Combat: Difference between revisions

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updated enemy example image to show imagery from newer games
(→‎Taking damage: add P4 maturity drop)
(updated enemy example image to show imagery from newer games)
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{{game icons|p=y|p2=y|p3=y|p4=y|hp=y|pa=y}}
{{game icons|p=y|p2=y|p3=y|p4=y|hp=y|pa=y}}
[[File:Yellow Wollywog attacked P1 art.png|thumb|200px|Artwork of various Pikmin fighting a [[Yellow Wollywog]].]]
[[File:Pikmin 4 Reveal Fight.png|thumb|250px|The player and a group of Pikmin combating a [[Bulborb]] in {{p4}}.]]
In the {{ps}}, [[Pikmin family|Pikmin]] and [[leaders]] need to engage in '''combat''' against the many different [[enemies]] they encounter. Combat is a core mechanic of the series, as it is frequently required to open up paths or retrieve [[:Category:Collectibles|collectibles]]. The general goal of combat is to reduce an enemy's [[health]] to 0, but there are several ways of damaging enemies and many technicalities of the combat system.
In the {{ps}}, [[Pikmin family|Pikmin]] and [[leaders]] need to engage in '''combat''' against the many different [[enemies]] they encounter. Combat is a core mechanic of the series, as it is frequently required to open up paths or retrieve [[:Category:Collectibles|collectibles]]. The general goal of combat is to reduce an enemy's [[health]] to 0, but there are several ways of damaging enemies and many technicalities of the combat system.


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{| class="wikitable sortable"
{| class="wikitable sortable"
! rowspan="2" | Type
! rowspan="2" | Type
! colspan="3" | Damage
! colspan="4" | Damage
|-
|-
! ''Pikmin'' !! ''Pikmin 2'' !! ''Pikmin 3''
! ''Pikmin'' !! ''Pikmin 2'' !! ''Pikmin 3'' !! ''Pikmin 4''
|-
|-
| [[Red Pikmin]] || 15 || 15 || 15
| [[Red Pikmin]] || 15 || 15 || 15 || 15
|-
|-
| [[Yellow Pikmin]] || 10 || 10 || 10
| [[Yellow Pikmin]] || 10 || 10 || 10 || 10
|-
|-
| [[Blue Pikmin]] || 10 || 10 || 10
| [[Blue Pikmin]] || 10 || 10 || 10 || 10
|-
|-
| [[Purple Pikmin]] || N/A || 20 || 15
| [[Purple Pikmin]] || N/A || 20 || 15 || 15
|-
|-
| [[White Pikmin]] || N/A || 10 || 5
| [[White Pikmin]] || N/A || 10 || 5 || 5
|-
|-
| [[Bulbmin]] || N/A || 10 || N/A
| [[Bulbmin]] || N/A || 10 || N/A || N/A
|-
|-
| [[Rock Pikmin]] || N/A || N/A || 20
| [[Rock Pikmin]] || N/A || N/A || 20 || 40
|-
|-
| [[Winged Pikmin]] || N/A || N/A || 5
| [[Winged Pikmin]] || N/A || N/A || 5 || 5
|-
| [[Ice Pikmin]] || N/A || N/A || N/A || 5
|}
|}


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Each pound also has a chance of stunning an enemy. For most enemies, this chance is 30%, but some enemies have higher or lower chances. When an enemy is stunned, it is frozen and does not move, usually for 5 seconds, though a few enemies have longer stun times.
Each pound also has a chance of stunning an enemy. For most enemies, this chance is 30%, but some enemies have higher or lower chances. When an enemy is stunned, it is frozen and does not move, usually for 5 seconds, though a few enemies have longer stun times.
In {{p3}}, while the pound does exist, it does not damage enemies. Throwing a Purple Pikmin onto an enemy will result in the Pikmin going idle on top of it, before then attacking normally.
In {{p4}}, the pound is set to do proportional damage to the enemy, similar to how Rock Pikmin are handled in Pikmin 3. Each enemy has a set amount of Purple Pikmin thrown onto it before death.


===White Pikmin poison===
===White Pikmin poison===
{{see more|White Pikmin}}
{{see more|White Pikmin}}
When a White Pikmin is eaten by an enemy, the enemy will instantly take damage from the White Pikmin's internal poison. Each White Pikmin ingestion causes individual damage, even if multiple are eaten at once. Every enemy takes a different amount of damage from an ingestion, and this varies by species and by game.
When a White Pikmin is digested by an enemy, the enemy will instantly take damage from the White Pikmin's internal poison. Each White Pikmin ingestion causes individual damage, even if multiple are eaten at once. Every enemy takes a different amount of damage from an ingestion, and this varies by species and by game.


===Rock Pikmin===
===Rock Pikmin===
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{{main|Bomb rock}}
{{main|Bomb rock}}
{{todo|Describe the specifics of how bomb rock damage works.}}
{{todo|Describe the specifics of how bomb rock damage works.}}
Bomb rocks can be used in combat. Their explosions deal a variable amount of damage to objects in range, though they usually cause much more damage to an enemy that ingests it directly.
Bomb rocks can be used in combat. Their explosions deal a variable amount of damage to objects in range, though they usually cause much more damage to an enemy that ingests it directly. Additionally, some enemies such as [[Spotty Bulbear|Bulbears]] will foolishly eat them, defeating themselves in the process.


==Taking damage==
==Taking damage==
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{{guide}}
{{guide}}


While combat can be as simple as [[throw]]ing or [[charging]] Pikmin at the beast until it does, there are a few tactics that players can make use of to minimize casualties and get the task done faster. Naturally, basic tactics include not submitting Pikmin to [[hazard]]s they are vulnerable to, and not going all-out when the enemy is doing something dangerous.
While combat can be as simple as [[throw]]ing or [[charging]] Pikmin at the beast until it dies, there are a few tactics that players can make use of to minimize casualties and get the task done faster. Naturally, basic tactics include not submitting Pikmin to [[hazard]]s they are vulnerable to, and not going all-out when the enemy is doing something dangerous.


As described [[#Enemy patterns|above]], most enemies tend to perform specific things at specific times. A player that is savvy of these actions is better prepared to deal with them, and is at a lower risk of losing Pikmin or leaders. On top of that, expert players can predict and even bait the enemy into performing specific actions so they can optimally punish them.
As described [[#Enemy patterns|above]], most enemies tend to perform specific things at specific times. A player that is savvy of these actions is better prepared to deal with them, and is at a lower risk of losing Pikmin or leaders. On top of that, expert players can predict and even bait the enemy into performing specific actions so they can optimally punish them.
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