Electrical wire: Difference between revisions

Linked to the similar Pikmin 4 obstacle
mNo edit summary
(Linked to the similar Pikmin 4 obstacle)
Line 2: Line 2:
[[File:Electric Circuit.png|thumb|Electrical wire.]]
[[File:Electric Circuit.png|thumb|Electrical wire.]]
{{title}}
{{title}}
{{for|the electrical wires in ''Pikmin 3''|electrode}}


'''Electrical wires''' are cut {{w|Electrical wiring|wires}} protruding from the ground, found in groups of two. Conductors stick out of the wires, and occasionally generate sparks. At regular intervals, an arc of [[electricity]] is created, that spans from one wire to its pair. The discharge stops after a bit, and the cycle restarts. By attacking either one of the wires, the [[obstacle]] will take [[Health|damage]], and will eventually be destroyed; after destroyed, the wires will no longer generate sparks or electric current.
'''Electrical wires''' are [[obstacle]]s in {{p2}}. They are cut {{w|Electrical wiring|wires}} protruding from the ground, found in groups of two. Conductors stick out of the wires, and occasionally generate sparks. At regular intervals, an arc of [[electricity]] is created, that spans from one wire to its pair. The discharge stops after a bit, and the cycle restarts. By attacking either one of the wires, the [[obstacle]] will take [[Health|damage]], and will eventually be destroyed; after destroyed, the wires will no longer generate sparks or electric current.


Because of the dangerous outbursts of electricity, [[Yellow Pikmin]] and [[Bulbmin]] should be used to wipe them out, or at least, to cross paths that contain electrical wires. Any Pikmin type can attack and destroy the wires, but because of the spontaneous (albeit telegraphed) discharges, it can catch Pikmin by surprise, instantly killing them. Players should also be careful not to let their [[leader]]s through while there is an electric current, as the leaders will get damaged, provided the [[Anti-Electrifier]] hasn't been obtained.
Because of the dangerous outbursts of electricity, [[Yellow Pikmin]] and [[Bulbmin]] should be used to wipe them out, or at least, to cross paths that contain electrical wires. Any Pikmin type can attack and destroy the wires, but because of the spontaneous (albeit telegraphed) discharges, it can catch Pikmin by surprise, instantly killing them. Players should also be careful not to let their [[leader]]s through while there is an electric current, as the leaders will get damaged, provided the [[Anti-Electrifier]] hasn't been obtained.
{{p3}} has a similar obstacle called the [[electrode]], but it is a helpful [[tool]] instead of a hazard. {{p4}} has a similar obstacle, the [[electricity generator]], which functions similarly to the ''Pikmin 2'' obstacle but is found on its own rather than in pairs.


==Locations==
==Locations==
=== ''Pikmin 2'' ===
*[[Valley of Repose]] (does not appear above ground)
*[[Valley of Repose]] (does not appear above ground)
**[[Frontier Cavern]]
**[[Frontier Cavern]]
Line 121: Line 120:
==See also==
==See also==
*[[Electrode]]
*[[Electrode]]
*[[Electricity]]
*[[Electricity generator]]
*[[Obstacle]]


{{obstacles}}
{{obstacles}}