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|sublevels=1 | |sublevels=1 | ||
|blue=50 | |blue=50 | ||
|bitter=2 | |bitter=2 | ||
|spicy=1 | |spicy=1 | ||
|gridcol=4 | |||
|gridrow=1 | |||
}} | }} | ||
The '''Creator's Garden''' is the fourth level in [[Challenge Mode (Pikmin 2)]]. It | {{guide}} | ||
The '''Creator's Garden''' is the fourth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]] and is automatically unlocked with the mode. Olimar and Louie have 50 [[Blue Pikmin]] at their disposal. It consists of a single sublevel filled with water and many aquatic enemies. It also houses several [[gate]]s that need to be broken down. | |||
==Sublevel 1== | ==Sublevel 1== | ||
*'''Time''': 180 seconds | * '''Theme''': Garden | ||
*'''Enemies''': | * '''Music''': ''[[Music in Pikmin 2#Grass|Grass]]'' | ||
** | * '''Time''': 180 (360 seconds) | ||
** | * '''Starting Pikmin''': | ||
** | ** {{icon|Blue Pikmin|v=P2|y}} × 50 (flower) | ||
** | * '''Treasures''': | ||
*''' | ** {{icon|Aquatic Mine|y}} × 1 (inside Yellow Wollywog) | ||
**[[ | ** {{icon|Decorative Goo|y}} × 1 | ||
** {{icon|Mirrored Element|y}} × 2 (inside Hermit Crawmads) | |||
** {{icon|Strife Monolith|y}} × 1 | |||
** {{icon|The Key|y}} × 1 (inside Fiery Blowhog) | |||
** {{icon|Unknown Merit|y}} × 3 (inside Water Dumples) | |||
* '''Enemies''': | |||
** {{icon|Fiery Blowhog|y}} × 1 | |||
** {{icon|Hermit Crawmad|y}} × 2 | |||
** {{icon|Water Dumple|y}} × 3 | |||
** {{icon|Yellow Wollywog|y}} × 1 | |||
* '''Obstacles''': | |||
** None | |||
* '''Vegetation''': | |||
** {{icon|Clover|y}} × 10 | |||
** {{icon|Fiddlehead|y}} × 5 | |||
* '''Others''': | |||
** [[Gate]] with 4000 [[Health|HP]] × 2 | |||
{{cavegen|cg1}} | |||
{{sublevel technical | |||
|cave = ch_NARI_01kusachi | |||
|enemymax = 7 | |||
|itemmax = 2 | |||
|gatemax = 2 | |||
|capmax = 0 | |||
|rooms = 2 | |||
|ctrratio = 0 | |||
|geyser = Yes | |||
|unitfile = 1_MAT_ike_kusachi.txt | |||
|lightfile = kusachi_light_cha.ini | |||
|bg = hiroba | |||
|clog = No | |||
|hiddenfloor = 1 | |||
|units = | |||
{{sublevel units | |||
|cap_kusachi|Dead end | |||
|item_cap_kusachi|Dead end with item | |||
|way3_kusachi|Three-way crossing | |||
|way4_kusachi|Four-way crossing | |||
|wayl_kusachi|Turning corridor | |||
|way2_kusachi|Corridor | |||
}} | |||
{{sublevel units | |||
|way2x2_kusachi|Long corridor | |||
|room_ike_kusachi|'''Room with pond''' | |||
}} | |||
}} | |||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | |||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Fiery Blowhog|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|The Key|y}} | |||
| colspan="3" | Carried inside entry with ID 1 | |||
|- | |||
| 2 | |||
| {{icon|Hermit Crawmad|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Mirrored Element|y}} | |||
| colspan="3" | Carried inside entry with ID 2 | |||
|- | |||
| 3 | |||
| {{icon|Hermit Crawmad|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Mirrored Element|y}} | |||
| colspan="3" | Carried inside entry with ID 3 | |||
|- | |||
| 4 | |||
| {{icon|Yellow Wollywog|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Aquatic Mine|y}} | |||
| colspan="3" | Carried inside entry with ID 4 | |||
|- | |||
| 5 | |||
| {{icon|Water Dumple|y}} | |||
| 1 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| - | |||
| {{icon|Unknown Merit|y}} | |||
| colspan="3" | Carried inside entry with ID 5 | |||
|- | |||
| 6 | |||
| {{icon|Water Dumple|y}} | |||
| 1 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| - | |||
| {{icon|Unknown Merit|y}} | |||
| colspan="3" | Carried inside entry with ID 6 | |||
|- | |||
| 7 | |||
| {{icon|Water Dumple|y}} | |||
| 1 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| - | |||
| {{icon|Unknown Merit|y}} | |||
| colspan="3" | Carried inside entry with ID 7 | |||
|- | |||
! colspan="5" | Then it spawns these "decoration" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 8 | |||
| {{icon|Clover|y}} | |||
| 5 | |||
| None | |||
| Plant spots | |||
|- | |||
| 9 | |||
| {{icon|Fiddlehead|y}} | |||
| 5 | |||
| None | |||
| Plant spots | |||
|- | |||
| 10 | |||
| {{icon|Clover|y}} | |||
| 5 | |||
| None | |||
| Plant spots | |||
|- | |||
! colspan="5" | Then it spawns these "treasure" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 11 | |||
| {{icon|Decorative Goo|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 12 | |||
| {{icon|Strife Monolith|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
! colspan="5" | Then it spawns 2 "gate" objects. Chances: | |||
|- | |||
! ID !! Object !! Chance !! Fall method !! Spawn location | |||
|- | |||
| 13 | |||
| [[Gate]] (4000 [[Health|HP]]) | |||
| 100% | |||
| None | |||
| Gate spots | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | |||
==Gallery== | |||
<gallery> | |||
Creator's Garden.jpg|In-game screenshot. | |||
</gallery> | |||
==Names in other languages== | |||
{{Foreignname | |||
|Jap=あの人の庭<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | |||
|JapM=His garden | |||
|SpaA=Jardín del Creador | |||
|SpaAM=Creator's Garden | |||
|FraA=Jardin originel | |||
|FraAM=Original garden | |||
|FraE=Jardin originel | |||
|FraEM=Original garden | |||
|Ger=Garten des Schöpfers | |||
|GerM=Creator's Garden | |||
|Ita=Giardino idilliaco | |||
|ItaM=Idyllic garden | |||
}} | |||
{{CM}} | {{CM}} |