Cave of Pain: Difference between revisions

Music and cleanup.
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(Music and cleanup.)
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The '''Cave of Pain''' is one of the levels in [[Challenge Mode (Pikmin 2)|''Pikmin 2'''s Challenge Mode]]. There are many large and mean beasts that often fall out of the sky, along with boulders and [[bomb-rock]]s. When you think you have the key however, more cruelty and punishment will fall from the sky in the form of [[Anode Dweevil]]s that scoop up the key.
The '''Cave of Pain''' is one of the levels in [[Challenge Mode (Pikmin 2)|''Pikmin 2'''s Challenge Mode]]. There are many large and mean beasts that often fall out of the sky, along with boulders and [[bomb-rock]]s. When you think you have the key however, more cruelty and punishment will fall from the sky in the form of [[Anode Dweevil]]s that scoop up the key.


You should start off by taking your captain and trigger all the falling boulders, enemies and bomb-rocks. Anode Dweevils should be killed with the captains or with Pikmin if you are very careful. Use an [[ultra-bitter spray]] with the [[Fiery Bulblax]] and kill the Hairy Bulborb by luring it near a Bomb-rock when it explodes.
You should start off by taking your leader and trigger all the falling boulders, enemies and [[Bomb rock|bomb-rocks]]. Anode Dweevils should be killed with the leaders or with Pikmin if you are very careful. Use an [[ultra-bitter spray]] with the [[Fiery Bulblax]] and kill the Hairy Bulborb by luring it near a bomb-rock when it explodes.


==Sublevel 1==
==Sublevel 1==
*'''Theme''': Snow
*'''Theme''': Snow
*'''Music''': ''[[Music (Pikmin 2)#Snow 1|Snow 1]]''
*'''Time''': 160 (320 seconds)
*'''Time''': 160 (320 seconds)
*'''Treasures''':
*'''Treasures''':
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|capmax      = 0
|capmax      = 0
|rooms      = 3
|rooms      = 3
|geyser      = No (despite having one, in reality)  
|geyser      = No (despite having one, in reality)
|unitfile    = 2_MAT_sak1_sak2_snow.txt
|unitfile    = 2_MAT_sak1_sak2_snow.txt
|lightfile  = normal_light_cha.ini
|lightfile  = normal_light_cha.ini
|bg          =  
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =
{{sublevel units
{{sublevel units
|item_cap_snow|Dead end with item
|item_cap_snow|Dead end with item
|way3_snow|Three-way crossing
|way3_snow|Three-way crossing
|way4_snow|Four-way crossing
|way4_snow|Four-way crossing
|wayl_snow|Turning corridor
|wayl_snow|Turning corridor
|way2_snow|Corridor
|way2_snow|Corridor
|way2x2_snow|Long corridor
|way2x2_snow|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_saka1_1_snow|'''Room with trunk in center'''
|room_saka1_1_snow|'''Room with trunk in center'''
|room_saka2_2_snow|'''Room with large trunk'''
|room_saka2_2_snow|'''Room with large trunk'''
}}
}}
}}
}}


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