Camera: Difference between revisions

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It can't really be said these are exact.
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By pressing {{button|gcn|Z|wii|Padup}}, the camera toggles between a 3/4 view and a top-down view. The former is preferred when the player wants to see more of what is ahead, whereas the latter is useful when there are several walls in the way.
By pressing {{button|gcn|Z|wii|Padup}}, the camera toggles between a 3/4 view and a top-down view. The former is preferred when the player wants to see more of what is ahead, whereas the latter is useful when there are several walls in the way.


Pressing {{button|gcn|R|wii|Padleftright}} causes the camera to toggle between the three available zoom values. The closest zoom value places the camera at half of the regular distance from the leader, while the farthest zoom level places it at twice the distance. When the button is pressed, the camera toggles happen in the following order: normal, far, close. On the first day in ''[[Pikmin (game)|Pikmin]]'', the camera temporarily switches to the zoomed in value whenever Captain Olimar is [[pluck]]ing Pikmin, and stays that way for a few seconds, before returning to the previous value.
Pressing {{button|gcn|R|wii|Padleftright}} causes the camera to toggle between the three available zoom values. The closest zoom value places the camera at roughly half of the regular distance from the leader, while the farthest zoom level places it at roughly twice the distance. When the button is pressed, the camera toggles happen in the following order: normal, far, close. On the first day in ''[[Pikmin (game)|Pikmin]]'', the camera temporarily switches to the zoomed in value whenever Captain Olimar is [[pluck]]ing Pikmin, and stays that way for a few seconds, before returning to the previous value.


In ''Pikmin 2'', {{button|gcn|R|wii|Padleftright}} can be held down to make the camera switch to a ground level of altitude, after a second. This camera mode allows the player to see a lot of what is ahead, but not much of what is behind. Because of the new cursor in ''[[New Play Control! Pikmin 2]]'', the player can call Pikmin from any place where the cursor can point on the screen. This means that, if the player uses this camera feature, they can whistle Pikmin from much farther away than normally possible. If the Pikmin are too far away to remain in the party, they will walk towards the leader when whistled, but instantly become idle when the whistle ends. The other leader, if whistled, will attempt to come to the current leader, and will only give up if he finds an obstacle.
In ''Pikmin 2'', {{button|gcn|R|wii|Padleftright}} can be held down to make the camera switch to a ground level of altitude, after a second. This camera mode allows the player to see a lot of what is ahead, but not much of what is behind. Because of the new cursor in ''[[New Play Control! Pikmin 2]]'', the player can call Pikmin from any place where the cursor can point on the screen. This means that, if the player uses this camera feature, they can whistle Pikmin from much farther away than normally possible. If the Pikmin are too far away to remain in the party, they will walk towards the leader when whistled, but instantly become idle when the whistle ends. The other leader, if whistled, will attempt to come to the current leader, and will only give up if he finds an obstacle.