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{{infobox challenge | {{infobox challenge | ||
|image= | |image=Cave of Pain.jpg | ||
|sublevels=1 | |sublevels=1 | ||
|size=250px | |size=250px | ||
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}} | }} | ||
{{guide}} | {{guide}} | ||
The '''Cave of Pain''' is | The '''Cave of Pain''' is the twenty-seventh level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. There are many large and mean beasts that often fall out of the sky, along with boulders and [[bomb-rock]]s. | ||
==Sublevel 1== | |||
* '''Theme''': Snow | |||
* '''Music''': ''[[Music in Pikmin 2#Emergence Cave 1|Emergence Cave 1]]'' | |||
* '''Time''': 160 (320 seconds) | |||
* '''Starting Pikmin''': | |||
** {{icon|Red Pikmin|v=P2|y}} × 50 (flower) | |||
* '''Treasures''': | |||
** {{icon|Arboreal Frippery|y|v=US}} × 2 (inside Anode Dweevils) | |||
** {{icon|Combustion Berry|y}} × 1 (inside Hairy Bulborb) | |||
** {{icon|Crystallized Clairvoyance|y}} × 1 | |||
** {{icon|Crystallized Telepathy|y}} × 1 | |||
** {{icon|Gyroid Bust|y}} × 1 | |||
** {{icon|Omniscient Sphere|y}} × 1 (inside Dwarf Red Bulborb) | |||
** {{icon|Seed of Greed|y}} × 1 (inside Fiery Bulblax) | |||
** {{icon|The Key|y}} × 1 | |||
* '''Enemies''': | |||
** {{icon|Anode Dweevil|y}} × 2 | |||
** {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} × 1 | |||
** {{icon|Fiery Bulblax|y}} × 1 | |||
** {{icon|Hairy Bulborb|y}} × 1 | |||
** {{icon|Volatile Dweevil|y}} × 6 | |||
* '''Obstacles''': | |||
** {{icon|Bomb-rock|y}} × 3 | |||
** {{icon|Boulder|y}} × 8 | |||
* '''Vegetation''': | |||
** None | |||
* '''Others''': | |||
** None | |||
You should start off by taking your leader and trigger all the falling boulders, enemies and [[Bomb rock|bomb-rocks]]. Anode Dweevils should be killed with the leaders or with Pikmin if you are very careful. Use an [[ultra-bitter spray]] with the [[Fiery Bulblax]] and kill the Hairy Bulborb by luring it near a bomb-rock when it explodes. When you think you have the key however, more will fall from the sky in the form of [[Anode Dweevil]]s that scoop up the key. Without Yellow Pikmin, it is recommended to grab the key and move it away than trying to defeat them. | |||
{{sublevel technical | {{sublevel technical | ||
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|capmax = 0 | |capmax = 0 | ||
|rooms = 3 | |rooms = 3 | ||
|ctrratio = 0 | |||
|geyser = No (despite having one, in reality) | |geyser = No (despite having one, in reality) | ||
|unitfile = 2_MAT_sak1_sak2_snow.txt | |unitfile = 2_MAT_sak1_sak2_snow.txt | ||
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}} | }} | ||
}} | }} | ||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | |||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Hairy Bulborb|y}} | |||
| 1 | |||
| Falls from the sky | |||
| Cave unit seams | |||
|- | |||
| - | |||
| {{icon|Combustion Berry|y}} | |||
| colspan="3" | Carried inside entry with ID 1 | |||
|- | |||
| 2 | |||
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} | |||
| 1 | |||
| Falls from the sky | |||
| "Special" enemy spots | |||
|- | |||
| - | |||
| {{icon|Omniscient Sphere|y}} | |||
| colspan="3" | Carried inside entry with ID 2 | |||
|- | |||
| 3 | |||
| {{icon|Fiery Bulblax|y}} | |||
| 1 | |||
| Falls from the sky | |||
| "Special" enemy spots | |||
|- | |||
| - | |||
| {{icon|Seed of Greed|y}} | |||
| colspan="3" | Carried inside entry with ID 3 | |||
|- | |||
| 4 | |||
| {{icon|Anode Dweevil|y}} | |||
| 1 | |||
| Falls when Pikmin are carrying nearby | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Arboreal Frippery|y|v=US}} | |||
| colspan="3" | Carried inside entry with ID 4 | |||
|- | |||
| 5 | |||
| {{icon|Anode Dweevil|y}} | |||
| 1 | |||
| Falls when Pikmin are carrying nearby | |||
| Cave unit seams | |||
|- | |||
| - | |||
| {{icon|Arboreal Frippery|y|v=US}} | |||
| colspan="3" | Carried inside entry with ID 5 | |||
|- | |||
| 6 | |||
| {{icon|Volatile Dweevil|y}} | |||
| 3 | |||
| Falls from the sky | |||
| "Hard" enemy spots | |||
|- | |||
| 7 | |||
| {{icon|Volatile Dweevil|y}} | |||
| 3 | |||
| Falls when Pikmin are carrying nearby | |||
| "Hard" enemy spots | |||
|- | |||
| 8 | |||
| {{icon|Bomb-rock|y}} | |||
| 3 | |||
| Falls from the sky | |||
| "Hard" enemy spots | |||
|- | |||
| 9 | |||
| {{icon|Boulder|y}} | |||
| 4 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| 10 | |||
| {{icon|Boulder|y}} | |||
| 4 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
! colspan="5" | Then it spawns these "treasure" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 11 | |||
| {{icon|The Key|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 12 | |||
| {{icon|Crystallized Telepathy|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 13 | |||
| {{icon|Crystallized Clairvoyance|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 14 | |||
| {{icon|Gyroid Bust|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | |||
==Names in other languages== | ==Names in other languages== | ||
{{Foreignname | {{Foreignname | ||
|Jap=天罰の穴<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | |Jap=天罰の穴<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | ||
|JapM=Divine Punishment Den | |||
|SpaA=Cueva del Dolor | |SpaA=Cueva del Dolor | ||
|SpaAM=Cave of Pain | |SpaAM=Cave of Pain | ||
|FraA=Grotte du martyre | |FraA=Grotte du martyre | ||
|FraAM=Martyrdom cave | |FraAM=Martyrdom cave | ||
|FraE=Grotte du Martyre | |||
|FraEM=Martyrdom Cave | |||
|Ger=Höhle des Schmerzes | |||
|GerM=Cave of Pain | |||
|Ita=Covo del dolore | |||
|ItaM=Den of pain | |||
}} | }} | ||
{{CM}} | {{CM}} |