Combat: Difference between revisions

356 bytes added ,  2 years ago
Noted that most of the article discusses the main series only.
(Expanded Pikmin Bloom combat information, now that it is better understood.)
(Noted that most of the article discusses the main series only.)
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[[File:Yellow Wollywog attacked P1 art.png|thumb|right|200px|Artwork of various Pikmin fighting a [[Yellow Wollywog]].]]
[[File:Yellow Wollywog attacked P1 art.png|thumb|right|200px|Artwork of various Pikmin fighting a [[Yellow Wollywog]].]]
In the {{ps}}, [[Pikmin family|Pikmin]] and [[leaders]] need to engage in '''combat''' against the many different [[enemies]] they encounter. Combat is a core mechanic of the series, as it is frequently required to open up paths or retrieve [[:Category:Collectibles|collectibles]]. There are many ways of damaging enemies and many technicalities of the combat system. To defeat an enemy, its [[health]] must be reduced to 0.
In the {{ps}}, [[Pikmin family|Pikmin]] and [[leaders]] need to engage in '''combat''' against the many different [[enemies]] they encounter. Combat is a core mechanic of the series, as it is frequently required to open up paths or retrieve [[:Category:Collectibles|collectibles]]. There are many ways of damaging enemies and many technicalities of the combat system. To defeat an enemy, its [[health]] must be reduced to 0.
Note that most of this article discusses the main series of games. Spin-off games are described in their own sections.


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==Dealing damage==
==Dealing damage==
===Slap===
===Slap===
The main way Pikmin damage enemies is by slapping the enemies with their stems. Unless [[throw]]n directly onto an enemy, a Pikmin will stand next to an enemy, periodically jumping at it to slap it with the stem. There is also the possibility of the Pikmin eventually latching on and dealing damage at a much faster rate. Some enemies, like [[Female Sheargrub]]s, are too small to be latched onto but have a small enough amount of health that they die quickly. Other enemies, like the [[Anode Beetle]], are larger but still cannot be latched onto. Idle Pikmin will automatically begin hitting enemies, [[obstacle]]s, and [[egg]]s if they are near enough. In {{p1}} and {{p2}}, [[swarm]]ing an enemy will cause most of the involved Pikmin to latch onto it, if possible, and begin attacking. In {{p3}}, Pikmin that are [[charge]]d into an enemy will always immediately latch onto it if they make contact with it and if the enemy is possible to be latched onto.
The main way Pikmin damage enemies is by slapping the enemies with their stems. The main way to get a Pikmin to attack an enemy is to [[throw]] it directly at the enemy; if it lands in the right place, it will start slapping the enemy. If a Pikmin is standing near an enemy, it will begin trying to attack the enemy, periodically jumping at it to slap it with the stem. There is also the possibility of the Pikmin eventually latching on and dealing damage at a normal rate. Some enemies, like [[Female Sheargrub]]s, are too small to be latched onto but have a small enough amount of health that they die quickly. Other enemies, like the [[Anode Beetle]], are larger but still cannot be latched onto. Idle Pikmin will automatically begin hitting enemies, [[obstacle]]s, and [[egg]]s if they are near enough. In {{p1}} and {{p2}}, [[swarm]]ing an enemy will cause most of the involved Pikmin to latch onto it, if possible, and begin attacking. In {{p3}}, Pikmin that are [[charge]]d into an enemy will always immediately latch onto it if they make contact with it and if the enemy is possible to be latched onto.


In competitive modes like [[2-Player Battle]] in ''Pikmin 2'' and [[Bingo Battle]] in ''Pikmin 3'', Pikmin can be commanded to harm other [[leader]]s or their Pikmin. This can be accomplished by throwing, swarming, or charging Pikmin into another player's leader or forces, although in 2-Player Battle, Pikmin merely need to be standing by the opposing leader or their Pikmin to initiate combat. In {{p}}, [[Mushroom Pikmin]] can also attack [[Captain Olimar]] and his Pikmin in a similar fashion.
In competitive modes like [[2-Player Battle]] in ''Pikmin 2'' and [[Bingo Battle]] in ''Pikmin 3'', Pikmin can be commanded to harm other [[leader]]s or their Pikmin. This can be accomplished by throwing, swarming, or charging Pikmin into another player's leader or forces, although in 2-Player Battle, Pikmin merely need to be standing by the opposing leader or their Pikmin to initiate combat. In {{p}}, [[Mushroom Pikmin]] can also attack [[Captain Olimar]] and his Pikmin in a similar fashion.
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When Rock Pikmin are [[throw]]n directly at an enemy, instead of latching on and hitting it, they will bounce off it like a rock, dealing a high amount of damage. This damage varies by enemy, as every enemy has an internal value for the number of Rock Pikmin impacts it takes to defeat it. For example, a [[Bulborb]] normally has 1000 [[HP]] and takes 25 Rock Pikmin hits to kill, so each hit does 40 damage, whereas a [[Medusal Slurker]] normally has 750 HP and takes 10 Rock Pikmin hits to kill, so each hit does 75.
When Rock Pikmin are [[throw]]n directly at an enemy, instead of latching on and hitting it, they will bounce off it like a rock, dealing a high amount of damage. This damage varies by enemy, as every enemy has an internal value for the number of Rock Pikmin impacts it takes to defeat it. For example, a [[Bulborb]] normally has 1000 [[HP]] and takes 25 Rock Pikmin hits to kill, so each hit does 40 damage, whereas a [[Medusal Slurker]] normally has 750 HP and takes 10 Rock Pikmin hits to kill, so each hit does 75.


When [[charge]]d onto an enemy or when running towards it while idle, Rock Pikmin will attack by rolling into the enemy. This normally deals 20 damage, but it happens much less frequently than slap attacks, which means calling Rock Pikmin and throwing them again usually deals more damage than letting them attack on their own. There are some situations where Rock Pikmin can latch onto enemies, such as on the legs of the [[Shaggy Long Legs]], and they will attack at the normal speed in these situations.
When [[charge]]d onto an enemy or when running towards it while idle, Rock Pikmin will attack by rolling into the enemy. This normally deals 20 damage, but it happens much less frequently than slap attacks, which means calling Rock Pikmin and throwing them again usually deals more damage than letting them attack on their own. There are some situations where Rock Pikmin can latch onto enemies, such as on the legs of the [[Shaggy Long Legs]], and they will attack at the standard speed in these situations, dealing 20 damage per hit.


===Punch===
===Punch===
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## Spawn that number of Pikmin.
## Spawn that number of Pikmin.


Internally, Pikmin types are declared with Blue Pikmin first. Then comes Red, Yellow, Purple, White, Bulbmin, and [[Pikpik carrot]]. The reasons for this seemingly random order are not known for certain. However, it is possible that a discovery order of Blue→Red→Yellow was planned during [[Pikmin prerelease information|development for ''Pikmin'']], due to Blue Pikmin being the primary type shown off in old trailers.{{cite youtube|7x245evHAhQ|of a prerelease trailer of ''Pikmin'' from 2000}} So regardless, in scenarios where the game has to load multiple Pikmin of different types "at once", Blue Pikmin will be loaded first, meaning they will fill in the first Pikmin slots. If players find themselves in one of these scenarios then Blue Pikmin will be more likely to be eaten, since hitboxes that catch multiple Pikmin will pick the Blue Pikmin first.
Internally, Pikmin types are declared with [[Blue Pikmin]] first. Then comes [[Red Pikmin|Red]], [[Yellow Pikmin|Yellow]], [[Purple Pikmin|Purple]], [[White Pikmin|White]], [[Bulbmin]], and [[Pikpik carrot]]. The reasons for this seemingly random order are not known for certain. However, it is possible that a discovery order of Blue→Red→Yellow was planned during [[Pikmin prerelease information|development for ''Pikmin'']], due to Blue Pikmin being the primary type shown off in old trailers.{{cite youtube|7x245evHAhQ|of a prerelease trailer of ''Pikmin'' from 2000}} So regardless, in scenarios where the game has to load multiple Pikmin of different types "at once", Blue Pikmin will be loaded first, meaning they will fill in the first Pikmin slots. If players find themselves in one of these scenarios then Blue Pikmin will be more likely to be eaten, since hitboxes that catch multiple Pikmin will pick the Blue Pikmin first.


As a matter of fact, some players have noticed that, in ''Pikmin 2'', Blue Pikmin seem more likely to die than other types.{{cite web|http://www.ign.com/boards/threads/why-do-blue-pikmin-get-eaten-the-most.172402083/|Why do blue pikmin get eaten the most???|IGN Boards|published={{date|18|October|2008}}|retrieved={{date|15|August|2017}}}}{{cite web|https://www.pikminwiki.com/Forum:Blue_pikmin_get_eaten...alot|Blue pikmin get eaten...alot|Pikipedia|published={{date|9|February|2008}}|retrieved={{date|15|August|2017}}}} This is exactly why.
Some players have noticed that, in ''Pikmin 2'', Blue Pikmin seem more likely to die than other types.{{cite web|http://www.ign.com/boards/threads/why-do-blue-pikmin-get-eaten-the-most.172402083/|Why do blue pikmin get eaten the most???|IGN Boards|published={{date|18|October|2008}}|retrieved={{date|15|August|2017}}}}{{cite web|https://www.pikminwiki.com/Forum:Blue_pikmin_get_eaten...alot|Blue pikmin get eaten...alot|Pikipedia|published={{date|9|February|2008}}|retrieved={{date|15|August|2017}}}} This is exactly why.


To note is that if the player lands in a sublevel with [[Bulbmin]] that can be collected after the parent is killed, then those Bulbmin have a higher priority than any of the Pikmin that the player had. After they are added to the player's group and the player heads to the next sublevel, the order of the group returns to the standard order stated above.{{cite youtube|plby2exRS6A|demonstrating how untamed Bulbmin have a higher priority|published={{date|8|August|2020}}|retrieved={{date|12|August|2020}}}}
To note is that if the player lands in a sublevel with [[Bulbmin]] that can be collected after the parent is killed, then those Bulbmin have a higher priority than any of the Pikmin that the player had. After they are added to the player's group and the player heads to the next sublevel, the order of the group returns to the standard order stated above.{{cite youtube|plby2exRS6A|demonstrating how untamed Bulbmin have a higher priority|published={{date|8|August|2020}}|retrieved={{date|12|August|2020}}}}