Distant Tundra: Difference between revisions

Cleaned up the list of segments.
(Standardized the term "segment".)
(Cleaned up the list of segments.)
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==Segments==
==Segments==
The main portion of the area is quite big, and is split in two due to the river that crosses the middle. The following is a list of all [[segment]]s in the area:
The main segment of the area is quite big, and is split in two due to the river that crosses the middle. The following is a list of all [[segment]]s in the area:


;Southern half:
;Main segment:
The southern half of the main area is where the landing site is. The site is circular with an exit to the south, and a eastern ramp leading to the river's shoreline. From the south exit, there is a perpendicular path that splits in two when going east: one end dips down and leads to the shore, the other has a bridge that leads to higher ground, where the [[Dodge Whistle]] can be reached with a nearby [[Bouncy Mushroom]].
[[File:P3D Prerelease Ice Slide.jpg|thumb|right|200px|Alph and some Pikmin riding down the icy slide in the northwest.]]
The southern half of the main segment is where the landing site is. The site is circular with an exit to the south, and a eastern ramp leading to the river's shoreline. From the south exit, there is a perpendicular path that splits in two when going east: one end dips down and leads to the shore, the other has a bridge that leads to higher ground, where the [[Dodge Whistle]] can be reached with a nearby [[Bouncy Mushroom]].


On the aforementioned path split, when taking the dipping path, it's possible to go under the bridge on the other path, and enter a room with [[Pyroclasmic Slooch]]es. This room is surrounded by high walls from other parts of the stage. To the east, there is a bit of terrain near the Dodge Whistle. [[Leader]]s and [[Pikmin family|Pikmin]] can be thrown to the portion at the south of the room, which has a chain of Bouncy Mushrooms that in turn provide access to the western ledge. That ledge has a pathway that shrinks further down to the west until the [[Zest Bomb]] – the purpose is to make it harder to dodge the [[Arctic Cannon Larva]]'s snowballs.
On the aforementioned path split, when taking the dipping path, it's possible to go under the bridge on the other path, and enter a room with [[Pyroclasmic Slooch]]es. This room is surrounded by high walls from other parts of the stage. To the east, there is a bit of terrain near the Dodge Whistle. [[Leader]]s and [[Pikmin family|Pikmin]] can be thrown to the portion at the south of the room, which has a chain of Bouncy Mushrooms that in turn provide access to the western ledge. That ledge has a pathway that shrinks further down to the west until the [[Zest Bomb]] – the purpose is to make it harder to dodge the [[Arctic Cannon Larva]]'s snowballs.


;Northern half:
The center of the southern half of the area is a bit open, and leads to the river's shore on the west. This shore has a protrusion that points to a similar, smaller protrusion on the other side; this allows the leaders to swap Pikmin. From the center, there are two ways to reach the eastern portion: through a one-way slide in the middle or a curving long path to the north. This semi-open zone has a vase in the middle and a ledge to a slide that takes one back to the southern half of the area; a leader must be thrown by another to get here. A bit more to the east is a ledge with a [[Face Wrinkler]].
[[File:P3D Prerelease Ice Slide.jpg|thumb|right|200px|Alph and some Pikmin riding down the icy slide in the northwest.]]
The center of this half of the area is a bit open, and leads to the river's shore on the west. This shore has a protrusion that points to a similar, smaller protrusion on the other side; this allows the leaders to swap Pikmin. From the center, there are two ways to reach the eastern portion: through a one-way slide in the middle or a curving long path to the north. This semi-open zone has a vase in the middle and a ledge to a slide that takes one back to the southern half of the area; a leader must be thrown by another to get here. A bit more to the east is a ledge with a [[Face Wrinkler]].


The northwestern corner of the main area consists of three high steps. The first is crossed with a [[geyser]], and the second can be overcome with another geyser or by taking the eastern path. Up at the top, there is an inlet of land at the north, with a tunnel blocked by an [[iron ball]] facing the south; one leader must throw another in order to get here. To the northwest of the topmost high step is a slide that goes all the way to the bottom.
The northwestern corner of the main segment's southern half consists of three high steps. The first is crossed with a [[geyser]], and the second can be overcome with another geyser or by taking the eastern path. Up at the top, there is an inlet of land at the north, with a tunnel blocked by an [[iron ball]] facing the south; one leader must throw another in order to get here. To the northwest of the topmost high step is a slide that goes all the way to the bottom.


To note is that the river cannot be crossed from one shore to the other right away, given that there are two underwater [[gate]]s in the river itself blocking access.
To note is that the river cannot be crossed from one half of the segment to the other right away, given that there are two underwater [[gate]]s in the river itself blocking access.


;Charlie's Crash Site:
;Charlie's Crash Site: