Camera: Difference between revisions

311 bytes added ,  8 years ago
Minor thing, but you don't see this in very many games.
(→‎Off-camera objects: Found another way to tell if something's slightly off-camera.)
(Minor thing, but you don't see this in very many games.)
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There are a few controls that allow the player to manipulate the camera's direction. In the first two games, some extra controls change the camera's position as well, given that the [[GameCube]] and the [[Wii]]'s visual outputs weren't deemed good enough to both get a large picture and allow the player to distinguish the finer details, such as their Pikmin.
There are a few controls that allow the player to manipulate the camera's direction. In the first two games, some extra controls change the camera's position as well, given that the [[GameCube]] and the [[Wii]]'s visual outputs weren't deemed good enough to both get a large picture and allow the player to distinguish the finer details, such as their Pikmin.


==''Pikmin'' and ''Pikmin 2''==
===''Pikmin'' and ''Pikmin 2''===
{{button|gcn|L|wii|Z}} can be used to rotate the camera sideways. When fully pressed, the camera faces the direction of the [[HUD#Cursor|cursor]] in the GameCube games, and the direction of the [[leader]] in the Wii games. If the button is lightly or fully pressed, {{button|gcn|Stick|wii|Stick}} can also be used to rotate the camera manually. In order to rotate the camera without moving the leader, {{button|gcn|Stick|wii|Stick}} can be only partially tilted.
{{button|gcn|L|wii|Z}} can be used to rotate the camera sideways. When fully pressed, the camera faces the direction of the [[HUD#Cursor|cursor]] in the GameCube games, and the direction of the [[leader]] in the Wii games. If the button is lightly or fully pressed, {{button|gcn|Stick|wii|Stick}} can also be used to rotate the camera manually. In order to rotate the camera without moving the leader, {{button|gcn|Stick|wii|Stick}} can be only partially tilted.


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In ''Pikmin 2'', {{button|gcn|R|wii|Padleftright}} can be held down to make the camera switch to a ground level of altitude, after a second. This camera mode allows the player to see a lot of what is ahead, but not much of what is behind. Because of the new cursor in ''[[New Play Control! Pikmin 2]]'', the player can call Pikmin from any place where the cursor can point on the screen. This means that, if the player uses this camera feature, they can whistle Pikmin from much farther away than normally possible. If the Pikmin are too far away to remain in the party, they will walk towards the leader when whistled, but instantly become idle when the whistle ends. The other leader, if whistled, will attempt to come to the current leader, and will only give up if he finds an obstacle.
In ''Pikmin 2'', {{button|gcn|R|wii|Padleftright}} can be held down to make the camera switch to a ground level of altitude, after a second. This camera mode allows the player to see a lot of what is ahead, but not much of what is behind. Because of the new cursor in ''[[New Play Control! Pikmin 2]]'', the player can call Pikmin from any place where the cursor can point on the screen. This means that, if the player uses this camera feature, they can whistle Pikmin from much farther away than normally possible. If the Pikmin are too far away to remain in the party, they will walk towards the leader when whistled, but instantly become idle when the whistle ends. The other leader, if whistled, will attempt to come to the current leader, and will only give up if he finds an obstacle.


==''Pikmin 3''==
===''Pikmin 3''===
{{todo|Confirm if pressing ZL rotates to the way the leader faces, and not the way the cursor faces.}}


{{button|wiiu|ZL|wii|Z|wiiu|PCZL}} rotates the camera and makes it face whichever way the leader is facing, horizontally. Doing this also [[Lock-on|locks-on]]. If locked-on to the ground, nothing special happens, but if locked-on on an enemy or object, it will cause the camera to zoom and rotate in such a way that it always shows the target and the current leader, until it is unlocked.
{{button|wiiu|ZL|wii|Z|wiiu|PCZL}} rotates the camera and makes it face whichever way the cursor is facing, horizontally. Doing this also [[Lock-on|locks on]] the camera. If locked-on to the ground, nothing special happens, but if locked-on on an enemy or object, it will cause the camera to zoom and rotate in such a way that it always shows the target and the current leader, until it is unlocked.


The camera can also be rotated horizontally with {{button|wiiu|RStick|wiiu|PCRStick}} on the Wii U Pro Controller or GamePad with the classic controls, by holding a press near the left or right edges of the screen with the stylus controls, or by pointing at the left or right edges of the screen with the Wii Remote.
The camera can also be rotated horizontally with {{button|wiiu|RStick|wiiu|PCRStick}} on the Wii U Pro Controller or GamePad with the classic controls, by holding a press near the left or right edges of the screen with the stylus controls, or by pointing at the left or right edges of the screen with the Wii Remote. While rotating the camera with {{button|wiiu|RStick|wiiu|PCRStick}} and moving the leader in one direction with {{button|wiiu|LStick|wiiu|PCLStick}}, the leader will keep following that initial direction in a straight line, not acknowledging that the player's relative orientation has changed. Only when the direction input is changed does the leader head in a new direction relative to the camera.


==Gallery==
==Gallery==
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