Challenge run: Difference between revisions

412 bytes added ,  4 years ago
Noted how diagonal movement is slower in P1. Thanks, TRR!
(Policy.)
(Noted how diagonal movement is slower in P1. Thanks, TRR!)
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*Should a Pikmin [[trip]] down and fall, the player can [[dismiss]] the group to make the Pikmin instantly get up and go to its position. All Pikmin can then be whistled and the journey may continue.
*Should a Pikmin [[trip]] down and fall, the player can [[dismiss]] the group to make the Pikmin instantly get up and go to its position. All Pikmin can then be whistled and the journey may continue.
*In ''Pikmin 2'', because the game disables button inputs for a few seconds after a cutscene finishes, but doesn't disable the leader movement, it is slightly faster to throw a Pikmin at a new cave entrance. The Pikmin being close will trigger the cutscene, and the player can then walk up to the cave, exhausting the button lockout time in the meantime. If they find the cave with a leader, they will have to wait for the button lockout to be able to press the button to enter the cave.
*In ''Pikmin 2'', because the game disables button inputs for a few seconds after a cutscene finishes, but doesn't disable the leader movement, it is slightly faster to throw a Pikmin at a new cave entrance. The Pikmin being close will trigger the cutscene, and the player can then walk up to the cave, exhausting the button lockout time in the meantime. If they find the cave with a leader, they will have to wait for the button lockout to be able to press the button to enter the cave.
*Oddly, in ''Pikmin'', Olimar walks slower if the player tilts the analog stick in a diagonal direction.{{cite youtube|m8bfdRV77Zs|demonstrating the difference in speed between walking angles|published={{date|7|April|2020}}|retrieved={{date|8|April|2020}}}} As such, it's faster to angle the camera such that the player has to tilt the analog stick in a cardinal direction in order to get Olimar where he needs.


===World records===
===World records===