Camera: Difference between revisions

319 bytes added ,  4 years ago
Re-ordered the sections to make more sense, and added some P2 info, as per Kap and ice_cube.
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(Re-ordered the sections to make more sense, and added some P2 info, as per Kap and ice_cube.)
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In [[Bingo Battle]], the Enemy Annihilator item kills all enemies that are visible on the player's screen. As such, the positioning of the camera will influence the outcome.
In [[Bingo Battle]], the Enemy Annihilator item kills all enemies that are visible on the player's screen. As such, the positioning of the camera will influence the outcome.


==Details==
===Off-camera objects===
[[File:NPC silhouette.jpg|thumb|left|Olimar's silhouette, in red, can be seen in the parts of his body that are obscured.]]
In {{p1}} and {{p2}}, the camera is always centered on the current leader, to allow a consistent field of vision. In {{p3}}, Pikmin follow the leaders in a narrow line, and the camera always attempts to center itself so it can capture all of the line. This way, the maximum amount of Pikmin are always visible, but this can mean the leaders' view ahead is sometimes obscured.
 
In {{npcp1}}, {{npcp2}}, and ''Pikmin 3'', if a leader is behind the area's geometry or an object, from the camera's perspective, their obscured parts will be drawn as a solid silhouette, so the player can tell that the leader is behind that. Each leader's silhouette matches the leader's main color, like red for [[Captain Olimar]], cyan for [[Alph]], etc. Pikmin do not have this silhouette.
 
{{clear}}
==Off-camera objects==
{{stub}}
{{stub}}
In order to save resources, only elements visible by the camera are fully active. As such, the player can exploit this in order to render some enemies harmless.
In order to save resources, only elements visible by the camera are fully active. As such, the player can exploit this in order to render some enemies harmless.
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The third state is when an enemy is completely disabled. By being off-camera and far away (at least around the size of a Red Bulborb past the camera), the enemy will not be rendered nor processed – effectively, the enemy is frozen in time until it is approached again. This can be seen with, for instance, a [[Yellow Wollywog]] staying in mid-air if the player leaves mid-jump, and only landing when the player finally goes near it again. [[Pellet Posy]] pellets will also not change color while off-camera.
The third state is when an enemy is completely disabled. By being off-camera and far away (at least around the size of a Red Bulborb past the camera), the enemy will not be rendered nor processed – effectively, the enemy is frozen in time until it is approached again. This can be seen with, for instance, a [[Yellow Wollywog]] staying in mid-air if the player leaves mid-jump, and only landing when the player finally goes near it again. [[Pellet Posy]] pellets will also not change color while off-camera.


In ''Pikmin 2'', [[bomb rock]]s in a cluster that blow up off-screen will not ignite the neighboring bomb rocks. Also in ''Pikmin 2'', [[Gatling Groinks]] and [[Spotty Bulbears]] will always be fully functional, even if off-camera.
In ''Pikmin 2'', [[bomb rock]]s in a cluster that blow up off-screen will not ignite the neighboring bomb rocks. [[Fire geyser]]s freeze their animations until they are on-camera again, and [[electrical wire]]s will finish their zapping sequence and then stay idle until they are visible again. In addition, the following enemies will always be fully functional, even if off-camera:
* [[Breadbug]]
* [[Bulbmin]]
* [[Bulborb Larva]]
* [[Emperor Bulblax]]
* [[Empress Bulblax]]
* [[Gatling Groink]] (roaming)
* [[Giant Breadbug]]
* [[Spotty Bulbear]]
 
==Details==
[[File:NPC silhouette.jpg|thumb|left|Olimar's silhouette, in red, can be seen in the parts of his body that are obscured.]]
In {{p1}} and {{p2}}, the camera is always centered on the current leader, to allow a consistent field of vision. In {{p3}}, Pikmin follow the leaders in a narrow line, and the camera always attempts to center itself so it can capture all of the line. This way, the maximum amount of Pikmin are always visible, but this can mean the leaders' view ahead is sometimes obscured.


In {{npcp1}}, {{npcp2}}, and ''Pikmin 3'', if a leader is behind the area's geometry or an object, from the camera's perspective, their obscured parts will be drawn as a solid silhouette, so the player can tell that the leader is behind that. Each leader's silhouette matches the leader's main color, like red for [[Captain Olimar]], cyan for [[Alph]], etc. Pikmin do not have this silhouette.
{{clear}}
==Gallery==
==Gallery==