Cave: Difference between revisions

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Updated music links.
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(Updated music links.)
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Inside a cave, if both leaders lose all their [[health]] or all Pikmin die, the research pod will cancel the expedition, losing the collected treasures in the process, and then bring them to the overworld. A mission can also be aborted manually by using the [[Menu#Pause|pause menu]].
Inside a cave, if both leaders lose all their [[health]] or all Pikmin die, the research pod will cancel the expedition, losing the collected treasures in the process, and then bring them to the overworld. A mission can also be aborted manually by using the [[Menu#Pause|pause menu]].
The [[Music (Pikmin 2)#Caves|music in caves]] is significantly more minimal than the music in outside [[area]]s, and in ''Pikmin 2'', cave music is also randomly generated following a specific layout, like the terrain.


''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 3]]'' do not have caves like the ones in ''Pikmin 2'', but have underground locations regardless. ''Pikmin'' has [[The Forest Navel]] while some [[area]]s in ''Pikmin 3'' have sections inside caverns.
''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 3]]'' do not have caves like the ones in ''Pikmin 2'', but have underground locations regardless. ''Pikmin'' has [[The Forest Navel]] while some [[area]]s in ''Pikmin 3'' have sections inside caverns.
{{listen|title=A sample of common underground music|filename=Sublevel (1).ogg}}


==Sublevels==
==Sublevels==
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'''Normal levels''' usually have a few harmful enemies, and sometimes don't have any treasure.
'''Normal levels''' usually have a few harmful enemies, and sometimes don't have any treasure.


'''[[Rest sublevel|Rest levels]]''' either lack enemies or only have harmless enemies (exceptions being [[Doodlebug]]s and [[Bulbmin]]). Rest levels have Pikmin-supporting items, such as [[nectar]], [[ultra-bitter spray]], [[ultra-spicy spray]], or [[Candypop Bud]]s. These levels usually lack treasures.
'''[[Rest sublevel|Rest levels]]''' either lack enemies or only have harmless enemies (exceptions being [[Doodlebug]]s and [[Bulbmin]]). Rest levels have Pikmin-supporting items, such as [[nectar]], [[ultra-bitter spray]], [[ultra-spicy spray]], or [[Candypop Bud]]s. These levels usually lack treasures, and feature a [[Music (Pikmin 2)#Rest|special musical ambience]].


'''Boss levels''' are usually the final level of a cave. The only cave without a boss level is the [[Emergence Cave]], and the one with the most is the [[Hole of Heroes]]. They hold one large [[Enemy#Boss|boss enemy]] (although in some rare circumstances there may be up to three) and maybe a few normal enemies, and the boss, when defeated, often drops an item which upgrades the [[leader]]s' space suits or ship.
'''Boss levels''' are usually the final level of a cave. The only cave without a boss level is the [[Emergence Cave]], and the one with the most is the [[Hole of Heroes]]. They hold one large [[Enemy#Boss|boss enemy]] (although in some rare circumstances there may be up to three) and maybe a few normal enemies, and the boss, when defeated, often drops an item which upgrades the [[leader]]s' space suits or ship.
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*For some reason, when entering the first sublevel of a cave, the game automatically switches to a specific leader. If the player has [[Olimar]] and [[Louie]], Olimar will always become the active leader upon entering. If it's [[Olimar]] and [[The President]], then the President will. This does not happen in ''[[New Play Control! Pikmin 2]]'', so presumably, it is a [[Mistakes in the Pikmin series|mistake]].
*For some reason, when entering the first sublevel of a cave, the game automatically switches to a specific leader. If the player has [[Olimar]] and [[Louie]], Olimar will always become the active leader upon entering. If it's [[Olimar]] and [[The President]], then the President will. This does not happen in ''[[New Play Control! Pikmin 2]]'', so presumably, it is a [[Mistakes in the Pikmin series|mistake]].
*When entering a cave or sublevel hole, each leader grunts as he jumps. However, the first leader to jump will always make Olimar's sound effect, and the one behind will always make Louie's, regardless of the existing leaders and their order. The only exception is if the second leader is fallen, at which point only the first leader will grunt, still with Olimar's voice.
*When entering a cave or sublevel hole, each leader grunts as he jumps. However, the first leader to jump will always make Olimar's sound effect, and the one behind will always make Louie's, regardless of the existing leaders and their order. The only exception is if the second leader is fallen, at which point only the first leader will grunt, still with Olimar's voice.
*The [[Music|fanfare]] that plays when jumping into the first sublevel of a cave is similar to – but different from – the one that plays when the next sublevel is entered from within a cave.
*The [[Music (Pikmin 2)#Enter cave|fanfare]] that plays when jumping into the first sublevel of a cave is played again on organ during the [[Music (Pikmin 2)#Enter new sublevel|fanfare]] that plays when a deeper sublevel is entered.


== See also ==
== See also ==
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