Camera: Difference between revisions

412 bytes added ,  4 years ago
Noted how diagonal movement is slower in P1. Thanks, TRR!
(→‎Off-camera objects: Noted how off-screen P1 fire geysers work.)
(Noted how diagonal movement is slower in P1. Thanks, TRR!)
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In [[Bingo Battle]], the Enemy Annihilator item kills all enemies that are visible on the player's screen. As such, the positioning of the camera will influence the outcome.
In [[Bingo Battle]], the Enemy Annihilator item kills all enemies that are visible on the player's screen. As such, the positioning of the camera will influence the outcome.
Oddly, in ''Pikmin'', Olimar walks slower if the player tilts the analog stick in a diagonal direction.{{cite youtube|m8bfdRV77Zs|demonstrating the difference in speed between walking angles|published={{date|7|April|2020}}|retrieved={{date|8|April|2020}}}} As such, it's faster to angle the camera such that the player has to tilt the analog stick in a cardinal direction in order to get Olimar where he needs.


===Off-camera objects===
===Off-camera objects===