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{{game icons|p2=y}} | {{game icons|p2=y}} | ||
[[ | [[File:Brawl Yard preview.png|thumb|300px|Stage preview.]] | ||
'''Brawl Yard''' is a [[2-Player Battle]] | '''Brawl Yard''' is a [[2-Player Battle]] stage in ''[[Pikmin 2]]'', and as its name suggests, it is a yard setting, similar to sublevel 2 of the [[Snagret Hole]]. [[Decorated Cannon Beetle]]s populate the stage, and must be defeated to access some of the marbles. | ||
A [[Glitches in Pikmin 2#Leave boundaries|glitch]] allows a leader to go out of bounds and steal the opponent's marble from behind. This is however | A [[Glitches in Pikmin 2#Leave boundaries|glitch]] allows a leader to go out of bounds and steal the opponent's marble from behind. This is a risky strategy, however. | ||
== Level information == | == Level information == | ||
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*'''Obstacles''': | *'''Obstacles''': | ||
**None | **None | ||
*'''Plants''': | *'''Plants and fungi''': | ||
**{{icon|Clover|y}} | **{{icon|Clover|y}} | ||
**{{icon|Dandelion|y}} | **{{icon|Dandelion|y}} | ||
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|capmax = 80 | |capmax = 80 | ||
|rooms = 3 | |rooms = 3 | ||
|ctrratio = 0 | |||
|geyser = No | |geyser = No | ||
|unitfile = vs_7_kusachi.txt | |unitfile = vs_7_kusachi.txt | ||
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|hiddenfloor = 1 | |hiddenfloor = 1 | ||
|units = | |units = | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} | {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 1 (26.(6)% chance) | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
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|item_cap_kusachi|Dead end with item (×7) | |item_cap_kusachi|Dead end with item (×7) | ||
}} | }} | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} | {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 2 (26.(6)% chance) | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
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|way2_kusachi|Corridor (×1) | |way2_kusachi|Corridor (×1) | ||
}} | }} | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} | {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 3 (26.(6)% chance) | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
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|way2_kusachi|Corridor (×4) | |way2_kusachi|Corridor (×4) | ||
|item_cap_kusachi|Dead end with item (×2) | |item_cap_kusachi|Dead end with item (×2) | ||
}} | |||
{{!}} colspan = 6 style = "text-align: center;" {{!}} Random units | |||
{{!}}- | |||
{{sublevel units | |||
|item_cap_kusachi|Dead end with item | |||
|way3_kusachi|Three-way crossing | |||
|way4_kusachi|Four-way crossing | |||
|wayl_kusachi|Turning corridor | |||
|way2_kusachi|Corridor | |||
|way2x2_kusachi|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_vs_mid_kusachi|'''Large three-way crossing''' | |||
|room_vs_big_kusachi|'''Room with upside-down bucket''' | |||
|room_vs_5x5a_2_kusachi|'''Room with 2 circling paths''' | |||
|room_vs_big2_kusachi|'''Room with 5 exits''' | |||
}} | }} | ||
}} | }} | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Brawl Yard.jpg|The Brawl Yard in-game. | |||
</gallery> | </gallery> | ||
==Names in other languages== | |||
{{Foreignname | |||
|Ger=Prügelhof | |||
|GerM=Brawl Yard | |||
|SpaA=Picnic Salvaje | |||
|SpaAM=Wild Picnic | |||
|Ita=Corte di scontro | |||
|ItaM=Court of battle | |||
|ItaN=A literal translation of the English name that doesn't sound very natural. | |||
}} | |||
==Trivia== | |||
*Brawl Yard has a 20% chance of generating randomly, not using any of its 3 preset layouts. No other stage does this, either using preset layouts only, or always generating randomly. | |||
==See also== | |||
*[[Creator's Garden]] | |||
{{2PB}} | {{2PB}} |
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