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In {{p3}}, the six main bosses are clearly labeled by the game, and their battles are considerably larger and more complex than with most other enemies. Most are fought within special arenas separated from each of their [[area]]'s main sections and all have special [[cutscene]]s for encountering and defeating them. They normally have clearly defined vulnerability and invulnerability phases, commonly attacking during the latter. Since these bosses are meant to be fought with clear phases, the game may sometimes lock their [[health]] to a certain point, and only let the Pikmin damage it further after it moves on to the next stage. Main bosses will not restore their [[health]] as the days go by, and their corpses will also last until the next [[day]], but not any longer. Every one that is defeated drops an important object to the progression of the story, thus the game often pushes players toward fighting them as their next objective. These bosses can be re-fought in special [[Mission Mode]] stages. The following is a list of bosses in this game:
In {{p3}}, the six main bosses are clearly labeled by the game, and their battles are considerably larger and more complex than with most other enemies. Most are fought within special arenas separated from each of their [[area]]'s main sections and all have special [[cutscene]]s for encountering and defeating them. They normally have clearly defined vulnerability and invulnerability phases, commonly attacking during the latter. Since these bosses are meant to be fought with clear phases, the game may sometimes lock their [[health]] to a certain point, and only let the Pikmin damage it further after it moves on to the next stage. Main bosses will not restore their [[health]] as the days go by, and their corpses will also last until the next [[day]], but not any longer. Every one that is defeated drops an important object to the progression of the story, thus the game often pushes players toward fighting them as their next objective. These bosses can be re-fought in special [[Mission Mode]] stages. The following is a list of bosses in this game:


* {{icon|Armored Mawdad|y}} mawdad family
* {{icon|Armored Mawdad|y}}
* {{icon|Vehemoth Phosbat|y}} aerodentia family
* {{icon|Vehemoth Phosbat|y}}
* {{icon|Sandbelching Meerslug|y}} meerslug family
* {{icon|Sandbelching Meerslug|y}}
* {{icon|Scornet Maestro|y}} huntinpeck family
* {{icon|Scornet Maestro|y}}
* {{icon|Quaggled Mireclops|y}} mireclops family
* {{icon|Quaggled Mireclops|y}}
* {{icon|Plasm Wraith|y}}+mysterious life form unknown family
* {{icon|Plasm Wraith|y}}


=== Mini-bosses in ''Pikmin 3'' ===
=== Mini-bosses in ''Pikmin 3'' ===
While other games may have what can be considered such, ''Pikmin 3'' is the first to distinctly define mini-bosses by using a different music theme – a remastered version of the boss theme from ''Pikmin 2''. Unlike the main bosses, their health will be reset at the start of a new day, and their corpses last only for the day they were defeated on. In [[Story mode]], these do not give out something plot-critical when defeated, and instead drop a [[fruit]]. The following are mini-bosses in ''Pikmin 3'':
While other games may have what can be considered such, ''Pikmin 3'' is the first to distinctly define mini-bosses by using a different music theme – a remastered version of the boss theme from ''Pikmin 2''. Unlike the main bosses, their health will be reset at the start of a new day, and their corpses last only for the day they were defeated on. In [[Story mode]], these do not give out something plot-critical when defeated, and instead drop a [[fruit]]. The following are mini-bosses in ''Pikmin 3'':
* {{icon|Shaggy Long Legs|y}} (in white and purple variants) arachnorb family
* {{icon|Shaggy Long Legs|y}} (in white and purple variants)
* {{icon|Burrowing Snagret|y|v=P3}} snavian family family
* {{icon|Burrowing Snagret|y|v=P3}}
* {{icon|Bug-Eyed Crawmad|y}} crawmad family
* {{icon|Bug-Eyed Crawmad|y}}
* {{icon|Baldy Long Legs|y}} (exclusive to [[Side Stories]] and [[Mission Mode]]) arachnorb family
* {{icon|Baldy Long Legs|y}} (exclusive to [[Side Stories]] and [[Mission Mode]])
*{{icon|Calcified Crushblat|y”}} crushblat family
In addition, the [[Calcified Crushblat]], [[Peckish Aristocrab]], and [[Medusal Slurker]] are sometimes considered mini-bosses by fans due to their difficulty, rare appearances, and the fact that they protect a fruit or drop one when defeated, but they do not have the mini-boss theme.
*{{icon|Peckish Aristocrab|y}} onionshell family
 
*{{icon|Medusal Slurker|y}} slurker family
=== ''Pikmin 3 Deluxe'' ===
*{{icon|Armored Cannon Larva|y}} lithpod family
Along with all the bosses from the Wii U version returning, the final day of [[Olimar's Comeback]], [[The Ship Restored]], has a unique boss fight against golden variants of the Baldy Long Legs and Shaggy Long Legs (the latter with larger feet). This fight has unique battle music. While this fight isn't much different from either of their normal variants, they warrant distinction as their fight comes with a unique boss theme.
*{{icon|Pyroclasmic Slooch|y}} slooch family


== Bosses in ''Pikmin 4'' ==
== Bosses in ''Pikmin 4'' ==
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