Cave: Difference between revisions

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Caves are entered though [[#Hole|holes]]. To enter one, the player must press {{button|gc|a|wii|a}} while near it. If the other leader is alive, it'll instantly join the party, regardless of distance. Any [[Pikmin family|Pikmin]] under the current leader's control will jump down with them, and any that are idle, working, or on an idle leader's group will return safely to their [[Onion]]s. Once the player enters a cave, there is no way to increase Pikmin population save for [[Bulbmin]] and/or [[Queen Candypop Bud]]s. It is not possible to enter a cave without Pikmin.
Caves are entered though [[#Hole|holes]]. To enter one, the player must press {{button|gc|a|wii|a}} while near it. If the other leader is alive, it'll instantly join the party, regardless of distance. Any [[Pikmin family|Pikmin]] under the current leader's control will jump down with them, and any that are idle, working, or on an idle leader's group will return safely to their [[Onion]]s. Once the player enters a cave, there is no way to increase Pikmin population save for [[Bulbmin]] and/or [[Queen Candypop Bud]]s. It is not possible to enter a cave without Pikmin.


Inside a cave, if both leaders lose all their [[health]] or all Pikmin die, the research pod will cancel the expedition, losing the collected treasures in the process, and then bring them to the overworld. A mission can also be aborted manually by using the [[Menu#Pause|pause menu]].
Inside a cave, if both leaders lose all their [[health]] or all Pikmin die, the research pod will cancel the expedition, losing the collected treasures in the process, and then bring them to the overworld. A mission can also be aborted manually by using the [[pause menu]].


The [[Music in Pikmin 2#Caves|music in caves]] is significantly more minimal than the music in outside [[area]]s, and in ''Pikmin 2'', cave music is also randomly generated following a specific layout, like the terrain.
The [[Music in Pikmin 2#Caves|music in caves]] is significantly more minimal than the music in outside [[area]]s, and in ''Pikmin 2'', cave music is also randomly generated following a specific layout, like the terrain.
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[[File:Cave hole edge glitch.png|thumb|right|If the hole to the next sublevel spawns right next to the edge, leaders and Pikmin can climb it and fall off.]]
[[File:Cave hole edge glitch.png|thumb|right|If the hole to the next sublevel spawns right next to the edge, leaders and Pikmin can climb it and fall off.]]
*Leaving a cave will always make the game switch to Captain Olimar, regardless of whatever leader the player had active before leaving.
*Leaving a cave will always make the game switch to Captain Olimar, regardless of whatever leader the player had active before leaving.
*In an earlier version of ''Pikmin 2'', the player could leave caves with half of the collected treasure if they leave through the [[Menu#Pause|pause menu]]. However, all Pikmin would be lost in doing so.{{cite web|quote=Escape without your Pikmin? (Retain 1/2 of treasure found.)|https://tcrf.net/Pikmin_2/Early_English_Script#Pause_Menu|Pikmin 2/Early English Script|The Cutting Room Floor}}
*In an earlier version of ''Pikmin 2'', the player could leave caves with half of the collected treasure if they leave through the [[pause menu]]. However, all Pikmin would be lost in doing so.{{cite web|quote=Escape without your Pikmin? (Retain 1/2 of treasure found.)|https://tcrf.net/Pikmin_2/Early_English_Script#Pause_Menu|Pikmin 2/Early English Script|The Cutting Room Floor}}
*The [[Music in Pikmin 2#Enter cave|fanfare]] that plays when jumping into the first sublevel of a cave is played again on organ during the [[Music in Pikmin 2#Enter new sublevel|fanfare]] that plays when a deeper sublevel is entered.
*The [[Music in Pikmin 2#Enter cave|fanfare]] that plays when jumping into the first sublevel of a cave is played again on organ during the [[Music in Pikmin 2#Enter new sublevel|fanfare]] that plays when a deeper sublevel is entered.
*On the [[Subterranean Complex]]'s third sublevel, and possibly similar levels too, it is possible for the sublevel's hole to spawn on the zigzagging path instead of dead end or somewhere in the open. Since this place is so tight, it spawns a bit on the edge, and makes it possible for leaders or Pikmin to climb up the hole's mound and fall off the stage.{{cite youtube|cDQP8AxcwsE|of a hole close to the edge|m=56|s=42}}
*On the [[Subterranean Complex]]'s third sublevel, and possibly similar levels too, it is possible for the sublevel's hole to spawn on the zigzagging path instead of dead end or somewhere in the open. Since this place is so tight, it spawns a bit on the edge, and makes it possible for leaders or Pikmin to climb up the hole's mound and fall off the stage.{{cite youtube|cDQP8AxcwsE|of a hole close to the edge|m=56|s=42}}