Carry: Difference between revisions

63 bytes added ,  1 year ago
Consistency improvements.
(→‎Pikmin 3: Noted how Winged Pikmin carry slower if there are 67+ Pikmin in the field. Thanks Luarce!)
(Consistency improvements.)
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[[File:Carrying.jpg|thumb|250px|In ''Pikmin 2'', a [[Fiery Blowhog]] requires the strength of seven Pikmin to lift it. Here, there are eight [[Yellow Pikmin]] carrying it.]]
[[File:Carrying.jpg|thumb|250px|In ''Pikmin 2'', a [[Fiery Blowhog]] requires the strength of seven Pikmin to lift it. Here, there are eight [[Yellow Pikmin]] carrying it.]]
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In the [[Pikmin series|''Pikmin'' games]], [[Pikmin family|Pikmin]] are able to '''carry''' various kinds of objects towards a destination. Carrying is one of the main mechanics of the ''Pikmin'' games, as it is how key items like [[ship part]]s, [[treasure]]s, and [[fruit]]s are collected.
In the [[Pikmin series|''Pikmin'' games]], [[Pikmin family|Pikmin]] are able to '''carry''' various kinds of objects towards a destination. Carrying is one of the main mechanics of the ''Pikmin'' games, as it is how key items like [[ship part]]s, [[treasure]]s, and [[fruit]]s are collected.


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===''Pikmin 2''===
===''Pikmin 2''===
The speed at which an object is carried in {{p2}} depends on several factors, like the [[Pikmin family|type]], [[maturity]], and [[ultra-spicy spray|spicy status]] of the carrier Pikmin, the total amount of carriers, the maximum amount of carriers for that object, the object's weight, and some other internal values.
The speed at which Pikmin carry an object in {{p2}} depends on several factors, like the [[Pikmin family|type]], [[maturity]], and [[ultra-spicy spray|spicy status]] of the carrier Pikmin, the total amount of carriers, the maximum amount of carriers for that object, the object's weight, and some other internal values.


Fan-driven research{{cite web|http://www.nicovideo.jp/watch/sm31645335|【ピクミン2】運搬速度論 第1回|Nicovideo|published={{date|28|July|2017}}|retrieved={{date|2|March|2018}}}} has resulted in the following formula for carrying speeds, where ''w'' is the object's weight, ''m'' is the object's maximum carrier number, and ''P'' is the set of all carrier Pikmin. ''Tp'' refers to any given carrier Pikmin's type, and ''Sp'' to its [[Maturity|stage]]. The final number is in an arbitrary unit of speed. For the [[Doomsday Apparatus]], the weight and minimum carriers are both set to 1,000.
Fan-driven research{{cite web|http://www.nicovideo.jp/watch/sm31645335|【ピクミン2】運搬速度論 第1回|Nicovideo|published={{date|28|July|2017}}|retrieved={{date|2|March|2018}}}} has resulted in the following formula for carrying speeds, where ''w'' is the object's weight, ''m'' is the object's maximum carrier number, and ''P'' is the set of all carrier Pikmin. ''Tp'' refers to any given carrier Pikmin's type, and ''Sp'' to its [[Maturity|stage]]. The final number is in an arbitrary unit of speed. For the [[Doomsday Apparatus]], the weight and minimum carriers are both set to 1,000.
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===''Pikmin 3''===
===''Pikmin 3''===
Much like in ''Pikmin 2'', the carrying speed in {{p3}} depends on the type, maturity, [[ultra-spicy spray|spicy]] status, and total of carrier Pikmin, as well as the object's weight and maximum amount of carriers.
The speed at which Pikmin carry an object in {{p3}} depends on the type, maturity, [[ultra-spicy spray|spicy]] status, and total number of carrier Pikmin, as well as the object's weight and maximum amount of carriers.


Fan-driven research has resulted in the following formula for carrying speeds, where ''w'' is the object's weight, ''m'' is the object's maximum carrier number, and ''P'' is the set of all carrier Pikmin. ''Tp'' refers to any given carrier Pikmin's type, and ''Sp'' to its [[Maturity|stage]]. The final number is in an arbitrary unit of speed. Because of the values used by ''Pikmin 3'', it is possible for the formula to return a number smaller than 1, but in such cases, the game just clamps the value to 1, to stop Pikmin from carrying things too slowly.
Fan-driven research has resulted in the following formula for carrying speeds, where ''w'' is the object's weight, ''m'' is the object's maximum carrier number, and ''P'' is the set of all carrier Pikmin. ''Tp'' refers to any given carrier Pikmin's type, and ''Sp'' to its [[Maturity|stage]]. The final number is in an arbitrary unit of speed. Because of the values used by ''Pikmin 3'', it is possible for the formula to return a number smaller than 1, but in such cases, the game just clamps the value to 1, to stop Pikmin from carrying things too slowly.
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===''Hey! Pikmin''===
===''Hey! Pikmin''===
In {{hp}}, carried objects always travel at the same speed.
In {{hp}}, carried objects always travel at the same speed, which is slower than their standard walking speed.


===''Pikmin Bloom''===
===''Pikmin Bloom''===
In {{pb}}, carried objects on [[expedition]]s have their speed calculated in a totally different way to how it is done in the main games. The system used to determine speed is described at [[Expedition#Speed]].
In {{pb}}, carried objects on [[expedition]]s have their speed calculated in a very different way to how it is done in the main games. The system used to determine speed is described at [[Expedition#Speed]].


==Strategies==
==Strategies==