Dismiss: Difference between revisions

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'''Dismissing''' is a gameplay action wherein the current [[leader]] issues all Pikmin under their control to leave the party, becoming idle in the process, and organize themselves in packed groups, sorted by [[Pikmin family|type]]. This can be useful to abandon all Pikmin in order to take on a solo exploration, to pick only specific types of Pikmin to add to the party, or to quickly issue all Pikmin to work on a task. Any leader in the party will also be removed.
'''Dismissing''' is a gameplay action wherein the current [[leader]] issues all Pikmin under their control to leave the party, becoming idle in the process, and organize themselves in packed groups, sorted by [[Pikmin family|type]]. This can be useful to abandon all Pikmin in order to take on a solo exploration, to pick only specific types of Pikmin to add to the party, or to quickly issue all Pikmin to work on a task. Any leader in the party will also be removed.


To dismiss, the player must press {{button|gcn|X|wii|C}} in the first two games, or {{button|wiiu|B|wiiu|Shake|wii|Nunchukshake}} in ''[[Pikmin 3]]'' (or by tapping the icon, in stylus mode). When dismissed, the Pikmin move away from the leader, in the same direction as the party is compared to the leader, and organize themselves in circular groups so that there is enough space for the leader to move through them. If the [[Group move|group is stretched out]] in ''Pikmin 2'', the interval between sorted Pikmin will also be larger. If there is something in the way, they will attempt to move past it for a few seconds, and if they do not find a suitable spot to fill the required dismiss distance, they will instead stay in their place. Hence, if a large group is dismissed in a tight area, there might not be enough room for the groups to be separated.
To dismiss, the player must press {{button|gc|x|wii|c}} in the first two games, or {{button|wiiu|b|wiiu|shake|wii|nunchukshake}} in ''[[Pikmin 3]]'' (or by tapping the icon, in stylus mode). When dismissed, the Pikmin move away from the leader, in the same direction as the party is compared to the leader, and organize themselves in circular groups so that there is enough space for the leader to move through them. If the [[Group move|group is stretched out]] in ''Pikmin 2'', the interval between sorted Pikmin will also be larger. If there is something in the way, they will attempt to move past it for a few seconds, and if they do not find a suitable spot to fill the required dismiss distance, they will instead stay in their place. Hence, if a large group is dismissed in a tight area, there might not be enough room for the groups to be separated.


In ''[[Pikmin (game)|Pikmin]]'', any [[Yellow Pikmin]] carrying [[bomb-rock]]s get to keep their bombs, and are placed in a different group from empty-handed Yellow Pikmin. When [[whistle]]d, they will return to the group without dropping the bomb-rock. If they are [[throw]]n, however, calling them back with the whistle will cause them to drop the explosive.
In ''[[Pikmin (game)|Pikmin]]'', any [[Yellow Pikmin]] carrying [[bomb-rock]]s get to keep their bombs, and are placed in a different group from empty-handed Yellow Pikmin. When [[whistle]]d, they will return to the group without dropping the bomb-rock. If they are [[throw]]n, however, calling them back with the whistle will cause them to drop the explosive.