Charge: Difference between revisions

1,257 bytes added ,  5 months ago
m
→‎Pikmin 4: fixed link
No edit summary
m (→‎Pikmin 4: fixed link)
Tag: Mobile edit
 
(16 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{game icons|p3=y}}
{{game icons|p3=y|p4=y}}
[[File:ChargeDataFile.jpg|320px|thumb|The [[data file]] explaining how to charge.]]
[[File:ChargeDataFile.jpg|250px|thumb|The [[data file]] explaining how to charge.]]
{{image}}
{{image}}


'''Charging''' ({{j|突撃|Totsugeki|Charge}}) is a feature in {{p3}} that allows the player to instantly order [[Pikmin family|Pikmin]] in their group to rush towards a target, and work on it or attack it, much like if they were [[throw]]n at it. This effectively replaces the [[swarm]] mechanic of the previous games. The feature works differently in ''Pikmin 3'' and in {{p3d}}.
'''Charging''' ({{j|突撃|Totsugeki|Charge}}) is a feature in {{p3}} and {{p4}} that allows the player to instantly order [[Pikmin family|Pikmin]] in their [[group]] to rush towards a target, and work on it or [[Combat|attack]] it, much like if they were [[throw]]n at it. This effectively replaces the [[swarm]] mechanic of the previous games. The feature works differently in ''Pikmin 3'' and in {{p3d}}.


== ''Pikmin 3'' ==
== ''Pikmin 3'' ==
[[File:Spicy Spray.png|thumb|250px|[[Winged Pikmin]] charged onto the [[Burrowing Snagret]].]]
In order to charge at something, the player must be [[lock-on|locked-on]] to it. By issuing the "[[dismiss]]" command while locked-on, the Pikmin in the group will charge at the object. After activating the charge, a horn is heard, the Pikmin jump up and perform a battle cry, and after a small delay, they run at the object. A charge can also sometimes be initiated in the small time window before a leader loses a lock-on due to distance, which can be useful for bypassing certain puzzles when combined with Winged Pikmin.
In order to charge at something, the player must be [[lock-on|locked-on]] to it. By issuing the "[[dismiss]]" command while locked-on, the Pikmin in the group will charge at the object. After activating the charge, a horn is heard, the Pikmin jump up and perform a battle cry, and after a small delay, they run at the object. A charge can also sometimes be initiated in the small time window before a leader loses a lock-on due to distance, which can be useful for bypassing certain puzzles when combined with Winged Pikmin.


Line 23: Line 24:


== ''Pikmin 3 Deluxe'' ==
== ''Pikmin 3 Deluxe'' ==
[[File:P3DX Prerelease Single-Type Charging.jpg|thumb|250px|[[Red Pikmin]] charging at a [[dirt wall]].]]
The player can issue a charge at any moment by pressing {{button|switch|x}}. Holding the button down will make the leader pose in preparation, and will show an arrow indicating what the charge direction is – Pikmin will always be charged in the direction of the [[cursor]]. Releasing the button will cause the charge to take place. Once the button has been held, the player has no other choice but to release it when they are ready to charge.
The player can issue a charge at any moment by pressing {{button|switch|x}}. Holding the button down will make the leader pose in preparation, and will show an arrow indicating what the charge direction is – Pikmin will always be charged in the direction of the [[cursor]]. Releasing the button will cause the charge to take place. Once the button has been held, the player has no other choice but to release it when they are ready to charge.


Line 60: Line 62:


In Story Mode, charging is only possible after [[Alph]] finishes the [[throw]]ing tutorial.
In Story Mode, charging is only possible after [[Alph]] finishes the [[throw]]ing tutorial.
== ''Pikmin 4'' ==
In {{p4}}, the charge mechanic functions similarly to {{p3d}}'s charge. It is unlocked after purchasing the [[Charging Horn]] upgrade from the lab.
===Glowmob===
[[Glow Pikmin]] have an improved version of charging called the Glowmob, similar to Oatchi's [[Rush]] in function and execution. While it has a charge-up time and needs to cool down in between uses, the Glowmob has the extra effect of stunning multiple enemies for a prolonged period of time.
== Trivia ==
* Since charging in ''Pikmin 3 Deluxe'' makes the leader do a small jumping animation, it is possible to jump over some small ledges, such as the ones in the [[Silver Lake]], by charging while running towards the ledge.{{cite youtube|4xrX1y6Xyrc|demonstrating jumping with a charge|published={{date|22|February|2021}}|retrieved={{date|15|October|2021}}}}


== Names in other languages ==
== Names in other languages ==
Line 67: Line 78:
|JapM=Charge
|JapM=Charge
|ChiTrad=突擊
|ChiTrad=突擊
|ChiTradR=
|ChiTradR=Tújí
|ChiTradM=Charge
|ChiTradM=Charge
|ChiSimp=突击
|ChiSimp=突击
|ChiSimpR=
|ChiSimpR=Tújí
|ChiSimpM=Charge
|ChiSimpM=Charge
|Fra=Assaut
|Fra=Assaut
|FraM=Assault
|FraM=Assault
|Ger=Ausschwärmen
|Ger=Angreifen (''Pikmin 3'')<br>Ausschwärmen (''Pikmin 3 Deluxe'')
|GerM=Deploy
|GerM=Attack<br>Deploy
|Ita=All'attacco!
|Ita=All'attacco!
|ItaM=Attack!
|ItaM=Attack!
|Kor=돌격
|Kor=돌격
|KorR=dolgyeok
|KorR=dolgyeog
|KorM=Charge
|KorM=Charge
|Spa=¡A la carga!
|SpaA=Cargar (''Pikmin 3'')<br>Embestir (''Pikmin 3 Deluxe'')
|SpaM=Charge!
|SpaAM=Charge
|SpaE=Cargar
|SpaEM=Charge
}}
}}


Line 89: Line 102:
* [[Swarm]]
* [[Swarm]]
* [[Dismiss]]
* [[Dismiss]]
== References ==
{{refs}}


{{controls}}
{{controls}}
{{pikmin}}


[[Category:Gameplay]]
[[Category:Gameplay]]