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(Music and cleanup.) |
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The '''Cave of Pain''' is one of the levels in [[Challenge Mode (Pikmin 2)|''Pikmin 2'''s Challenge Mode]]. There are many large and mean beasts that often fall out of the sky, along with boulders and [[bomb-rock]]s. When you think you have the key however, more cruelty and punishment will fall from the sky in the form of [[Anode Dweevil]]s that scoop up the key. | The '''Cave of Pain''' is one of the levels in [[Challenge Mode (Pikmin 2)|''Pikmin 2'''s Challenge Mode]]. There are many large and mean beasts that often fall out of the sky, along with boulders and [[bomb-rock]]s. When you think you have the key however, more cruelty and punishment will fall from the sky in the form of [[Anode Dweevil]]s that scoop up the key. | ||
You should start off by taking your | You should start off by taking your leader and trigger all the falling boulders, enemies and [[Bomb rock|bomb-rocks]]. Anode Dweevils should be killed with the leaders or with Pikmin if you are very careful. Use an [[ultra-bitter spray]] with the [[Fiery Bulblax]] and kill the Hairy Bulborb by luring it near a bomb-rock when it explodes. | ||
==Sublevel 1== | ==Sublevel 1== | ||
*'''Theme''': Snow | *'''Theme''': Snow | ||
*'''Music''': ''[[Music (Pikmin 2)#Snow 1|Snow 1]]'' | |||
*'''Time''': 160 (320 seconds) | *'''Time''': 160 (320 seconds) | ||
*'''Treasures''': | *'''Treasures''': | ||
Line 48: | Line 49: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 3 | |rooms = 3 | ||
|geyser = No (despite having one, in reality) | |geyser = No (despite having one, in reality) | ||
|unitfile = 2_MAT_sak1_sak2_snow.txt | |unitfile = 2_MAT_sak1_sak2_snow.txt | ||
|lightfile = normal_light_cha.ini | |lightfile = normal_light_cha.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | |||
|item_cap_snow|Dead end with item | |||
|way3_snow|Three-way crossing | |||
|way4_snow|Four-way crossing | |||
|wayl_snow|Turning corridor | |||
|way2_snow|Corridor | |||
|way2x2_snow|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_saka1_1_snow|'''Room with trunk in center''' | |||
|room_saka2_2_snow|'''Room with large trunk''' | |||
}} | |||
}} | }} | ||
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