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(I did some research into combat in Hey! Pikmin. This edit adds some general information about combat in the game, and the details I've been able to work out so far.) |
(Expanded and improved the Hey! Pikmin section, and added an image.) |
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==In ''Hey! Pikmin''== | ==In ''Hey! Pikmin''== | ||
[[File:Mockiwihurting.jpg|thumb|right|250px|Attacking a [[Mockiwi]].]] | |||
{{game help|hp|Research the combat system further.}} | {{game help|hp|Research the combat system further.}} | ||
In {{hp}}, combat works very differently to how it works in the main series of games. As a 2D game on the [[3DS]], combat is less focused on maneuvering around enemies and strategizing to defeat them, and is more about quick reactions and accurate aiming. | In {{hp}}, combat works very differently to how it works in the main series of games. As a 2D game on the [[3DS]], combat is less focused on maneuvering around enemies and strategizing to defeat them, and is more about quick reactions and accurate aiming. Enemies rarely require complex strategies to defeat, with the exception of [[boss]]es. Some enemies cannot be defeated at all. | ||
The main way of defeating enemies is by throwing Pikmin at them. Small enemies usually die in 1 hit, meaning positioning the cursor accurately is the most important skill in defeating them. Larger enemies usually have some amount of [[health]], represented as a bar above the creature. When a non-Rock Pikmin is thrown on top of an enemy, it will begin to rapidly jump on it, dealing damage with each jump. Any number of Pikmin can be jumping on an enemy at once. [[Blue Pikmin]], [[Yellow Pikmin]], and [[Winged Pikmin]] all deal the standard amount of damage each jump. [[Red Pikmin]] deal twice the standard amount of damage each jump. When any of these types is thrown directly at an enemy, the initial impact does twice the damage of a single jump for that type. [[Rock Pikmin]] deal damage differently – they do not jump on enemies, and only deal damage on a direct impact before walking back to Olimar. The amount of damage dealt by a direct impact varies by enemy, and is generally much higher than a direct impact from another type. Note that limited research has been done into combat in ''Hey! Pikmin'', and this information is unconfirmed. | The main way of defeating enemies is by throwing Pikmin at them. Small enemies usually die in 1 hit, meaning positioning the cursor accurately is the most important skill in defeating them. Larger enemies usually have some amount of [[health]], represented as a bar above the creature. When a non-Rock Pikmin is thrown on top of an enemy, it will begin to rapidly jump on it, dealing damage with each jump. Any number of Pikmin can be jumping on an enemy at once. [[Blue Pikmin]], [[Yellow Pikmin]], and [[Winged Pikmin]] all deal the standard amount of damage each jump. [[Red Pikmin]] deal twice the standard amount of damage each jump. When any of these types is thrown directly at an enemy, the initial impact does twice the damage of a single jump for that type. [[Rock Pikmin]] deal damage differently – they do not jump on enemies, and only deal damage on a direct impact before walking back to Olimar. The amount of damage dealt by a direct impact varies by enemy, and is generally much higher than a direct impact from another type. Note that limited research has been done into combat in ''Hey! Pikmin'', and this information is unconfirmed. | ||
Most enemies can attack Pikmin. If a Pikmin comes into contact with a dangerous part of an enemy, such as a [[Crumbug]]'s mouth or the spore of a [[Spornet]], it will die immediately, making | Some areas are set up in ways where enemies can be defeated in other ways. Examples include [[Serene Stream]], where a Mockiwi can be led into a pool of [[water]] where it drowns, and [[Barriers of Flame]], where an [[iron block]] can be pushed into a pit, crushing a [[Fiery Blowlet]]. | ||
Most enemies can attack Pikmin. If a Pikmin comes into contact with a dangerous part of an enemy, such as a [[Crumbug]]'s mouth or the spore of a [[Spornet]], it will die immediately, making it very easy to lose small numbers of Pikmin to a combat encounter. Combat in ''Hey! Pikmin'' is very fast-paced for this reason, with the goal almost always being to defeat an enemy as quickly as possible by accurately throwing large numbers of Pikmin at it. Olimar can also lose health to enemy attacks, but can regenerate health with the use of [[heart]]s scattered around areas. | |||
[[Boss]]es in this game are by far the most complex enemies, and are fought in special areas. Each boss has various attack phases, during most of which it is invulnerable. By exploiting a weakness specific phase, the player can make the boss vulnerable. In these vulnerable phases, the player has a short period of time to deal as much damage as possible. | |||
==In ''Pikmin Adventure''== | ==In ''Pikmin Adventure''== |