak map.png|A map of the [[Formidable Oak]].
Rescue Command Post map.png|A map of the [[Rescue Command Post]].
Sun-Speckled Terrace map.png|A map of the [[Sun-Speckled Terrace]].
Sun-Speckled Terrace OST map.png|A map of the [[Sun-Speckled Terrace]] in [[Olimar's Shipwreck Tale]].
Blossoming Arcadia map.png|A map of the [[Blossoming Arcadia]].
Blossoming Arcadia OST map.png| A map of the [[Blossoming Arcadia]] in [[Olimar's Shipwreck Tale]].
Serene Shores high tide map.png|A map of the [[Serene Shores]] before noon.
Serene Shores low tide map.png|A map of the [[Serene Shores]] after noon.
Serene Shores OST high tide map.png|A map of the [[Serene Shores]] before noon in [[Olimar's Shipwreck Tale]].
Serene Shores OST low tide map.png|A map of the [[Serene Shores]] after noon in [[Olimar's Shipwreck Tale]].
Hero's Hideaway map.png|A map of the [[Hero's Hideaway]].
Hero's Hideaway OST map.png|A map of the [[Hero's Hideaway]] in [[Olimar's Shipwreck Tale]].
Giant's Hearth map.png|A map of the [[Giant's Hearth]].
Primordial Thicket map.png|A map of the [[Primordial Thicket]].
</gallery>
</gallery>


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==Names in other languages==
==Names in other languages==
'''Area'''
{{Foreignname
{{Foreignname
|Jap=エリア
|Jap=エリア
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|Spa=Zona
|Spa=Zona
|SpaM=Zone
|SpaM=Zone
|PorB=Área
|Por=Área
|PorBM=Area
|PorM=Area
|notes=y
|notes=y
}}
'''Surface'''
{{foreignname
|Jap  = 地上
|JapR = Chijō
|JapM = Above-ground
|ChiTrad  = 地上
|ChiTradR = Dìshang
|ChiTradM = Above-ground
|ChiSimp  = 地上
|ChiSimpR = Dìshang
|ChiSimpM = Above-ground
|Dut  = Bovengronds
|DutM = Above-ground
|Fra  = Surface
|FraM = Surface
|Ger  = Oberfläche
|GerM = Surface
|Ita  = Superficie
|ItaM = Surface
|Kor  = 지상
|KorR = jisang
|KorM = Above-ground
|Por  = Superfície
|PorM = Surface
|Spa  = Superficie
|SpaM = Surface
}}
}}


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|Spa=Base
|Spa=Base
|SpaM=Base
|SpaM=Base
|PorB=Base
|Por=Base
|PorBM=Base
|PorM=Base
}}
}}


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