Camera: Difference between revisions

686 bytes added ,  3 years ago
I just did a bunch of tests about camera movement in room transitions, and found some interesting details.
(Stub for P3D.)
(I just did a bunch of tests about camera movement in room transitions, and found some interesting details.)
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===Room transitions===
In {{p3}}, when going between different sections of an [[area]] (such as between the outside area and a cave), the camera will first show a view of the leaders from the front at a high angle to the side, before quickly moving to be behind the leaders when the player is able to start moving the leaders around. This happens in most room transitions, unless one of the rooms has a fixed camera or an obstruction that would prevent a good view from the front or back. Using [[Go Here!]] removes this camera movement. In {{p3d}}, almost all camera movement in room transitions is removed, and the camera will be behind the leaders from the beginning in most cases.
==Gallery==
==Gallery==