Cave unit: Difference between revisions

15 bytes added ,  9 years ago
m
Linked to Randomness.
m (Cat.)
m (Linked to Randomness.)
Line 1: Line 1:
{{game icons|2=y}}
{{game icons|2=y}}


[[Cave]]s in ''[[Pikmin 2]]'' are made out of randomly placed '''units'''. There are units that represent dead ends, corridors, crossings, and rooms. Every cave's [[sublevel]] has a list of units that can be used by the game to create it; the latter is then responsible to randomly align the units in order to create a level with no unconnected exits.
[[Cave]]s in ''[[Pikmin 2]]'' are made out of [[Randomness|random]]ly placed '''units'''. There are units that represent dead ends, corridors, crossings, and rooms. Every cave's [[sublevel]] has a list of units that can be used by the game to create it; the latter is then responsible to randomly align the units in order to create a level with no unconnected exits.


There are three types of units, as defined by the "room type" property, defined in the [[sublevel]] unit definition text files:
There are three types of units, as defined by the "room type" property, defined in the [[sublevel]] unit definition text files: