Carry: Difference between revisions

No change in size ,  6 years ago
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Policy.
(added a discovery on Hey!Pikmin carrying mechanics to the trivia list. someone should document how carrying works in H!P as well.)
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*In ''Pikmin 2'', [[Purple Pikmin|Purple]] and [[White Pikmin]] will change to the size of a standard Pikmin when they are carrying something.
*In ''Pikmin 2'', [[Purple Pikmin|Purple]] and [[White Pikmin]] will change to the size of a standard Pikmin when they are carrying something.
*In ''Pikmin 3'', Pikmin that are blocked in all possible paths will idle with their load in a tight circle. Interestingly, touching the spoils with a leader will cause the Pikmin to pause for a few seconds before resuming their circling. With lighter objects, the leader can even push the Pikmin around as though on a low-friction surface, before the Pikmin return to their idling spot.
*In ''Pikmin 3'', Pikmin that are blocked in all possible paths will idle with their load in a tight circle. Interestingly, touching the spoils with a leader will cause the Pikmin to pause for a few seconds before resuming their circling. With lighter objects, the leader can even push the Pikmin around as though on a low-friction surface, before the Pikmin return to their idling spot.
*In ''Hey! Pikmin'', if a Pikmin is carrying a [[Heart]] and gets stuck around an obstacle, and the Pikmin goes into an idle state before it returns the Heart to Olimar (which could be caused by the Pikmin being separated for too long over too great a distance), then upon finding the Pikmin in its idle state, the Heart it was carrying will be gone.
*In ''Hey! Pikmin'', if a Pikmin is carrying a [[heart]] and gets stuck around an obstacle, and the Pikmin goes into an idle state before it returns the heart to Olimar (which could be caused by the Pikmin being separated for too long over too great a distance), then upon finding the Pikmin in its idle state, the heart it was carrying will be gone.


==Names in other languages==
==Names in other languages==